This is taking wayyyy too long to come out, but I can't wait. Not really feeling the whole Brazil location though.
Max Payne 3
Collapse
Recommended Videos
Collapse
X
-
Re: Max Payne 3
This is taking wayyyy too long to come out, but I can't wait. Not really feeling the whole Brazil location though.OS Vets Co-Commissioner:
MLB 15 The Show on PS4
-
Re: Max Payne 3
I agree that it's taken wayy too long for this game to come out, but I haven't exactly been on the edge of my seat waiting for it's release. I put it in the back of my mind, after first reading about it in Game Informer.
I loved the first one and the setting, but I'm not sure how I'll like the Brazil environment. I think one of the best things about the first part of the series, was how the game freaked me out so much.
The level with the baby crying and you have to walk through the dark walkway was one of the most intense, eerie, and aggravating parts of any video game that I can remember.Comment
-
Re: Max Payne 3
Knowing Rockstar, this probably rules out GTA next year as some people were speculating earlier this year.
Nice trailer, this was a series my brother was into more so than me.Originally posted by BlueNGoldI feel weird for liking a post about exposed penises.Comment
-
Re: Max Payne 3
A few MaxPayne3 facts for those who are asking:
- Yes, that is the voice of James McCaffery, original voice actor from Max Payne 1 and 2…
- Max Payne 3 is running on a new iteration of Rockstar’s RAGE engine
- Today’s Max Payne 3 trailer is all in-game footage http://rsg.ms/pDWwKQ
- Like GTAIV and Red Dead Redemption, Max Payne 3 uses the Natural Motion character behavior system for lifelike weight and movement
- No, Max Payne 3 is not an open world game – we’re staying true to Max’s roots in atmosphere, story and gameplay design
- Today’s Max Payne 3 trailer shows a small part of Max’s journey – much more info soon http://rsg.ms/pDWwKQ MaxPayne3
Comment
-
Re: Max Payne 3
After liking every other rockstar game ive played I will have to add this to my 2012 wishlistRetro Redemption - Starting over with a oldschool PowerBone Offense
My Youtube
Twitter
PS5 ID = BubbasCruiseComment
-
Re: Max Payne 3
Pop-up version of the trailer.
<iframe src="http://www.rockstargames.com/videos/embed/7741" width="480" height="270" frameBorder="0" scrolling="no"></iframe>
Can't help but look forward to this, though I'll miss the little touches that Remedy puts in their games.Comment
-
-
Re: Max Payne 3
I wonder if it will still be narrated by Max, like the first two ? It seems like it may be, considering the way the demo is..Comment
-
Re: Max Payne 3
Joystiq Preview
The tech that powered Rockstar's other games this generation is behind Max Payne 3 as well, including Euphoria-powered physics and animation. The somewhat stiff movement of the previous games is gone, and there are some intuitive additions you might not notice at first, like Max landing on his back when jumping backwards. If you don't move from there, Max will stay on the ground and fire from that position. It's a tiny thing, but you see that kind of attention to detail in action games so rarely that it makes a mark.
Max Payne 3's nature as a linear game, rather than an open-world title, is also allowing Rockstar to push the visuals in ways it hasn't before. The Brazillian ghetto and bus depot on display were a step above the work we've seen in previous Rockstar games, and there's a great sense of action-movie destructability to the environments. Not everything can be destroyed, but if there's a way that blowing something up would make things, well, cooler, you can probably do it. Gas stations, maintenance lifts, retractable staircases -- all ways to make angry guys with guns in Brazil permanently de-stressed.
That stuff looks great. It all looks great, honestly. Max Payne 3 is even pushing presentation harder than any Rockstar game before it. There's a sensibility to Rockstar's advertising for its games that's never quite carried over, a slickness and well-executed graphic design that games have a hard time touching, but Max Payne 3 is looking to change that. If the trailer didn't make it clear, there's a serious Man on Fire vibe to Max Payne 3, and not just with regards to the superficially similar storyline. Director Tony Scott's stylized camera-in-camera presentation, the visual filters, the artfully featured text on the screen, these are all present in Max Payne 3. It's easily Rockstar's most striking game.
But that's not what I'm most excited for after seeing it. Instead, for the first time I can remember (since the last Max Payne game, actually), I'm excited for the mechanics of a Rockstar title, for the actual second-to-second playing of the game. Unlike Grand Theft Auto or Red Dead Redemption, Max Payne 3 will live and die by how it plays, rather than an endless list of things you can do. And it looks like Rockstar is getting it right. They're being thoughtful about how to bring Max into 2012 without making him seem old, while still being respectful.And if it makes you feel better, Rockstar has been checking in intermittently with original developers Remedy to make sure that Max feels like Max.
Max Payne 3 takes the feel of the first games and coats it in glorious HD. Max's health is a silhouette that fills in as damage is taken, painkillers are represented by a number on the screen, and a Bullet Time meter fills in as the action goes down. The aiming reticle is still a simple white dot and a breeze to line up from cover for impressive headshots. Max has a three-slot weapon wheel and can mix and match to dual wield.Bullet Time -- the ability to slowdown time, leap through the air and blast your enemies -- is back, but it looks better than ever. Sure, that's because the models are in HD and environments explode as bullets fly, but Rockstar's implementing Natural Motion so that every step Max takes looks real. At one point, the player put Max on the ground and rotated the aiming reticle 360 degrees so that we could see Max shift his weight and roll from his back to his belly. Sounds dumb, I know, but it showed the visual fidelity the developers are going for -- so did the bullet holes in his shirt from where in-game enemies had shot him.Now, the big change to what we all know is the comic cutscenes. They're still here and supplemented by in-game cutscenes, but these aren't static images this time around. They're moving; they're part of the game. This is Max's inner-monologue, his chance to catch the player up on his motivations. They're stylized in comic panels and some of Max's words are pulled out and slapped on the screen in tabloid text. I only saw one in Brazil -- after Max had shaved his head for the Bruce Willis look -- but I'm interested to see them in the final product.Go Noles!!! >>----->Comment
Comment