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In another nod to the Zelda series, Darksiders' boss fights will leave your jaw on the ground. There are about a half-dozen major bosses to tangle with, and each is a unique, creative experience. Some require the use of a new weapon, others bring the environments into play and one in particular takes place entirely on horseback. Darksiders' bosses are destined to be placed on pedestals as some of the best of all time.
As if a God of War/Zelda hybrid wasn't enough to lure you in, you can be assured that there is a lot more to enjoy. War's guns are, at different times and with different weapons, reminiscent of both Halo 3 and Devil May Cry; the "get item, backtrack and open new paths" borrows from Metroid and Castlevania; the on-rails shooting segment is a lot like Panzer Dragoon; and there are a few more I won't spoil. The best part of constantly switching up the gameplay is the fact that you'll never be doing one thing for very long, so if you get bored or don't care for a segment; you know something new is right around the corner. I imagine some will take issue with how blatantly Darksiders copies from other games, but if the developers were going to use mechanics from other titles, you couldn't ask for a better lineup from which to steal, could you?
When viewed as a whole, it is clear that Darksiders was made by skilled developers who truly love video games. If there ever was a game that could be all things to all people and tastes, Darksiders is it. There isn't a single aspect found in this title that is anything less than *********, and even with a crowded spring release schedule including the likes of Bayonetta and God of War III, Darksiders is more than deserving of your gaming dollars. There is no such thing as a perfect video game, but Darksiders is about as close to one as you'll ever play.http://www.gamerstemple.com/vg/games.../005416r01.asp
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