The Witcher 2 (PC) (360 soon)

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12279

    #346
    Re: The Witcher 2 (PC) (360 soon)

    Combat mod released! Straight from CdProjekt themselves!

    Here's a wee piece of software with an odd status. On the one hand, it's billed merely as a mod for CD Projekt's mostly…


    The download site is getting hammered right now...
    heres a mirror to dl

    CORE CHANGES
    • Up to 80% increase in responsiveness per Geralt’s animations.
    • Up to 50% increase in responsiveness per NPCs animations.
    • Added strafing while being locked on an enemy and walking.
    • Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
    • Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn’t mean Geralt is invincible. It’s not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
    • Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
    • Monster attacks still cannot be parried with a sword.
    • While using Guard Stance Geralt channels an active Quen shield.
    • Above listed changes to defence mechanics decreased importance of rolling in combat.

    ENEMIES
    • Durability of enemies is based on their defensive skills and armor, not just high vitality.
    • Mages and assassins don’t use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
    • Letho and elite assassins will counterattack when player is relentlessly attacking them.
    • Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
    • Removed knockdown effect from enemy swordsmen attacks.

    CHARACTER DEVELOPMENT
    • Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
    • Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
    • Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
    • All skills now have one level ( previously 2 ).
    • Aard and Igni Signs have been changed from projectile to cone area of effect.
    • Riposte doesn’t require Guard Stance to activate, only attacking in a timed window.
    • Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
    • Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
    • Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.

    BALANCE
    • Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won’t survive more hits than a knight in platemail just because the bandit was encountered later in game.
    • Decreased the disproportion in stats between starting equipment and late game equipment.
    • Changed Geralt’s starting equipment. He now carries core alchemical recipies and schematic for silver sword.
    • Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt’s badass factor as items.
    • Geralt’s armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
    • Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
    • Set elixirs and oils duration to 1 hour.
    • Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
    • Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt’s sword DPS.
    • NPCs deal full damage to other NPCs.
    • Removed 50% Hit Points condition for throwing enemy off height with Aard.
    • Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
    • Riposte no longer costs Vigor.
    • Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
    • Made range weapons ignore armors when calculating damage — armor penetration.
    • Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
    • Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
    • Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
    • Geralt gains knowledge about monsters faster.
    • Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
    • Set minimal damage dealt by Geralt to zero ( was 5 ).
    • Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
    • Changed arena item rewards for each wave to fit mod item progression.
    • Decreased amount of enemies in few arena waves.
    • Finally soaked boots in tutorial weigh more than dry boots!!

    ECONOMY
    • Moved DLC armors from starting equipment to quest rewards and shops.
    • Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
    • Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
    • Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
    • Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
    • Decreased amount of loot dropped from enemies.
    • Removed some of the junk items from container definitions.
    • Made vendors specialize in certain type of merchandize.
    • Witcher specific recipies cannot be bought but also cannot be sold to merchants.

    VISUALS
    • Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It’s a visual eyecandy, so it happens automatically based on calculated combat threat level.
    • While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
    • Enemies explode when killed by mage spells. Does not apply to witcher Signs – they are not that powerful.
    • Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
    • Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
    • Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
    • Decreased camera shake effect used on each step of huge creatures like trolls and golems.
    • Removed green cloud effect from enemy poisoning FX.

    FIXES
    • Tweaked anim events in all combat animations to improve timings and responsivness.
    • Fixed sword oils not providing bonus damage against monsters.
    • Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
    • Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.

    OTHER
    • Removed mashable quick time events. Single button QTEs that can end with player’s death can be disabled from game options.
    • Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
    • Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
    • Changed item rarity names to reflect witcher’s low level magic setting. Items are no longer MAGICAL and EPIC.
    • Decreased attacked enemy importance for targetting to make switching enemies easier.

    Comment

    • trobinson97
      Lie,cheat,steal,kill: Win
      • Oct 2004
      • 16366

      #347
      Re: The Witcher 2 (PC) (360 soon)

      Thanks for the mirror, redkit page is still down.
      PS: You guys are great.

      SteamID - Depotboy



      ...2009, 2011, 2012, 2015, 2017, 2020....
      What a run
      Roll Tide




      Comment

      • Millennium
        Franchise Streamer
        • Aug 2002
        • 9889

        #348
        Well, there goes my weekend.

        Sent from my Galaxy Nexus using Tapatalk 4 Beta
        Franchise > All Y'all

        My Twitter
        My Twitch Channel!

        Comment

        • Goffs
          New Ork Giants
          • Feb 2003
          • 12279

          #349
          Re: The Witcher 2 (PC) (360 soon)

          The fights are a lot more fluid...Geralt is actually more nimble and fast..took me awhile to get back into the control of things since its been awhile since I played this...

          Comment

          • Millennium
            Franchise Streamer
            • Aug 2002
            • 9889

            #350
            Originally posted by Goffs
            The fights are a lot more fluid...Geralt is actually more nimble and fast..took me awhile to get back into the control of things since its been awhile since I played this...
            Am I going crazy, or is parry now automatic, making Riposte something you can do with holding the block button?

            edit: never mind, I see that it is. Opening tutorial is borked, however, because the Riposte symbol never appears.

            Sent from my Galaxy Nexus using Tapatalk 4 Beta
            Last edited by Millennium; 06-23-2013, 03:45 PM.
            Franchise > All Y'all

            My Twitter
            My Twitch Channel!

            Comment

            • blackceasar
              MVP
              • Sep 2003
              • 3228

              #351
              Re: The Witcher 2 (PC) (360 soon)

              Originally posted by Millennium
              Am I going crazy, or is parry now automatic, making Riposte something you can do with holding the block button?

              edit: never mind, I see that it is. Opening tutorial is borked, however, because the Riposte symbol never appears.

              Sent from my Galaxy Nexus using Tapatalk 4 Beta
              Another thing I've noticed with the patch is now when I use Quen (that shield thingy), I no longer see the icon for it on screen with a timer showing how much time it has left. As a matter of fact when I cast it, all I see is the blue lightening around me for like 3 seconds and then even the visual effect is gone.. so I have no idea of Quen even works anymore and for the record I do have the upgraded Quen sign that adds +20 seconds onto it.
              __________________________________________________ ____

              PSN = LordHveMercy08

              XBL = Lord Hve Mercy

              Add me now, because I don't like playing with little random 12 year olds.

              Comment

              • Fresh Tendrils
                Strike Hard and Fade Away
                • Jul 2002
                • 36131

                #352
                Re: The Witcher 2 (PC) (360 soon)

                I've had this since it released for 360, but never really jumped into it like I am now. I've been playing it for about two weeks and am having a blast with it. Unfortunately I haven't had a chance to have a gaming session of more than 3 hours with this game. I've done all of the prologue missions and am now messing around Flotsam. Its great how little hand-holding there is - from the combat to even the dialogue choices it basically drops you in and just lets you go from the start. The "choices" feel natural and somewhat ambiguous rather than being the overtly obvious good vs bad that are easily spotted and tracked. This game feels mature rather than simply having adult elements in the game. The story is actually keeping me involved and committed to the main quest line which is something that rarely happens in any game. The world feels more alive since you have a lot more developing and fluid interactions with characters and characters that actually affect the storylines.



                Comment

                • ghettogeeksta
                  Banned
                  • Sep 2011
                  • 2632

                  #353
                  Re: The Witcher 2 (PC) (360 soon)

                  I bought this game the other day on Xbox Live for 9.99 and I am really enjoying it, takes some time to learn how to play (heck im still learning) but once you learn it's a blast, Ive only played a few hours but i can already tell this is going to be one of the best campaigns ive ever played.
                  The only thing that bothers me is that The Witcher talks like a 1980's American action movie hero, I really wish the would have gave him some kind of Western accent.

                  Comment

                  • Fresh Tendrils
                    Strike Hard and Fade Away
                    • Jul 2002
                    • 36131

                    #354
                    Re: The Witcher 2 (PC) (360 soon)

                    Hiking with Triss is fun. Nothing like falling into an underground water fountain to get ya in the mood.

                    Anyway, what is the deal with Triss? Is she just a friend with benefits or is there an actual lovers relationship going on?



                    Comment

                    • ghettogeeksta
                      Banned
                      • Sep 2011
                      • 2632

                      #355
                      Re: The Witcher 2 (PC) (360 soon)

                      Originally posted by Fresh Tendrils
                      Hiking with Triss is fun. Nothing like falling into an underground water fountain to get ya in the mood.

                      Anyway, what is the deal with Triss? Is she just a friend with benefits or is there an actual lovers relationship going on?

                      This may help

                      Comment

                      • Fresh Tendrils
                        Strike Hard and Fade Away
                        • Jul 2002
                        • 36131

                        #356
                        Re: The Witcher 2 (PC) (360 soon)

                        Has anybody read the books?



                        Comment

                        • Matty Aqua
                          Pro
                          • Oct 2009
                          • 1298

                          #357
                          Re: The Witcher 2 (PC) (360 soon)

                          Few hours into this game,its slow paced but i like it...playing on the hardest difficulty straight up is this a wise choice?...Should i tone down the difficulty?

                          Comment

                          • Sandman42
                            Hall Of Fame
                            • Aug 2004
                            • 15186

                            #358
                            Re: The Witcher 2 (PC) (360 soon)

                            Originally posted by aquaman
                            Few hours into this game,its slow paced but i like it...playing on the hardest difficulty straight up is this a wise choice?...Should i tone down the difficulty?
                            If its not too difficult at the start you should be fine. The beginning of the game is the toughest as you get used to the combat system. The only area you may have trouble in is when you fight the Kingslayer.
                            Member of The OS Baseball Rocket Scientists Association

                            Comment

                            • ghettogeeksta
                              Banned
                              • Sep 2011
                              • 2632

                              #359
                              Re: The Witcher 2 (PC) (360 soon)

                              Originally posted by aquaman
                              Few hours into this game,its slow paced but i like it...playing on the hardest difficulty straight up is this a wise choice?...Should i tone down the difficulty?
                              No, this game is one of the hardest games ive played. If this is your first time playing I wouldn't recommend playing on the hardest skill level. But only you can determine that.

                              Comment

                              • Fresh Tendrils
                                Strike Hard and Fade Away
                                • Jul 2002
                                • 36131

                                #360
                                Re: The Witcher 2 (PC) (360 soon)

                                Went up against Lethos last night. I've been playing on Hard and have been making pretty good progress with my combat and just overall "learning to play as I play." It took me a couple tries, but I finally got my strategy right and basically just took it to him never letting him cast any Sign and using my block/reposte as much as I could.

                                Also made a big decision:
                                Spoiler


                                So many choices already. I'm looking forward to running through the other side and maybe even this side again so I can...

                                Spoiler



                                Comment

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