Brink (360/PS3/PC)

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #31
    Re: Brink (360/PS3/PC)

    Brink Is The Breakthrough That Makes 2011 Feel So Far Away

    At the start of the action I could select our character class and then plunge forth. If I knew what I was doing, I could just do it. Maybe as a soldier I'd run ahead of the rolling bomb robot and clear out the enemy. Maybe as a medic I'd hang back and heal. Or, as an engineer, maybe I'd try stick to the robot since I'd be capable of repairing damage it took. For any of these actions — for each shot fired that causes damage, for each downed ally healed, for each moment spent near the robot keeping it safe, and so on — I'd gain experience points. Play Brink well and you are constantly gaining XP, which ticks up on the right side of the screen. The XP can be spent to unlock new items and abilities.

    But what if you aren't sure what to do? What if the other team is more skilled than you and the people with whom you are playing — or just better communicators? Then, again, you might be me. If you were, you would pick your class (you can change it mid-mission at a terminal) and press up on the d-pad. With that press you'd see a big circle appear on the screen. That's the mission wheel. The wheel is chopped into sections, each representing a possible task for you. The longer arcs represent missions that generate more XP. The most valuable mission is colored in yellow. The mission associated with whatever your first-person perspective is pointed toward is blue. The missions, Wedgwood convincingly-explained, are dynamically generated based on your character class, your location and the needs of the overall mission at that moment. As a medic, I saw missions that involved healing certain characters who were in trouble, human or AI. I also saw missions to protect the truck and several others. There were always about five missions from which to choose.
    As Wedgwood said, a skilled player could ignore the mission wheel. But the amateur like me can use it in order to be constantly useful to the team. One imagines that a team of players using the wheel for guidance could do great things.

    I didn't feel like I was playing a game with training wheels. I felt like I was playing a game with the ability to have sharp awareness of my situation and my orders. I felt like a grunt fighting for a trusted commander who could read the battlefield, recognize my focus and tell me my best options of what to do. It was a rarity for me in team multiplayer games. I felt like a success.

    Brink has more than one smart design element. The game supports drop-in co-op. Friends can jump in and help out but can't earn experience points if they quit early. (Players will gain extra XP by playing co-op and will be split into tiered matches online, depending on character achievement.) Brink offers players lots of special abilities, all with trade-offs, Wedgwood said. For example the "sense of perspective" perk that puts the game in third-person while you are hacking a terminal but locks your movement as the trade-off. Some perks didn't sound like they have down-sides, like the one the causes the screen to flash yellow if an enemy targets you or the one that lets you toss and then shoot grenades.

    Wedgwood's career focus has been team-based combat games. I'm gratified he and Splash Damage have recognized both what is fun about them and what keeps players like me out. They've wrapped their clever mission system into a game that has a slick, modern aesthetic drawn in the grays and blues of modern machinery moreso than the browns and oranges of rust and dirt.

    It is exciting to see a game that is this progressive. I'm eager for 2011 when I can finally play Brink on my own console but, happily, not have to play it on my own.
    Go Noles!!! >>----->

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #32
      Re: Brink (360/PS3/PC)

      I'm sold. This game will rule.

      2 words.

      Mission wheel.
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • Candyman5
        Come get some!
        • Nov 2006
        • 14380

        #33
        Re: Brink (360/PS3/PC)

        Originally posted by Vast
        I'm sold. This game will rule.

        2 words.

        Mission wheel.
        Seriously, for those people who like playing as a team and doing objectives then this game looks amazing.
        PS4 Twitch: http://www.twitch.tv/candyman5os

        Steam ID: STEAM_0:0:37844096

        Teams:
        NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
        NCAA/PRO Basketball - Syracuse Orange/NJ Nets
        NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

        Comment

        • iAM-IncReDiBLe-
          Next Miami Great
          • Dec 2008
          • 4285

          #34
          Re: Brink (360/PS3/PC)

          I'm buying this day 1.

          Comment

          • Methlab
            MVP
            • Oct 2003
            • 2384

            #35
            Re: Brink (360/PS3/PC)

            Do we know when day 1 is? This sounds like the new gold standard in FPS if it delivers.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #36
              Re: Brink (360/PS3/PC)

              <object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/Q2tKZM9OTck?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Q2tKZM9OTck?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>
              Go Noles!!! >>----->

              Comment

              • Pete1210
                MVP
                • Aug 2006
                • 3277

                #37
                Re: Brink (360/PS3/PC)

                I like the innovations they are talking about - the mission wheel and the interactive campaign against human opponents. I'll be looking out for this.

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #38
                  Re: Brink (360/PS3/PC)

                  Originally posted by Pete1210
                  I like the innovations they are talking about - the mission wheel and the interactive campaign against human opponents. I'll be looking out for this.
                  I been watching this every since they came out with the info on the SMART button....lol.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
                  NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                  Comment

                  • Methlab
                    MVP
                    • Oct 2003
                    • 2384

                    #39
                    Re: Brink (360/PS3/PC)

                    It's been a while since I have truly anticipated a game, but this one is delivering on features and graphics so far.

                    Comment

                    • J-Clutch1
                      MVP
                      • Sep 2008
                      • 2448

                      #40
                      Re: Brink (360/PS3/PC)

                      Wow, this game looks and sounds great. Kinda disappointed it doesn't have local splitscreen like Borderlands, but I still might buy it!

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #41
                        Re: Brink (360/PS3/PC)

                        Originally posted by Methlab
                        It's been a while since I have truly anticipated a game, but this one is delivering on features and graphics so far.
                        yeah. I'm pumped for this too, ...but I also really liked team fortress 2 - BUT it had major lag problems and some maps I didn't like which prevented me from playing it.

                        This game looks to have some TF2 feel to it, which is a big reason I'm excited.

                        In fact, I kind of wish they would re-visit team fortress again in the future as a stand-alone game, or maybe even release tf2 (patched) on xbla and psn.
                        Liquor in the front, poker in the rear.

                        Comment

                        • Cusefan
                          Earlwolfx on XBL
                          • Oct 2003
                          • 9820

                          #42
                          Re: Brink (360/PS3/PC)

                          If this game is as good as advertised, it may make my genitals explode.
                          My dog's butt smells like cookies

                          Comment

                          • SinisterAlex
                            Canadian eh?
                            • Oct 2009
                            • 4551

                            #43
                            Re: Brink (360/PS3/PC)

                            Just watched an 8 minute E3 2010 gameplay video on Youtube, looks amazing. I'll defiantly keep my eye on this one.
                            Xbox LIVE GT: oALEXtheGREATo
                            PSN ID: oALEXtheGREATo

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #44
                              Re: Brink (360/PS3/PC)

                              RPS Impressions

                              Winning actually feels cool. And here’s why.

                              Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.

                              There’s been some naysaying from people who can’t have touched SMART about how it’ll just “play the game for you”, but that’s absolutely not true. It’s a plausible, satisfying upgrade for the sprint button we all already use. But that’s not why I like it.

                              I like it because what it’s doing is quietly opening up the FPS. The reason great FPS players often resemble disturbing, living aimbots is because aiming and shooting is, for the most part, all you can do within the game. Without forcing players to use a single extra button, SMART makes tactical retreats a more plausible option, the slide move gives a boost to daring, aggressive attacks, and the whole thing makes for level design that allows unexpected angles of attack. In short, you can get cunning. Plus it looks cool. That too.

                              Now take this idea of opening up a multiplayer shooter, and apply it not just to sprinting, but the game’s entire structure.
                              Another way of looking at this is that in most multiplayer shooters (Battlefield, say, or Modern Warfare) it’s easy to get the sense that if you’re not knee-deep in the heart of the action, killing and dying and supporting your team, you’re a dead weight. With Brink, you can hang back, buff your team, build defenses, and you feel cool. Or you can sidestep the fight, and create shortcuts by building staircases or hacking doors. Then you definitely feel cool. Or you can slink around behind enemy lines. That’s super-cool. Or you can drop into knee-deep action and just gun people down. Your call. But whatever you do, wherever you are, you can make a difference, and the game’s Objective Wheel that’ll tell you how is always just a click away.
                              On a more mundane note, holy **** is Brink ever polished. You only get half a sense of how satisfying it is to move and shoot in the videos Splash Damage has released, and every item of clothing, facial feature and weapon mod in the character customisation is something you’d be proud to wear.

                              Now, this next bit wasn’t a detail I noticed it while playing (instead being informed of it afterwards by senior game designer Ed Stern), but when your characters shout their automated barks (“I need a medic”, “I’m going to set the charges”) over the radio, the bark is accompanied by the sounds occuring in the area directly around them. You know, as if that character were really speaking into a radio. I fear the brain of whichever developer came up with this stuff. See also: your gun is that much louder when you’re aiming down iron sights, because it’s that much closer to your ears. I bet that designer has a special, much more efficient way of tying his shoelaces.
                              In summary: Brink always looked great. Now it turns out it plays great too.
                              Go Noles!!! >>----->

                              Comment

                              • Methlab
                                MVP
                                • Oct 2003
                                • 2384

                                #45
                                Re: Brink (360/PS3/PC)

                                Keep it coming!!

                                Do we have a hard release date yet? This sounds like an early contender for game of the year.

                                Comment

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