Grand Theft Auto V
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Re: Grand Theft Auto V
Had an objective this morning I had not seen before, "Parachute Dangerously"...you have to open your chute within 200 feet of the ground and survive the landing. Failed twice before I learned how to easily get it, I won't spoil it so that if you get it you can enjoy some possible failure attempts as well.MLB: Chicago Cubs
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Re: Grand Theft Auto V
The hype is real. That and the fact that it looks like Rockstar has spent the last year and half putting a ton of effort to properly port this to PC means I may just mess around and grab this game.
Why GTA V PC is the definitive version of Rockstar's epic
Grand Theft Auto 5 feels like it's worth the wait. I played the PC version for the first time recently, and although 17 months is hell of a long time, this absolutely plays like the ultimate version of the open-world sequel that Rockstar first released on consoles in 2013.
There's no doubt some skepticism based on some past ports of Rockstar games, like GTA 4, and the ongoing, slightly heartbreaking absence of Red Dead Redemption on PC might make you wonder how much the publisher values the platform next to consoles. Max Payne 3 was a vast improvement, though, and I see no reason to be concerned with GTA 5 either—this port looks incredible and I swore a hell of a lot (in a good way) at the gorgeous skylines during my hands-on. This is a handsome game.
Having mostly skipped the next-gen console editions while waiting for the PC release, the PC version of GTA 5 looks like an entirely new game to me. First of all, 60fps makes a hell of a difference. You can’t get this in any of the console versions, so on that level alone makes GTA 5 PC the superior version. Seeing this extraordinary environment run so smoothly while you’re driving through it is a treat.
We've played GTA 5 running at 4k resolution at 60fps, and it's glorious. You'll need a mega-rig to get that smooth performance at such a high resolution, but at 1080p, it ought to be easier, especially considering the number of graphics options you can tweak to keep framerates smooth. It's nice to see motion blur and depth of field options in there, and for anyone that really wants to push, there are advanced options for distance scaling, anti-aliased reflections and advanced soft shadowing.
PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
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Re: Grand Theft Auto V
I don't even own a PC anymore, let alone one capable of running that game and being able to push it to the limit and I doubt anybody else does unless they are a PC gamer. It looks great, sure, but I'm so blown away with the PS4 version that in no way would I ever triple dip.
The mods are the only reason to get any console game on PC anyway. You can't transfer your online character and the online world in itself will be a ghost town in comparison.Comment
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Re: Grand Theft Auto V
I don't even own a PC anymore, let alone one capable of running that game and being able to push it to the limit and I doubt anybody else does unless they are a PC gamer. It looks great, sure, but I'm so blown away with the PS4 version that in no way would I ever triple dip.
The mods are the only reason to get any console game on PC anyway. You can't transfer your online character and the online world in itself will be a ghost town in comparison.Comment
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Re: Grand Theft Auto V
I don't even own a PC anymore, let alone one capable of running that game and being able to push it to the limit and I doubt anybody else does unless they are a PC gamer. It looks great, sure, but I'm so blown away with the PS4 version that in no way would I ever triple dip.
The mods are the only reason to get any console game on PC anyway. You can't transfer your online character and the online world in itself will be a ghost town in comparison.
How do you figure?PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
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Re: Grand Theft Auto V
I said in comparison to consoles. How do you figure it won't be?
GTA IV sold 25 million copies, only 850k of which were PC copies. GTA V has been out for a year and a half and has sold a total of 34 million copies already. Also, it costs $2500+ to build/buy a PC powerful enough to push this game to the limit and I'd say less than 1% of households have a PC that can do it.
So yeah, that's how I figure.Comment
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Re: Grand Theft Auto V
I said in comparison to consoles. How do you figure it won't be?
GTA IV sold 25 million copies, only 850k of which were PC copies. GTA V has been out for a year and a half and has sold a total of 34 million copies already. Also, it costs $2500+ to build/buy a PC powerful enough to push this game to the limit and I'd say less than 1% of households have a PC that can do it.
So yeah, that's how I figure.
And the specs needed to run GTA V adequately, as in just as good if not better than ps4/x1 I'd say are very common in the current PC gaming community.Last edited by Gerg04; 04-08-2015, 09:48 PM.Comment
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Re: Grand Theft Auto V
I said in comparison to consoles. How do you figure it won't be?
GTA IV sold 25 million copies, only 850k of which were PC copies. GTA V has been out for a year and a half and has sold a total of 34 million copies already. Also, it costs $2500+ to build/buy a PC powerful enough to push this game to the limit and I'd say less than 1% of households have a PC that can do it.
So yeah, that's how I figure.
It may cost 2500 to play GTA V at 4k@60fps but to max or near max it out at lower resolutions like 1080p is something a lot more than 1% of the pc gamer base will be able to do. I'll be playing at 1080, maybe 1440p with a three year old $299 card and I'm fairly certain it will still look better than anything the consoles could do. That said, I'm not even sure how maxing the game out factors into multiplayer being a ghost town. It seems like you're saying that because less than "1%" of pc gamers can max it out at 4K, the other 99% won't go online.PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
Roll Tide
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