Brink (360/PS3/PC)

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  • CC
    MVP
    • Nov 2009
    • 3085

    #226
    Re: Brink (360/PS3/PC)

    Wow... these reviews are quite dissapointing. Im glad I decided to rent this one first now.

    Ill still give it a fair shake when it gets here though... maybe it'll still live up to my expectations.

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #227
      Re: Brink (360/PS3/PC)

      Originally posted by DEFTFUNDAMENTALZ
      Played the first campaign level. Here are my impressions so far.

      Positives

      Teamwork is an absolute necessity.
      Customization is insanely deep (we knew that already)
      RPG Like Character Skill trees
      Everything is objective based
      Offline Bots/Campaign/Multiplayer
      Takes lots of bullets to knock someone down. (Might be a negative to you)

      Negatives

      Aiming Down the Sight is a little clunky, think Bad Company 2
      Graphics are good, but nothing like Killzone 3/Crysis 2
      No Deathmatch I have seen, which might turn a lot of people off. But, I am fine with that, since that Deathmatch has begun to bore me.
      Takes lots of bullets to put some one down. (Might be a positive to you.)

      Bottom Line

      If you are the type of gamer that cares about K/D ratio and you are a stickler for bullet damage, you might want to skip this one.

      If you want a change of pace, and enjoy more team based objective games, you will enjoy it.

      My Review: 8/10
      Thanks for impressions Deft!! I am sooooo amped for Brink! Paid my copy off last night and going pick it up in couple hours then play all night when I get off work.

      I would not be worried about the reviews. I think so will naturally be biased to Reach, COD, and Killzone franchise styles. Where Brink is offering something new, plus the poor early netcode I am sure dropped the scores. I think after they get the patch out to fix some of the early issues this game will be a sure stand out in the shooter genre for guys like myself who are not fans of Blackops or Reach but love the TF2 style.

      Hell it can't be more buggy than Fight Night Champion lol

      Comment

      • b1gwolt
        Rookie
        • Jun 2003
        • 361

        #228
        Re: Brink (360/PS3/PC)

        The other deal is that they are playing with Bots only. If you watch the Giant Bomb quicklook that is what he does (at least at the beginning, I haven't finished it). This game is more to be played like left4dead where you have a party. My problem with this is that I got tired of left4dead real quick, whereas some of my friends can still play it over and over.

        I don't know how long it will actually hold my attention, what with LA Noire coming out.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #229
          Re: Brink (360/PS3/PC)

          A post from Brink Forum mentioning the lobby issue. We knew the main game was going to be the "lobby" from the start so I don't understand why it is getting so much hate either!?!?!

          People can't seem to understand that THE GAME IS THE LOBBY.

          If you want to mess around and get all your friends together in a game, start a coop game and then once everyone is ready switch it over to multiplayer. The game will populate with random people.

          This is not rocket science, yet apparently half the reviewers and most of the screaming bitching moaners on this forum have an inability to understand this.

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #230
            Re: Brink (360/PS3/PC)

            I think the Gamesradar review is very honest and not narrow minded on the concept.

            http://www.gamesradar.com/xbox360/br...52911331493062

            My rifle’s chunky, deep report chops through the red bar over a stray defender’s head as he rushes to disarm my explosive charge. The lanky engineer should have brought friends, because on Brink’s floating city, one-man-armies may as well slurp up a bowl of bullet soup and call it a day.

            The chinny, dreadlocked man crumples to the ground, flailing and praying for a friendly medic. His team isn’t far behind, and the confusion of battle might afford him a Revive Syringe and another attempt my disarming my charge, so I stand over his body and chug rounds into his head until he goes limp and colorless.

            As I reload and look up, I realize that the bold, dead engineer unwittingly gave his team the upper-hand on me. It’s too late to reorient myself as his backup rushes through a corridor, and a Molotov cocktail sails into my face, chucking my feet into the air. Too overwhelmed to stand up, I fire maniacally at the invading team as it struggles against my own.

            Lucky for us, they’re also too late – my charge goes BOOM and knocks 'em to their asses.

            LittleBrinkPlanet

            Brink is ambitious. The mechanics boldly corral players into team bonding without devolving into pointless "let’s see who can get the highest score without actually helping the team" pissing matches. There’s not much you can do in Brink, excluding standing around and shooting at your own feet, that doesn’t push your team toward its goal.

            Additionally, Brink’s Smooth Movement Across Random Terrain (S.M.A.R.T.) system adds free running to the first-person shooter experience, and its detailed character and weapon customization feels more important than it should (Mohawk or gasmask? Oh, the choices!).

            It’s only disappointing that Brink feels so confined by its own premise. Its innovative mechanics far outdo its lifeless, confining story, and, while respectable, its pure focus on multiplayer, team-based objective matches confines it further. Aside from a few “Challenge” maps which test your skills and unlock new weapons, the bulk of Brink consists of only eight objective-based maps, which can be played as either the Resistance or Ark Security.

            The Ark is a floating city which was transported into open waters after the sea level rose and civilization collapsed. Ark Security seeks to maintain order, while the proletariat Resistance clamors to escape the city’s slums in search of what’s left of the world. Over the course of six missions (and two "what if?" scenarios), the two sides battle to rescue hostages, acquire intel, and blow stuff up to achieve overall victory. Each mission begins with a brief voice-over and cut scene to set up the scenario, but skipping them to get to the game faster won’t put much of a nick in the experience.

            The story isn’t totally uninteresting, but the characters and missions are hardly memorable enough to warrant the number of unlockable audio logs in the game (can we be done with audio logs now?), and Brink’s mechanics feel bigger than the alternating rusty and sterile environments of the Ark. The game’s superbly-designed missions could have happened anywhere, so why limit them to an isolated floating city where the only maps can be isolated floating city maps? It’s like Team Fortress 2 with a story – not really necessary, and it prevents the mechanics from being explored.

            As disappointed as I am with its unmet potential, I still think Brink is a great game. It's like a Cadbury Creme Egg - small, but full of rich, creamy filling. I can't describe every individual flavor packed into that filling in this review, because 1000 words on effective use of the Engineer class wouldn't help you understand the overall feeling of playing the game. If you want to know what the game is like, the closest you can get without playing it is to watch it, so I've recorded one entire match (against bots) in two parts. Watch the first part below:

            Objectives and Classes

            The eight scenarios - some of which can last up to half-an-hour depending on how the defense fares - can be played with bots, other players, or a combination of both. Running through each side’s campaign in solo mode is alright once, as the bots are impressively human-like at times, but the scenarios would wear out too quickly were it not for the unpredictability and challenge presented by non-AI opponents. Even Brink's good AI couldn't pass the Turing Test quite yet.

            Each mission is sectioned into two or more timed objectives which are completed in order, and are supported by secondary objectives. To accomplish the objectives, the teams must utilize Brink’s four classes in tandem, though each individual task will fall to one class' specific skill - soldiers plant explosive charges, engineers repair structures and defuse explosives, medics revive hostages to keep them moving, and operatives hack devices.

            Secondary objectives include, among others, building barricades and machinegun nests, escorting other players, and capturing neutral, team-stat-boosting Command Posts, one or more of which are scattered throughout the map.

            From the team’s main Command Post (which cannot be captured) in its impenetrable spawn area, players can switch classes and weapons, and see how many members of each class are currently in play. That last part is Super Important, because if the team is heavy on Medics, Engineers, and Soldiers when the objective requires hacking, you know that it’s up to you to become on Operative and get the dirty work done. If, however, you’ve got four Operatives on your team and no Medics, you might be most useful in a supporting role.

            Were Brink not so well-balanced, the whole team might instantly choose the primary objective class and rush it en masse. An army of soldiers versus one door that needs explodin’ ought to work, right? Not so much. It only takes a few players to complete an objective (some allow for combined efforts – Engineers, for example, can repair structures faster with help), and the rest of the team is on protection duty. With no medics to revive downed soldiers, your team’s effectiveness will be crippled, and with no Engineers building automated turrets and planting mines, your line will be easily breached – everyone has a role in the success of the team.

            To better their contribution, players can bolster their character’s skills by earning experience and purchasing skills. Initially, only universal skills, such as the ability to shoot grenades midair or reload while sprinting, are available, but as players gain levels, they can begin to customize their favorite classes. Engineers, for example, can initially only lay landmines, but can upgrade earns them turrets, which can then be upgraded further.

            Brink is complex, and I've only lightly dusted over the intricacies if its classes and objectives, so do yourself a favor and watch the game's painfully long introductory video before starting. I got the hang of everything pretty quickly, but a bit of pre-battle studying definitely helped, however dull it may have been. Once you know what you're supposed to be doing, and your motivation is secured, you can focus on the visceral activities of free running through the maps and pumping bullets into your goat-faced enemies.

            Customizable running and gunning

            Brink's S.M.A.R.T. free running system opens up the environment to a few tricks and expedites the trek between points of interest with smoothly cool leaps, but it isn't Assassin's Creed or Mirror's Edge, so don't expect to scale twenty-story structures or make insane leaps between skyscrapers. S.M.A.R.T. didn't explode my preconceptions about first-person shooters, but it does make the others seem boxy and restrictive. Flying up and over obstacles quickly feels like the most natural, sensible way to traverse the environment.

            "Move more than you shoot," is the game's strategic motto, and it's good advice, as strategic positioning is majorly important in Brink. Running straight at the other team isn't the best way to push them back, so flanking and dividing their forces, or catching them in choke points, is the best way to disrupt their attack or break their defense.

            When you do set your sights on the enemy, the BRAT BRAT BRAT of your chosen weapon won't disappoint. Brink's guns feel as hefty as they look, and they rip up enemies without any frustrating ambiguity (I'm looking at you, Halo).

            Brink plainly displays each opponent's health over his head, which some might expect to undermine the hardcoreness of it, but I found that it actually ups the strategic play. If I'm too far away from an enemy for my current weapon to be effective, I know immediately after sounding off a couple impotent rounds that I need to switch weapons or move to a better position. And when I engage the opposing team, the visible health statuses inform my maneuvers - screw the UN, a wounded medic in a crowd is my top priority, because if I take down any of his companions first, he'll just revive them while I reload.

            The game's selection of guns are customizable with parts earned by completing Challenge missions, and while finicky weapon stat adjusting doesn't have to consume much of your time in Brink, customizing stuff is fun, and your choice of primary and secondary weapons will influence how you'll play.

            Speaking of customization, you can customize the hell out of your dude, which is also fun, even where it doesn't affect gameplay.

            The only aesthetic character setting which affects your abilities is his build - Light, Medium, and Heavy. Naturally, the light body type offers increased speed and maneuverability at the cost of heavy weapons usage and health, while the heavy type is the chaingun-toting tank. I mostly enjoyed keeping it balanced with the default medium body type, but the option to try alternate play styles and explore multiple strategies adds yet another welcome bit of customization to Brink.

            Aside from body type, the rest of the customization consists of unlockable aesthetic changes, from shirts, jackets, and pants to gas masks, dreadlocks, scars, and tattoos (the latter two being permanent). I love customizing characters, and I know I'm not the only one who'll enjoy the hell out of Brink's detailed game of dress up. The one thing I don't love is that both the Security and Resistance forces are devoid of female soldiers, and I must assume that the exclusion is the result of the amount of work that would have had to gone into designing options for both sexes. It's still a shame.

            Visuals and... Glituals

            Brink is built on a modified version of id's Doom 3 engine, and it's pretty, but not quite as spectacular as the promotional material had made me hope. The character designs are the highlight by far, and bits of the Ark stand out as well - especially the slummy outdoor areas. Some maps, however, struck me as dull after a day or two of playing.

            Nevertheless, Brink looks different enough from every other shooter that I'll say with confidence that I like looking at it far more than I do Call of Duty: Black Ops and Halo: Reach. If you crave something unique, Brink is that. There are a few technical issues to note, however.

            "Sporadic visual glitches at distance, texture pop-up and some minor networking issues" will be addressed in an automatic day-one patch, according to publisher Bethesda. I trust that they will be, but I still have to point them out just in case. When I played the game, the textures took their sweet time loading and sharpening. Blurry, low-res textures, which I assume were only meant to be seen from a distance, remained on objects well after I was standing directly in front of them, and sometimes never sharpened up. Installing the game on the 360's hard drive, which the publisher suggested would offer a "more accurate experience of the game at launch" did not clear up the issue.

            Additionally, one in about every five online matches I played was so crippled by lag that I had to quit out. The rest were as smooth as butter, and it's hard for me to tell if the host's connection, my connection, or the "minor networking issues" to be addressed by the patch were to blame.

            I can't guarantee anything about the patch, so unless you're a pre-order happy early adopter, keep an eye on the community's comments to see if is or isn't a problem. After the patch is released, and we have a chance to see for ourselves how significant its fixes are, we will update this review, but until then, we're factoring in the visual and network glitches.

            Comment

            • iLLosophy
              Plata o Plomo
              • Sep 2005
              • 3673

              #231
              Re: Brink (360/PS3/PC)

              Really tired of people reviewing Multiplayer games on their single player experience just so they can get their review out there first. Did the same **** with Medal of Honor.

              Comment

              • 65South
                The Print Guy
                • Dec 2007
                • 1522

                #232
                Re: Brink (360/PS3/PC)

                Originally posted by DEFTFUNDAMENTALZ
                Played the first campaign level. Here are my impressions so far.

                Positives

                Teamwork is an absolute necessity.
                Customization is insanely deep (we knew that already)
                RPG Like Character Skill trees
                Everything is objective based
                Offline Bots/Campaign/Multiplayer
                Takes lots of bullets to knock someone down. (Might be a negative to you)

                Negatives

                Aiming Down the Sight is a little clunky, think Bad Company 2
                Graphics are good, but nothing like Killzone 3/Crysis 2
                No Deathmatch I have seen, which might turn a lot of people off. But, I am fine with that, since that Deathmatch has begun to bore me.
                Takes lots of bullets to put some one down. (Might be a positive to you.)

                Bottom Line

                If you are the type of gamer that cares about K/D ratio and you are a stickler for bullet damage, you might want to skip this one.

                If you want a change of pace, and enjoy more team based objective games, you will enjoy it.

                My Review: 8/10
                Thanks Deft. I started a couple pages back and started reading a lot of the reviews from site people had posted -- many that are disheartening to say the least -- and it really started to get me down. I had planned along to go on my lunch break to pick this up and after reading the reviews started to have second thoughts. But when I saw your post it really talked me off the ledge so to speak. Every since they started releasing info I had liked what they were selling. I was drawn in because I didn't want the COD experience, I wanted something different and I felt like Brink was the solution. Appreciate the impressions.
                Last edited by 65South; 05-10-2011, 10:16 AM.
                A negative mind will never give you a positive life.

                PSN: Sixty5South

                Comment

                • Pete1210
                  MVP
                  • Aug 2006
                  • 3277

                  #233
                  Re: Brink (360/PS3/PC)

                  Concerned about the arstechnica article Flawless posted, stating the 360 version needs a patch.

                  I may just wait a day or two for more impressions before deciding whether to pick up my pre-order at Gamestop or move it over to another game.

                  Comment

                  • 65South
                    The Print Guy
                    • Dec 2007
                    • 1522

                    #234
                    Re: Brink (360/PS3/PC)

                    Originally posted by Phobia
                    I think the Gamesradar review is very honest and not narrow minded on the concept.

                    http://www.gamesradar.com/xbox360/br...52911331493062
                    Thanks Phobia. I'm going to try and keep from self-inflicting myself with the Chicken Little syndrome.
                    A negative mind will never give you a positive life.

                    PSN: Sixty5South

                    Comment

                    • DirtyJerz32
                      All Star
                      • Aug 2007
                      • 7617

                      #235
                      Re: Brink (360/PS3/PC)

                      Anyone had a chance to get some MP online games yet? Very interested in hearing how it plays from you guys.
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                      Comment

                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #236
                        Re: Brink (360/PS3/PC)

                        Nice that it has bots... Might just grab it now in a few weeks.
                        Joshua:
                        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                        Comment

                        • Pete1210
                          MVP
                          • Aug 2006
                          • 3277

                          #237
                          Re: Brink (360/PS3/PC)

                          Originally posted by Skyboxer
                          Nice that it has bots... Might just grab it now in a few weeks.
                          The reviews I've read state that the game is awful if you try and play with bots.

                          Comment

                          • iLLosophy
                            Plata o Plomo
                            • Sep 2005
                            • 3673

                            #238
                            Re: Brink (360/PS3/PC)

                            Originally posted by Pete1210
                            The reviews I've read state that the game is awful if you try and play with bots.
                            From what I can tell, the bots won't do any of the main objectives...meaning you can't really play a support role with bots. You have to do all the hacking, explosives charges, etc.It's kind of like CoD when even though there's like you and 5 other guys in your squad, you're the only one really taking people out...the others contribute little to nothing. The game forces you to do most of the heavy lifting, even though in real life everyone on your team should be more than capable. However from what I seen if you need ammo, medicine, etc they are better than most humans.

                            I think that isn't a bad idea considering you level up whether you play against other players or bots. Otherwise if bots did most of the heavy lifting, you could just level up by joining a game, and set your controller down and do something else.
                            Last edited by iLLosophy; 05-10-2011, 11:58 AM.

                            Comment

                            • LingeringRegime
                              Hall Of Fame
                              • Jun 2007
                              • 17089

                              #239
                              Re: Brink (360/PS3/PC)

                              Originally posted by DirtyJerz32
                              Anyone had a chance to get some MP online games yet? Very interested in hearing how it plays from you guys.
                              I would play online, but I only have a PS3.

                              This game is very chaotic. Always something to do. Despite it's flaws, it is fun to play.
                              Last edited by LingeringRegime; 05-10-2011, 11:44 AM.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #240
                                Re: Brink (360/PS3/PC)

                                Originally posted by 65South
                                Thanks Phobia. I'm going to try and keep from self-inflicting myself with the Chicken Little syndrome.
                                I just picked up my preorder copy. As soon as I get off work in the next 6 hours LOL I will be diving into the game and playing pretty much all night!! STOKED!!

                                I am on 360 so I will be able to give online impressions later tonight.

                                Comment

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