Brink (360/PS3/PC)

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  • dirtysouth1295
    Rookie
    • Aug 2010
    • 175

    #481
    Re: Brink (360/PS3/PC)

    Originally posted by ODogg
    Why? Start somewhere, heh
    ok

    1) I got this game assuming it was an open world game similar to borderlands (thats my fault, i guess, should have done more research but the videos made it look that way.)

    2) "SMART" systems should be named DUMB! It works when it wants to, Sometimes you jump over things the other you just stand there.

    3) Online you can't even play with a friend if their level is lower than yours (correct me if I'm wrong but I've tried everything) which is dumb.

    4) Online is the exact same as offline. WTF?

    5) Campaign is really short, repetitive and boring IMO.

    6) Gun customization is really generic. Just about all attachments are the same for every gun.

    Maybe my expectation were just too high. But for $60 I was expecting a $60 game and thats not what I got.

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #482
      Re: Brink (360/PS3/PC)

      Originally posted by dirtysouth1295
      ok

      1) I got this game assuming it was an open world game similar to borderlands (thats my fault, i guess, should have done more research but the videos made it look that way.) This was your biggest mistake. You assumed the game was a certain way before researching your purchase. So yea that is your fault.

      2) "SMART" systems should be named DUMB! It works when it wants to, Sometimes you jump over things the other you just stand there. I have no issues with SMART and love it honestly.

      3) Online you can't even play with a friend if their level is lower than yours (correct me if I'm wrong but I've tried everything) which is dumb. I have played with everyone who has sent me a game invite regardless of rank. So I can't answer this, not sure what the issue is.

      4) Online is the exact same as offline. WTF? Yet again lack of researching the title you bought

      5) Campaign is really short, repetitive and boring IMO. Again the game was built for multiplayer

      6) Gun customization is really generic. Just about all attachments are the same for every gun. What other attachments you want to see certain weapons have. You look at real weapons and you can fit them all the same way if you wanted.

      Maybe my expectation were just too high. But for $60 I was expecting a $60 game and thats not what I got.
      #1 answered everything. Everything else you said falls back to #1. The game was built as a multiplayer game. I will answer in bold best I can.

      Comment

      • jyoung
        Hall Of Fame
        • Dec 2006
        • 11132

        #483
        Re: Brink (360/PS3/PC)

        There's an option to disable rank restrictions when searching for a game. I think it's under match settings.

        As for the gun customization, did you unlock everything in the challenge mode? Once you unlock everything, there's a pretty decent variety of guns to choose from if you're playing a heavy or medium body type.

        I play the light body type, so I just stick with the Carb-9 SMG and revolver + scope attatchment.

        Comment

        • dirtysouth1295
          Rookie
          • Aug 2010
          • 175

          #484
          Re: Brink (360/PS3/PC)

          To each their own I guess, this game didn't meet the hype tho

          Comment

          • dirtysouth1295
            Rookie
            • Aug 2010
            • 175

            #485
            Re: Brink (360/PS3/PC)

            Originally posted by Phobia
            #1 answered everything. Everything else you said falls back to #1. The game was built as a multiplayer game. I will answer in bold best I can.
            For a game that was built for multiplayer it sure lacks online innovation. Also if offline campaign is dull, short, and redundant and online campaign is EXACTLY the same what does that tell you. And after you level up to 20 in about what a week... you will never play it again. It has NO replay value

            Comment

            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #486
              Re: Brink (360/PS3/PC)

              Brink's replay value comes from trying out all the different ways you can approach a mission.

              Depending on what abilities you choose, what class you're using, and what body type you have, the places you can go on the map and the benefits you can provide to your team change dramatically.

              The amount of strategy in this game is insanely deep for a shooter, and that's what gives it replay value. You want to keep playing so you can try out a new strategy and find the best way to complete or defend the game's objectives.

              Much better than just endlessly chasing after the "level up" carrot IMO.
              Last edited by jyoung; 05-24-2011, 02:26 PM.

              Comment

              • Smiley79
                Rookie
                • Jul 2002
                • 343

                #487
                Re: Brink (360/PS3/PC)

                I think too many people just expected this game to be like the other clones and didn't truly understand what it was supposed to be about. Personally, I don't care about the leveling up aspect that so many other games want to emphasize. My replay value comes from finding a group of people and completing objectives as a team. This game provides that kind of experience for me. If they would just improve on the connection (which should be done shortly), I'll be perfectly satisfied with the game.

                BTW, been having some nice games with you, wEEman. You have nice ideas of how to play each map (from the few rounds that I've been on your team).
                XBL: Smiley
                PSN: Smiley19791
                http://www.twitch.tv/smiley19791

                Comment

                • Vast
                  MVP
                  • Sep 2003
                  • 4015

                  #488
                  Re: Brink (360/PS3/PC)

                  Originally posted by Smiley79
                  I think too many people just expected this game to be like the other clones and didn't truly understand what it was supposed to be about. Personally, I don't care about the leveling up aspect that so many other games want to emphasize. My replay value comes from finding a group of people and completing objectives as a team. This game provides that kind of experience for me. If they would just improve on the connection (which should be done shortly), I'll be perfectly satisfied with the game.

                  BTW, been having some nice games with you, wEEman. You have nice ideas of how to play each map (from the few rounds that I've been on your team).
                  Exactly this game provides a unique multiplayer experience that no other console game provides. The smart button DOES work exactly as advertised, and knowing the maps is CRUCIAL to unlocking the strategy and funfactor.
                  It somehow reminds me of the old splintercell on xbox operative multiplayer.
                  "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #489
                    Re: Brink (360/PS3/PC)

                    I wonder if people's first impressions on the game would be different (and more favorable) if you could choose from the 3 body types right from the start. Light in particular.....Parkour movement opens up a whole new dimension to this game that just isn't possible with the other two types.

                    Comment

                    • Phobia
                      Hall Of Fame
                      • Jan 2008
                      • 11623

                      #490
                      Re: Brink (360/PS3/PC)

                      Originally posted by wEEman33
                      Brink's replay value comes from trying out all the different ways you can approach a mission.

                      Depending on what abilities you choose, what class you're using, and what body type you have, the places you can go on the map and the benefits you can provide to your team change dramatically.

                      The amount of strategy in this game is insanely deep for a shooter, and that's what gives it replay value. You want to keep playing so you can try out a new strategy and find the best way to complete or defend the game's objectives.

                      Much better than just endlessly chasing after the "level up" carrot IMO.
                      Agree completely Weeman!

                      I don't understand the "no replay value" response one bit. What is any different about call of duty rank of system where all you do is add a new rank and number by your name??? Once you unlock everything it breaks down to the same experience as Brink. Play through round after round of doing the same thing of SHOOTING PEOPLE! Difference is that Brink has dozens and dozens of different ways to approach each missions which equals to soo many different outcomes everytime you play the game based on so many variables from what classes the enemy is using, what body types, down to what weapons, what skills they have, and what routes they are through the maps.

                      So Brink easily offers far more strategy and difference in outcomes than the average shooter such as COD.

                      Comment

                      • Flightwhite24
                        Hall Of Fame
                        • Jul 2005
                        • 12094

                        #491
                        Re: Brink (360/PS3/PC)

                        Originally posted by Phobia
                        Agree completely Weeman!

                        I don't understand the "no replay value" response one bit. What is any different about call of duty rank of system where all you do is add a new rank and number by your name??? Once you unlock everything it breaks down to the same experience as Brink. Play through round after round of doing the same thing of SHOOTING PEOPLE! Difference is that Brink has dozens and dozens of different ways to approach each missions which equals to soo many different outcomes everytime you play the game based on so many variables from what classes the enemy is using, what body types, down to what weapons, what skills they have, and what routes they are through the maps.

                        So Brink easily offers far more strategy and difference in outcomes than the average shooter such as COD.
                        Been trying to hold out for this game and catch it on sale somewhere for $39.99 but you guys and these impressions are making the wait very hard and I'm pretty close to biting?

                        I need a different type of shooter in my arsenal and this seems to fit my wants/needs.
                        The poster formerly know as "FLIGHTWHITE"

                        Comment

                        • dirtysouth1295
                          Rookie
                          • Aug 2010
                          • 175

                          #492
                          Re: Brink (360/PS3/PC)

                          Originally posted by Phobia
                          Agree completely Weeman!

                          I don't understand the "no replay value" response one bit. What is any different about call of duty rank of system where all you do is add a new rank and number by your name??? Once you unlock everything it breaks down to the same experience as Brink. Play through round after round of doing the same thing of SHOOTING PEOPLE! Difference is that Brink has dozens and dozens of different ways to approach each missions which equals to soo many different outcomes everytime you play the game based on so many variables from what classes the enemy is using, what body types, down to what weapons, what skills they have, and what routes they are through the maps.

                          So Brink easily offers far more strategy and difference in outcomes than the average shooter such as COD.
                          With all due respect, WHO CARES? None of that stuff adds replay value. You are telling me that you will replay every mission to see how different body types feel? C'mon, No you're not. And as far as weapon choice and "what route you take", you can do this in EVERY game what makes this one so original?

                          And please don't compare this game to "an average shooter" like COD, especially multiplayer, because Brink doesn't stand a chance. COD's multiplayer is superior to that of brinks because it isn't just a 8-player co-op campaign.

                          Comment

                          • Vast
                            MVP
                            • Sep 2003
                            • 4015

                            #493
                            Re: Brink (360/PS3/PC)

                            Originally posted by dirtysouth1295
                            With all due respect, WHO CARES? None of that stuff adds replay value. You are telling me that you will replay every mission to see how different body types feel? C'mon, No you're not. And as far as weapon choice and "what route you take", you can do this in EVERY game what makes this one so original?

                            And please don't compare this game to "an average shooter" like COD, especially multiplayer, because Brink doesn't stand a chance. COD's multiplayer is superior to that of brinks because it isn't just a 8-player co-op campaign.
                            We get it bro. You thought this game was like Call of Duty but it isn't, and thats why we like it.
                            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                            Comment

                            • dirtysouth1295
                              Rookie
                              • Aug 2010
                              • 175

                              #494
                              Re: Brink (360/PS3/PC)

                              Originally posted by Vast
                              We get it bro. You thought this game was like Call of Duty but it isn't, and thats why we like it.
                              I'm not the one who brought up COD. And I thought this game was going to be good but it isn't, and thats why I hate it.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #495
                                Re: Brink (360/PS3/PC)

                                Originally posted by dirtysouth1295
                                With all due respect, WHO CARES? None of that stuff adds replay value. You are telling me that you will replay every mission to see how different body types feel? C'mon, No you're not. And as far as weapon choice and "what route you take", you can do this in EVERY game what makes this one so original?

                                And please don't compare this game to "an average shooter" like COD, especially multiplayer, because Brink doesn't stand a chance. COD's multiplayer is superior to that of brinks because it isn't just a 8-player co-op campaign.
                                Ok no "disrespect" but your not understanding. I am talking about the enemies you fight against.

                                You are not just facing a different set of guys with different weapons like in COD. You are instead facing a different set of guys with different abilities, different body types, different weapons, and lastly different class layouts.

                                So for instance you might face in a standard 5 vs 5 all these different out comes.

                                1) 2 - Heavies using engineer class, 2 light body types using recon class, and 1 medium body type using assault class.

                                OR

                                2) 5 Light body types jumping zipping all over the map using SMGs and a mixture of classes

                                OR

                                3) 5 Heavies rocking heavy MGs and using couple medics but mainly engineer class buffing power.

                                OR

                                4) 5 Recon class guys all using steal identity ability and just causing complete chaos when you are getting hit from all sides by your own teammates (but they are really not)

                                I have faced all these situations in the different games I have played and the strategy involved in facing these different builds, how your team is made up, and the mission at hand all make for completely different situations.

                                Now lets look at COD 5 vs 5 just to keep it same example

                                1) 5 enemies using different weapons

                                OR

                                2) 5 enemies using different weapons going different routes

                                OR

                                3) 5 enemies using different weapons camping in spawn

                                OR

                                4) 5 enemies using different weapons all lone wolfing with no team work

                                Ohhh and the bold is your opinion. COD has become more and more watered down and more arcade since the first Modern Warfare. It is all about lone wolf mindset and does not require the level of teamwork Brink forces on a team. So while you might not like Brink, understand that is your opinion and that alone does not make the game bad.
                                Last edited by Phobia; 05-25-2011, 08:38 AM.

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