Halo 3: ODST

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  • Altimus
    Chelsea, Assemble!
    • Nov 2004
    • 27283

    #61
    Re: Halo 3: Recon

    Originally posted by Buffalo Soldier
    Yeah, I rarely pick up an alien weapon.

    I'll grab a needler here or there, but only on Snowbound(Boundless). Other than that it's BR/AR/Shottie/Sniper for me.

    Hell, I'd use the Magnum before using a plasma rifle.
    There are some people though that are ridiculously good with the carbine.

    I myself, skip on that stuff.

    Comment

    • Beantown
      #DoYourJob
      • Feb 2005
      • 31523

      #62
      Re: Halo 3: Recon

      Originally posted by XLR3
      There are some people though that are ridiculously good with the carbine.

      I myself, skip on that stuff.
      Yeah..some people are nasty with it.

      I'll still take the BR over it.

      Comment

      • sportsdude
        Be Massive
        • Jul 2002
        • 5001

        #63
        Re: Halo 3: Recon

        I like the mauler a bit. Dual spikers can be good in close quarter battles.

        I'll use anything I can if I think I can kill the guy, but I tend to stick to BR/shotty/AR.
        Lux y Veritas

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #64
          Re: Halo 3: Recon

          Originally posted by Buffalo Soldier
          Yeah, I rarely pick up an alien weapon.

          I'll grab a needler here or there, but only on Snowbound(Boundless). Other than that it's BR/AR/Shottie/Sniper for me.

          Hell, I'd use the Magnum before using a plasma rifle.
          Wow, really. Plasma Rifle and Pistol are my favorite combo. Use Plasma Rifle until shield are down then hit them one shot with a pistol in the head. Works for me. That and the Plasma Rifle Beat Down.
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          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #65
            Re: Halo 3: Recon

            Bungie Weekly Update

            Halo 3: Recon Update

            Despite not having a whole lot to officially say right now, rest assured there's no shortage of work on being done on Recon. With a recent milestone in the rearview mirror - there will be glut of new info about Recon in a few weeks - the Recon team continues to slam in new content at a feverish pace.
            • Curtis is a harsh taskmaster.
            • Paul Bertone and CJ are dropping, literally.
            • Joe Staten is working on dialogue and putting the nice quilt on his casting couch.
            • Travis Brady has been working on making the Space Tether a reality. That work is bearing pretty incredible fruit.
            • Vic DeLeon's recent work has him thinking a lot about Zebras.
            Go Noles!!! >>----->

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #66
              Re: Halo 3: Recon

              December Game Informer Cover

              So you’ve been wondering what the Halo 3 Recon announcement was all about, huh? We’ve got all the info you can handle! The December issue of Game Informer Magazine has 10 pages packed full of info and screenshots straight from Bungie.
              Go Noles!!! >>----->

              Comment

              • Cyros
                ULTRAAAA!!!!
                • Jun 2003
                • 12628

                #67
                Re: Halo 3: Recon

                Is that a silencer on the SMG?
                Watch Me Twitch

                My Video Game Streams

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #68
                  Re: Halo 3: Recon

                  I like the Cover.
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                  • Sandman42
                    Hall Of Fame
                    • Aug 2004
                    • 15186

                    #69
                    Re: Halo 3: Recon

                    • Paul Bertone describes the scope of H3:R as "a three to five-hour expansion pack"
                    • Recon Armor will be earnable for all - complete the Vidmaster Challenge series of achievements and it's yours
                    • Bungie's Joe Staten says "we do not view this as a $60 title"
                    Member of The OS Baseball Rocket Scientists Association

                    Comment

                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #70
                      Re: Halo 3: Recon

                      When will recon Armor be availiable to all who complete the Vidmaster things?
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                      • WazzuRC
                        Go Cougs!
                        • Dec 2002
                        • 5617

                        #71
                        Re: Halo 3: Recon

                        Originally posted by Sandman42
                        I was hoping for a full game so this is kinda disappointing but I'll still end up picking it up I'm sure.

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #72
                          Re: Halo 3: Recon

                          Bungie Weekly Update

                          Halo 3: Recon

                          Game Informed

                          Many people have already started receiving copies of the latest issue of Game Informer which features a sweet Halo 3: Recon cover story (cover art painted by Bungie concept artist, Jaime Jones). We’re not going to ruin their story so you should definitely go check it out for some firsthand insights into Halo 3: Recon and what you can expect next Fall. However, some excerpts and snippets from the story are starting to spread around the internet and in some cases, causing some concern or confusion amongst our fans. Again, I’m not going to get into too many details because it’s Game Informer’s story to tell, but I did want to clarify two main questions I’ve seen on the interweb:

                          • So how long is Halo 3: Recon going to be?

                          Honestly it’s impossible to really quantify this. Even with Halo 3 an individual’s play time can vary dramatically based on difficulty level, modifiers like skulls, and whether or not it’s played individually, cooperatively, or within the multiplayer portions of the game, which can amount to near infinite play time. While it’s true that we view Halo 3: Recon as an extension to the Halo 3 game experience, it’s too early to settle on a specific number of hours of gameplay.

                          Paul Bertone, design director, was quoted as saying that part of the design process involved finding a story that would fit within a “3 to 5 hour expansion pack.” There are a few points to make here to provide more context and allay some concerns people seem to be having over their expectations for the scope of the game. First of all, while Halo 3: Recon did originate with the goal of building a 3 to 5 hour campaign experience, I can safely say that as is always the case with Bungie, the team is continuing to put more and more into it and the final product will end up being some order of magnitude more than the initial design. Game Informer also touches on the new structure to the campaign experience and how there are basically two separate components to the campaign. The initial play time targets were focused on one of those components. And lastly, there are still plenty of things we’re not talking about with Recon that will further enhance and add to the experience, play time, and replayability of the final package.

                          I can safely say that at the end of the day, the sum of the parts of the Halo 3: Recon box will add up to a great experience for Halo fans.

                          • Everyone gets Recon armor for multiplayer!?

                          Yes, sort of. We did confirm that when Halo 3: Recon is released next Fall, fans will finally have the means to acquire the Recon multiplayer armor for themselves. The “Vidmaster” achievements that were kicked off in the Halo 3 title update a few months ago are the first step on the road to unlocking Recon. Eventually, once you have successfully completed all of the Vidmaster achievements, you will be able to wear the armor. Some of these achievements can be earned when the Mythic Map Pack is released early next year, but you won’t be able to complete the full chain until the retail release of Halo 3: Recon next Fall. So yes, approximately two years after the release of Halo 3, the broader community will finally be able to get their hands on the Recon armor.
                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #73
                            Re: Halo 3: Recon

                            This sounds pretty damn cool.

                            Halo 3 Recon goes open-world

                            The first details on Bungie's ambitious Halo 3 expansion Recon have finally emerged, detailing new equipment, more human characters and surprisingly, an open-world city.

                            Revealed in the latest issue of US magazine Game Informer, players take control of The Rookie, a faceless, voiceless Orbital Drock Shock Trooper part of a five-man team rocketed into Ground Zero of Earth city New Mombasa, during the events of Halo 2.

                            On the ground you've got new equipment, such as a PDA to set waypoints on a wireframe map, and you're left to explore the city in an order that you wish.

                            "The reason we chose the ODST is it's absolutely a character that we've had ideas about how to develop and put more front a center in the Halo games," Bungie creative director, Joseph Staten explains to GI.

                            The goal is to find and investigate the last known locations of your four ODST team mates, using the new 'Visual Mode', which as shown in the debut trailer highlights enemies an items with a hi-tech neon glow, to path your way though the moon-clad metropolis.

                            Once you reach one of the last-known waypoints of your four teammates you'll find a crime scene - such as a sniper rifle hanging from a street light - and enter a Lost-stlye flashback to earlier that day, where you'll control the squad member for an entire level.

                            Through the 30 minute flashback, which is said to play more like a traditional, linear Halo level, you'll discover the fate your teammate and unravel the mystery of what went on in New Mombasa.

                            "This isn't a crazy dream sequence or metaphorical journey that the object allows you to do.

                            "It works just like any detective show, Cold Case or Law and Order or whatever, where a detective can arrive at a crime scene, look at the chalk drawings and bullet holes and see what's going on. He hears some echoey voices and the camera crossfades and now you're at the scene of the crime two hours ago."

                            Squadies you'll be controlling include Dutch, "a big guy," who carries heavy weapons to take on vehicles, and Romeo, a sniper who's "kind of a dick".

                            Nathan Fillion of Firefly, who played a random ODST in Halo 3, is signed up the play one of the squad members. "So if you like the voice cast in Halo 3, we've elevated some of them to a cinematic level".

                            "In Halo games you've been the Chief for a thousand years and the Arbiter for a little bit of time too. It's a really nice feeling to jump into somebody else's boots for a while," says Staten.

                            But while you're character gains new toys like the PDA, Visual Mode and a silenced SMG, the puny non-super soldier loses the Chief's shields (but not the ability to regenerate health), motion tracker and ability to dual-wield weapons. The ODSTs are also shorter and slower.

                            This makes for some scarier and more interesting encounters, says Bungie. In the mag the developer gives the example of Master Chief going up against a Brute Chieftain with a hammer. As Chief you're faster than the Brute, can jump over his head and see where he is with your motion Tracker. As an ODST it's bit trickier; the Brute is bigger, closer and as fast as you, so if you turn around and run you know he's going to catch you, and you don't know exactly where he is.

                            "You don't feel like a chump. You feel like a very Capable ODST marine, but it's a different feeling," says Staten.
                            Go Noles!!! >>----->

                            Comment

                            • Candyman5
                              Come get some!
                              • Nov 2006
                              • 14380

                              #74
                              Re: Halo 3: Recon

                              Thats sweet. Has anyone got the GI issue yet?
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                              Steam ID: STEAM_0:0:37844096

                              Teams:
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                              NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                              NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                              • Altimus
                                Chelsea, Assemble!
                                • Nov 2004
                                • 27283

                                #75
                                Re: Halo 3: Recon

                                The cover is pretty bad ***.

                                So if you're playing online, there will be no shields? Just straight head shots?

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