Brink (360/PS3/PC)

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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17089

    #301
    Re: Brink (360/PS3/PC)

    Originally posted by lilloreo
    Thanks Deft, even though I know you don't use voice chat, at least with me. lol!!!
    It's not just you my friend.

    Comment

    • Pete1210
      MVP
      • Aug 2006
      • 3277

      #302
      Re: Brink (360/PS3/PC)

      Originally posted by Phobia
      Honestly Pete, I played from around 6pm to 10pm central time. Since it was the first day you would expect the game to be loaded down with server issues like most games have on release day. I encountered very very little lag through out my games. Once I got into a game that was lag free it did not pop up here or there, I could tell instantly the game loaded if it was a good server or a faulty one. Then the game played good through out.

      Now I am also on a Fiber connection. My internet is faster than 99% of the US so I don't know if that will help much. But do take into account that my internet is VERY fast.
      On 360 its P2P, no dedicated servers. Maybe you didn't get lag since you were hosting?
      I'm seeing too many bad lag complaints on the Spash Damage and xbox forums.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #303
        Re: Brink (360/PS3/PC)

        Originally posted by Pete1210
        On 360 its P2P, no dedicated servers. Maybe you didn't get lag since you were hosting?
        I'm seeing too many bad lag complaints on the Spash Damage and xbox forums.
        I might of been hosting some but I also mentioned I joined a couple of people off my friends list and it did not lag. Plus if I was the one hosting when it went from one map to another why would the lag pop up then?

        I don't know but it did not seem like I was hosting. Nearly every time I came into a game mid game. The only games I am certain were straight from me were the ones I clicked to "Play Solo". All others I clicked the "Play Versus" and most started mid match.

        @Deft - Did you get a patch when you put the game in? I got a patch the first time I put it in.
        Last edited by Phobia; 05-11-2011, 01:30 PM.

        Comment

        • jyoung
          Hall Of Fame
          • Dec 2006
          • 11132

          #304
          Re: Brink (360/PS3/PC)

          With P2P online games, it's all about two things:

          1) The game's netcode

          2) Your upload speed

          Phobia's upload speed is godlike, so I'd imagine that's why he hasn't seen any lag.

          For the rest of us with average cable Internet speed (2 to 8 MBPS), the lag seems to be pretty bad from what people are saying.

          Hopefully the mailman brings this bad boy tomorrow and I can test it out with my Comcraptisc Internet connection:

          Last edited by jyoung; 05-11-2011, 01:34 PM.

          Comment

          • Klocker
            MVP
            • Jul 2003
            • 3239

            #305
            Re: Brink (360/PS3/PC)

            yea, this is not a overload of people causing lag... this is a software glitch in the netcode somewhere along the line that needs to get sorted out by the devs.. there is something unanticipated in the connection software that is failing/looping that will need to be corrected and pushed to the game by the devs. there are servers that the game pings on the dev side to set up games even in P2P and the devs can upload fixes through the game much like Blops updates its version online all the time with fixes.

            Comment

            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11623

              #306
              Re: Brink (360/PS3/PC)

              Some of the people views from the Brink Forums

              I have played about 8-9 hours so far, 3-4 hours in solo matches/challenges and 4-5 with MP turned on with some of that playing with friends and last night I played 2 matches with Herandar and friends.

              Lag was an "issue" in one match, I had to quit it and join another match and things were much better. Lag has been present in 3 other matches but only for seconds during an entire 20 minute match. So for me at least the lag has not been a show stopper. I hope things improve, but the game has been very playable.

              Gameplay on 360: EFing awesome! If you want a grown up, team oriented, objective driven FPS this game is with out a doubt a great experience. As your interest in those three items lessen then your interest in this game will as well.

              UI: The UI works, in some areas very well in others it is not necessarilly intuitive. You can play with friends, you can form an xbox live party and start a game up with that party intact. It just isn't glaringly obvious how to do so.

              The AI: The bots are not as strong or as intelligent as I was led to believe by reading SD's statements prior to release. My main thought about them is that they are not as aggressive enough especially on offense. The bots are helpful in that they will buff you, they will go after command posts and the like but being an effective fire team with you not so much, or going after primary objectives, only sometimes. Rahdo has already done at least one interview where he stated that adjusting AI bot aggresiveness up from the point where it was purposely set is no problem if that is what the community desires. We shall see.

              Graphics and sound are both within limits of what I was expecting and I am happy with both.

              My kids and I are going to get more than our money's worth from Brink. If SD follows up with some repairs/tweaks it will be a game to keep me playing for years.

              Feel free to ask me specific questions.
              Well, getting into a game with minimal lag is hit or miss. When it's good, it's really good, but when it's bad it's unplayable.

              Also, there's no way to join a game as a party. Coupled with the fact that it's P2P (thus no server browser), it's a bit difficult to get a group of friends into a pub game together. Basically, one person needs to find a game with enough empty slots, and the rest need to join before the game fills up. That's annoying.

              As far as the game itself, it's great. I really haven't seen the graphical problems that others have mentioned. Either I'm lucky, or people are exaggerating. The game is a little fuzzy however, not as crisp as the PC counterpart, but hopefully that's something that can be patched in.
              Ultraddtd You can get into a match with a party intact. I did it last night. (admittedly the first try was problematic) I joined a party with another forum member ans some of his friends. we were all at the main screen area customizing/tweaking characters. We were a mish-mash of levels/ranks (thats where the problems happened). The first campaign game put together did not allow the higher ranked players into it. I am not sure if the correct setting wasn't toggled or if there was a different problem. We tried again and everything went smoothly. There is a join as xbox live party option within the game.
              I play for about six hours yesterday and experienced a lot of lag. There was lag throughout the night and some game breaking spikes that really ruined the fun. I was one of lucky few (on a console) that was able to find a good match with humans and it was amazing.

              I am very grateful to Splash Damage for creating this game and I am in no way saying I dislike it (I actually can't wait to get off work to play it again). With that said: I work in a QA department and I can't help but think we are beta testing Brink right now.

              I have faith in Paul Wedgewood and his team that they will not let this stand. I believe this game was a labor of love and it will be fixed soon
              There's terrible lag during peak hours.

              However, if you're honestly just looking forward to fun objective-based gameplay, Brink is a good choice.

              Comment

              • Phobia
                Hall Of Fame
                • Jan 2008
                • 11623

                #307
                Re: Brink (360/PS3/PC)

                On the Brink forums the lag issue seems to be there. But it is not as wide spread as I was expecting judging by the complaints. There is a post about it every now and then but it is not that massive of a issue everyone is mentioning it.

                Seems more like the standard release day drama most titles have these days with multiplayer. It was a known issue before the release and was being worked on to be patched. I am sure this is still being looked into and will surely see a fix. They spent a great deal on marketing the product.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #308
                  Re: Brink (360/PS3/PC)

                  Few more post regarding Lag.

                  Lag that make sthe game unplayabel most of te time people report incredibly Lag to the point wher its no longer playable.

                  Im really really disapointed. Its posted on Bethesda forums.
                  I shouldve known as soon as i heard bethesda has anything to do with this game its gonna be full of bugs and glitches and just plain broken.
                  Played for six hours or so yesterday, most of that time with seven other humans on Live and only experienced about 30 seconds total of laggy gameplay. (It hit for several seconds three or four times last night) My 360 never froze, never had any sound or texture issues.

                  Please stop acting like your bad experience is universal and the result of the game alone. Thousands of people have had great experiences with the exact same game printed at the same factories.
                  like many have said, when it works its amazing!

                  my major problems is the generous lag on MP.

                  another issue i have been having is when shooting my assault rifle the sound will cut out for some reason.

                  also, i don't know if the game was designed this way but if you start firing before ADS it stops firing for a second then starts after entering ADS.
                  My experience has been 90% (give or take a percent) awesome, 8% good, and 1-2% having to restart a new match.

                  It is odd that some 360 players are having little to know problems while others are experiencing very poor lag and freezes. That is something that you would normally expect from the PC population. (normal in the sense of when a game has problems.)
                  Originally posted by production Tester
                  The crashes are addressed in the thread mentioned. All other issues in the first post are being tracked.

                  Closing this.

                  Comment

                  • jyoung
                    Hall Of Fame
                    • Dec 2006
                    • 11132

                    #309
                    Re: Brink (360/PS3/PC)

                    Check the Brink tech support forum:



                    There's a big thread going about the lag.

                    Comment

                    • Phobia
                      Hall Of Fame
                      • Jan 2008
                      • 11623

                      #310
                      Re: Brink (360/PS3/PC)

                      Originally posted by wEEman33
                      Check the Brink tech support forum:



                      There's a big thread going about the lag.
                      I must be on wrong forum

                      I was over here http://www.splashdamage.com/forums/f...splay.php?f=37

                      Going read now.....off I go lol

                      Comment

                      • Phobia
                        Hall Of Fame
                        • Jan 2008
                        • 11623

                        #311
                        Re: Brink (360/PS3/PC)

                        You correct Weeman, it is my connection why I am not seeing lag. Some guys are getting nothing but great games like myself. Then others are experiencing nothing but lag. Maybe this is why I have been slaughtering people and staying on top the leader boards LMAO ......WINNING (joke)

                        I do feel bad for the guys who are lagging. So it is a netcode issue they are looking at fixing which is out of wack at the moment. Guys with great connections can play fine but guys with average connections are suffering

                        Comment

                        • Cyros
                          ULTRAAAA!!!!
                          • Jun 2003
                          • 12628

                          #312
                          Re: Brink (360/PS3/PC)

                          Well then I hope this will work for me:



                          Should be noted my PC is running off a wireless connection while my 360 is wired.
                          Watch Me Twitch

                          My Video Game Streams

                          Comment

                          • jyoung
                            Hall Of Fame
                            • Dec 2006
                            • 11132

                            #313
                            Re: Brink (360/PS3/PC)

                            It's cool, as long as we let Phobia host every game, we OS'ers should be alright.

                            P2P is all about upload speed since each player is basically sending his game data to the host.
                            Last edited by jyoung; 05-11-2011, 02:05 PM.

                            Comment

                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #314
                              Re: Brink (360/PS3/PC)

                              Originally posted by wEEman33
                              It's cool, as long as we let Phobia host every game, we OS'ers should be alright.

                              P2P is all about upload speed since each player is basically sending his game data to the host.
                              My upload is extremely good. So that is why I am rocking and rolling along. 25 to 28 Megs up are standard for me. Guys with 1 to 4 megs up are going to hurt badly it seems until the get this fixed in a patch.

                              One good thing is I would highly expect them to resolve this issue. If they can't fix the P2P issue I would expect them to rotate in dedicated servers with a patch.

                              Comment

                              • 3nDAmornin
                                Rookie
                                • Jun 2003
                                • 190

                                #315
                                Re: Brink (360/PS3/PC)

                                Phobia, we may have been in the same game last night. The escort mission you were talking about where you guy got caught up in a choke point for awhile got through it only to run out of time at the very end. Same thing happened to me last night

                                Comment

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