So after all the patches and stuff, is anyone still playing this and enjoying it? I am currently building a new PC, and am interested in getting this, as I love Total War games. But am definitely concerned about all the glitches and bugs I've been reading about. Can anyone give an update on their recent experiences with the game?
Empire Total War: WOW!!!! Feb, 3 2009
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Re: Empire Total War: WOW!!!! Feb, 3 2009
So after all the patches and stuff, is anyone still playing this and enjoying it? I am currently building a new PC, and am interested in getting this, as I love Total War games. But am definitely concerned about all the glitches and bugs I've been reading about. Can anyone give an update on their recent experiences with the game? -
Re: Empire Total War: WOW!!!! Feb, 3 2009
I kind of quit playing the game. Don't really know why, but as more patches were rolled out, the worse my computer was performing (and it surpasses every requirement, only thing questionable is the 3 GB RAM). I used to be able to handle huge battles with 2500+ troops, by the end of the process it was questionable with 1000 on the battlefield at once. Got sick of it and went back to Medieval with some mods. Great game, just really got tired of decreasing performance. Basically every fix for CTDs made them worse for me, the game from a performance standpoint worked GREAT when it came out, and got steadily worse as they fixed sound issues and other graphical issues. .Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
1.4 should be out soon and I'm still playing. Haven't really tried any Mods except the Blood one. Any good ones Jistic?
I have enjoyed the game up to date. No real CTD, no other problems that I can think of. I've been playing with the French and finally conquered North America.- The true measure of a man is how he treats someone who can do him absolutely no good.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Good to hear. Looking forward to this game and seeing how my new PC will be able to handle it.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Patch 1.04 came out:
First off, some new items that will be going into 1.4:
- 2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.
- Missile cavalry can now fire and reload whilst on the move.
And previously announced, the update will contain the following fixes and balance changes.
Balance changes:
- Overhaul of naval balancing as talked about in 9th July Update.
- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
- Light Dragoons have gained longer range guns to allow them to skirmish better.
- Reworked cavalry costs to better reflect their value on the battlefield.
- Increase in cost to Windbusche Jaegers and Ferguson Rifles.
- Some improvements to projectile balancing.
- Balance improvements made to Road to Independence Episode 3.
Fixes and improvements:
- Significantly increase the rate of naval invasions. Including those across theatres.
- Increase AI aggression and improve use of armies.
- Increase the creation and retention of strong mixed higher level unit armies by the CAI.
- Fix for texture allocation in sprite cache that was causing a memory crash.
- "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.
- Fix for some towns in regions still giving bonuses to income when damaged for raiding.
- Improvements to siege AI in how it approaches and assaults walls.
- Units with fire by rank now fire correctly when behind walls.
- Bug with fort cannon targeting fixed, making them much more accurate.
- Many fixes to sound bugs improving overall sound across the game.
- Fixed issue with default battle preference not being saved.
- Fix to include protectorate owned regions in explicitly-specified victory condition regions.
- Various crash fixes.
- Fixes to various group formations to improve formations used by player/AI.
- Fix for routing unit cards losing faction colour.
- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Cumulative updates to improve AI invasion behaviour.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed potential crash disembarking agents from navies.
- Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
- Improved AI diplomacy valuation of technologies.
- Fixed reinforcements from unreachable positions.
- Balance of power fix for attack of opportunity.
- Fixed bug that was causing issues with embarking an army containing multiple characters.
- Minor tweak to stop some ship sails endlessly play furling sound.
- Fixed path blocked bug (pathing into ZoC).
- Diplomacy counter-offer improvements.
- Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
- Fixed issue where artillery would be told to stop firing but continue.
- Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.
- Fixed a boundary pathfinding crash.- The true measure of a man is how he treats someone who can do him absolutely no good.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Patch 1.04 came out:
First off, some new items that will be going into 1.4:
- 2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.
- Missile cavalry can now fire and reload whilst on the move.
And previously announced, the update will contain the following fixes and balance changes.
Balance changes:
- Overhaul of naval balancing as talked about in 9th July Update.
- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
- Light Dragoons have gained longer range guns to allow them to skirmish better.
- Reworked cavalry costs to better reflect their value on the battlefield.
- Increase in cost to Windbusche Jaegers and Ferguson Rifles.
- Some improvements to projectile balancing.
- Balance improvements made to Road to Independence Episode 3.
Fixes and improvements:
- Significantly increase the rate of naval invasions. Including those across theatres.
- Increase AI aggression and improve use of armies.
- Increase the creation and retention of strong mixed higher level unit armies by the CAI.
- Fix for texture allocation in sprite cache that was causing a memory crash.
- "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.
- Fix for some towns in regions still giving bonuses to income when damaged for raiding.
- Improvements to siege AI in how it approaches and assaults walls.
- Units with fire by rank now fire correctly when behind walls.
- Bug with fort cannon targeting fixed, making them much more accurate.
- Many fixes to sound bugs improving overall sound across the game.
- Fixed issue with default battle preference not being saved.
- Fix to include protectorate owned regions in explicitly-specified victory condition regions.
- Various crash fixes.
- Fixes to various group formations to improve formations used by player/AI.
- Fix for routing unit cards losing faction colour.
- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Cumulative updates to improve AI invasion behaviour.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed potential crash disembarking agents from navies.
- Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
- Improved AI diplomacy valuation of technologies.
- Fixed reinforcements from unreachable positions.
- Balance of power fix for attack of opportunity.
- Fixed bug that was causing issues with embarking an army containing multiple characters.
- Minor tweak to stop some ship sails endlessly play furling sound.
- Fixed path blocked bug (pathing into ZoC).
- Diplomacy counter-offer improvements.
- Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
- Fixed issue where artillery would be told to stop firing but continue.
- Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.
- Fixed a boundary pathfinding crash.Prototype Supreme
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Just downloaded and tried the Warpath DLC (Native Americans). Pretty fun so far though I enjoy playing as the Natives. The UI is changed a bit and the technology is made simpler. Don't expect an entirely new game though. The AI seems a bit more forgiving than when playing a Grand Campaign in Europe. I was worried right when I started with the Iroquois the Brits and Americans would just crush me but so far I am having fun wiping out the Huron.
More than anything I just miss playing this game. Wish I had a massive rig to run it all on high but even on medium I like what I'm looking at.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
I started over as Prussia and am having a good time. No CTD's and no issues I've seen.
I dloaded the sound mod and blood mod and really enjoy the game now. The sound mod is fantastic. The gunshots and cannons combined with the music really add a ton. What's really cool is playing in the dead of winter in the snow and listening to the wolves howl.
The blood mod is just plain sick when you have canister rounds ripping into the advancing enemy. I had 120 soldiers rushing just one battery of cannons and one broadside later there were 65 or so left running the other direction.- The true measure of a man is how he treats someone who can do him absolutely no good.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Just built a new rig yesterday and played hit again fully patched with full details. OMG I thought it looked better than Shogun 2. Then again the little of Shogun 2 I saw was all night time scenes so not fair. But this game in full detail is amazing.
Anyone that's still playing it could you direct me to the mods again? I remember the smoke mod and the marching music mod were some of my favorites. Thanks.PSN: JISTIC_OS
XBOX LIVE: JISTIC
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