ARMA III
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Re: ARMA III
This covers just about all the current mods you will need.
New RH Escalation version is out, fixes several of the bugs.
Quote :
With a little delay we are proud to present to you 0.3.7! This released from the beginning was planned as a bug fixing version so we focused mainly to stabilize the platform and add some realism features, including getting the mods up to scratch with all the things added to Arma 3 1.42 version. But don't be afraid! There are still plenty of new toys to play with! Read the full changelogs here: http://www.rhsmods.org/mod/1#changelog and http://www.rhsmods.org/mod/2#changelog
From version 0.3.7 we have moved to version and mod based server keys. This should stop people with incorrect versions joining servers.
Features:
Countless new vehicles: tanks, cars, IFVs and APCs for both sides to use, as well as atmospheric objects like radars.
Completely new soldier models and dozens of gear objects make for over 700 possible unit customization possibilities. Use the supplied virtual ammo crates to quickly make your own custom setups.
New weapons and attachments. Have everything at your disposal to take on your enemy.
Realism enhancements: full PhysX support and realistic configurations, complex Fire Control Systems for applicable vehicles. New user interface items representing control and awareness systems of vehicles to increase atmosphere and gameplay dynamics. Also our constantly expanding and improved decal system has even migrated to the US side.
Fully ZEUS compatible.
Fully ALiVE compatible. Many thanks goes towards ALiVE team making sure RHS Evolution can be enjoyed using ALiVE Framework!
Fully Task Force Radio compatible. Many thanks to the developers of TFA and their effort making sure everything was in place for you to enjoy it right out of the box! TFA will even contain new radios made in the style of our units!
Future-proof: sling-loading will work once they make their way to the stable branch. If you are playing on development branch you should have these features enabled already! FFV will come later as releasing it now would cause problems for those of you playing on the stable branch.
Many many more...
RH Pistol Pack
Joint Rails is required for it
RH M4/M16 pack, requires both above Acc and Rail pack
New CBA
ARMA 2 weapon Pack
All in Arma Map pack
Kunduz, Afghanistan
Podagorsk
Leights Opfor Pack
New Tao Folding Map
Blastcore
Newest Task Force Radio
St_UI - You want to DL st_ui_140808.7z
Last edited by Phobia; 04-20-2015, 12:31 PM.Comment
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Re: ARMA III
Missions
PMC Coop Pack
Requires- CBA_A3 R6
- Joint Rails
- RH Escalation
- Podagorsk
- All in Arma Map pack
- Arma 2 Weapon Pack
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Re: ARMA III
This game is just so rich in detail, especially with the mod community.
You can be Russian National forces fighting in a foggy, rain soaked Ukraine against rebels on one mission....
Then you can be in Afghanistan as U.S. Special Forces fighting the Taliban....
Then you can be a WWII Nazi Panzergrenadier fighting against the British....
Then you can be fighting Somalian pirates as UN Forces....
You can fight on foot, then be a part of a M1 Tank crew, then fly an Apache, then fly an A-10 Warthog, then do a scuba mission, etc.
Best 30 bucks (for the vanilla game) I've spent in a long time.AUBURN TIGERS
MINNESOTA VIKINGS
INDIANA PACERSComment
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Re: ARMA III
Yup, I fought for years and years on here from ARMA 1, then ARMA 2, and finally ARMA 3 to get some OS people playing. Its great to see finally some others are starting to see just how awesome the ARMA series is. Plus love how much they support the mod community while offering us all the tools to supply ourselves with endless amount of missions. It can be anywhere from a 15 min engagement to a 3 to 5 hour planned out operation which will take every smart decision to complete.
I will also be on tonight.Comment
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Re: ARMA III
Mission started out at night but progressed to early morning, was nice transition.
Just as morning hits, we take an air strike to our troop in the village.
Our tank is taking fire.
We continue to push into the city.
Our tank was destroyed but we pushed into the village and held off the attack.Last edited by Phobia; 04-20-2015, 09:52 PM.Comment
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Re: ARMA III
This map and a mission I'm working on.
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Re: ARMA III
Sorry I had to skip out last night to put the girls to bed. Good news is they updated and fixed the controller sensitivity issue, so back to using that. I had already fixed it with Xpadder, but glad to see the devs on top of things.
Auburn, what is the name of that Arma 2 package you were talking about for $24 on Steam?Comment
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Re: ARMA III
Depends on your definition of well. To just run it and have good playable game with settings not maxed out, around $800. If you want everything on Ultra completely maxed out, a couple of grand.Comment
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