Brink (360/PS3/PC)
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Re: Brink (360/PS3/PC)
Honestly Pete, I played from around 6pm to 10pm central time. Since it was the first day you would expect the game to be loaded down with server issues like most games have on release day. I encountered very very little lag through out my games. Once I got into a game that was lag free it did not pop up here or there, I could tell instantly the game loaded if it was a good server or a faulty one. Then the game played good through out.
Now I am also on a Fiber connection. My internet is faster than 99% of the US so I don't know if that will help much. But do take into account that my internet is VERY fast.
I'm seeing too many bad lag complaints on the Spash Damage and xbox forums.Comment
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Re: Brink (360/PS3/PC)
I don't know but it did not seem like I was hosting. Nearly every time I came into a game mid game. The only games I am certain were straight from me were the ones I clicked to "Play Solo". All others I clicked the "Play Versus" and most started mid match.
@Deft - Did you get a patch when you put the game in? I got a patch the first time I put it in.Last edited by Phobia; 05-11-2011, 01:30 PM.Comment
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Re: Brink (360/PS3/PC)
With P2P online games, it's all about two things:
1) The game's netcode
2) Your upload speed
Phobia's upload speed is godlike, so I'd imagine that's why he hasn't seen any lag.
For the rest of us with average cable Internet speed (2 to 8 MBPS), the lag seems to be pretty bad from what people are saying.
Hopefully the mailman brings this bad boy tomorrow and I can test it out with my Comcraptisc Internet connection:
Last edited by jyoung; 05-11-2011, 01:34 PM.Comment
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Re: Brink (360/PS3/PC)
yea, this is not a overload of people causing lag... this is a software glitch in the netcode somewhere along the line that needs to get sorted out by the devs.. there is something unanticipated in the connection software that is failing/looping that will need to be corrected and pushed to the game by the devs. there are servers that the game pings on the dev side to set up games even in P2P and the devs can upload fixes through the game much like Blops updates its version online all the time with fixes.Comment
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Re: Brink (360/PS3/PC)
Some of the people views from the Brink Forums
I have played about 8-9 hours so far, 3-4 hours in solo matches/challenges and 4-5 with MP turned on with some of that playing with friends and last night I played 2 matches with Herandar and friends.
Lag was an "issue" in one match, I had to quit it and join another match and things were much better. Lag has been present in 3 other matches but only for seconds during an entire 20 minute match. So for me at least the lag has not been a show stopper. I hope things improve, but the game has been very playable.
Gameplay on 360: EFing awesome! If you want a grown up, team oriented, objective driven FPS this game is with out a doubt a great experience. As your interest in those three items lessen then your interest in this game will as well.
UI: The UI works, in some areas very well in others it is not necessarilly intuitive. You can play with friends, you can form an xbox live party and start a game up with that party intact. It just isn't glaringly obvious how to do so.
The AI: The bots are not as strong or as intelligent as I was led to believe by reading SD's statements prior to release. My main thought about them is that they are not as aggressive enough especially on offense. The bots are helpful in that they will buff you, they will go after command posts and the like but being an effective fire team with you not so much, or going after primary objectives, only sometimes. Rahdo has already done at least one interview where he stated that adjusting AI bot aggresiveness up from the point where it was purposely set is no problem if that is what the community desires. We shall see.
Graphics and sound are both within limits of what I was expecting and I am happy with both.
My kids and I are going to get more than our money's worth from Brink. If SD follows up with some repairs/tweaks it will be a game to keep me playing for years.
Feel free to ask me specific questions.Well, getting into a game with minimal lag is hit or miss. When it's good, it's really good, but when it's bad it's unplayable.
Also, there's no way to join a game as a party. Coupled with the fact that it's P2P (thus no server browser), it's a bit difficult to get a group of friends into a pub game together. Basically, one person needs to find a game with enough empty slots, and the rest need to join before the game fills up. That's annoying.
As far as the game itself, it's great. I really haven't seen the graphical problems that others have mentioned. Either I'm lucky, or people are exaggerating. The game is a little fuzzy however, not as crisp as the PC counterpart, but hopefully that's something that can be patched in.I play for about six hours yesterday and experienced a lot of lag. There was lag throughout the night and some game breaking spikes that really ruined the fun. I was one of lucky few (on a console) that was able to find a good match with humans and it was amazing.
I am very grateful to Splash Damage for creating this game and I am in no way saying I dislike it (I actually can't wait to get off work to play it again). With that said: I work in a QA department and I can't help but think we are beta testing Brink right now.
I have faith in Paul Wedgewood and his team that they will not let this stand. I believe this game was a labor of love and it will be fixed soonThere's terrible lag during peak hours.
However, if you're honestly just looking forward to fun objective-based gameplay, Brink is a good choice.Comment
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Re: Brink (360/PS3/PC)
On the Brink forums the lag issue seems to be there. But it is not as wide spread as I was expecting judging by the complaints. There is a post about it every now and then but it is not that massive of a issue everyone is mentioning it.
Seems more like the standard release day drama most titles have these days with multiplayer. It was a known issue before the release and was being worked on to be patched. I am sure this is still being looked into and will surely see a fix. They spent a great deal on marketing the product.Comment
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Re: Brink (360/PS3/PC)
Few more post regarding Lag.
Lag that make sthe game unplayabel most of te time people report incredibly Lag to the point wher its no longer playable.
Im really really disapointed. Its posted on Bethesda forums.
I shouldve known as soon as i heard bethesda has anything to do with this game its gonna be full of bugs and glitches and just plain broken.Played for six hours or so yesterday, most of that time with seven other humans on Live and only experienced about 30 seconds total of laggy gameplay. (It hit for several seconds three or four times last night) My 360 never froze, never had any sound or texture issues.
Please stop acting like your bad experience is universal and the result of the game alone. Thousands of people have had great experiences with the exact same game printed at the same factories.like many have said, when it works its amazing!
my major problems is the generous lag on MP.
another issue i have been having is when shooting my assault rifle the sound will cut out for some reason.
also, i don't know if the game was designed this way but if you start firing before ADS it stops firing for a second then starts after entering ADS.My experience has been 90% (give or take a percent) awesome, 8% good, and 1-2% having to restart a new match.
It is odd that some 360 players are having little to know problems while others are experiencing very poor lag and freezes. That is something that you would normally expect from the PC population. (normal in the sense of when a game has problems.)Originally posted by production TesterThe crashes are addressed in the thread mentioned. All other issues in the first post are being tracked.
Closing this.Comment
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Re: Brink (360/PS3/PC)
Check the Brink tech support forum:
There's a big thread going about the lag.Comment
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Re: Brink (360/PS3/PC)
Check the Brink tech support forum:
There's a big thread going about the lag.
I was over here http://www.splashdamage.com/forums/f...splay.php?f=37
Going read now.....off I go lolComment
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Re: Brink (360/PS3/PC)
You correct Weeman, it is my connection why I am not seeing lag. Some guys are getting nothing but great games like myself. Then others are experiencing nothing but lag. Maybe this is why I have been slaughtering people and staying on top the leader boardsLMAO ......WINNING (joke)
I do feel bad for the guys who are lagging. So it is a netcode issue they are looking at fixing which is out of wack at the moment. Guys with great connections can play fine but guys with average connections are sufferingComment
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Re: Brink (360/PS3/PC)
One good thing is I would highly expect them to resolve this issue. If they can't fix the P2P issue I would expect them to rotate in dedicated servers with a patch.Comment
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Re: Brink (360/PS3/PC)
Phobia, we may have been in the same game last night. The escort mission you were talking about where you guy got caught up in a choke point for awhile got through it only to run out of time at the very end. Same thing happened to me last nightComment
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