Had the worst hacker come after me last night. Guy rode by into a parking lot on a motorcycle not trying to blend in at all and just sat on it. I got off my bike, pulled out the Goblin and just started unloading on him before the hacking even reached 10%. Guy crashed into a light post and tried to get up and run down an alley way. I pulled out the shotgun and gunned him down like Ricky from Boyz in the Hood.
Watch Dogs
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Re: Watch Dogs
Had the worst hacker come after me last night. Guy rode by into a parking lot on a motorcycle not trying to blend in at all and just sat on it. I got off my bike, pulled out the Goblin and just started unloading on him before the hacking even reached 10%. Guy crashed into a light post and tried to get up and run down an alley way. I pulled out the shotgun and gunned him down like Ricky from Boyz in the Hood.Originally posted by BlueNGoldI feel weird for liking a post about exposed penises. -
People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: Watch Dogs
Beat it the other night. I really enjoyed the story.Comment
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Re: Watch Dogs
So I'm slowly burning through the campaign and I just got to the part where Iraq goes all Tuco and then I forgot why I was even getting involved with the Viceroys in the first place.
I'm not sure what it is, but the storyline thus far is way too ADD for me to follow. Or maybe it's the other way around.And may thy spirit live in us, Forever LSU
@AdamdotHComment
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Re: Watch Dogs
The game's online is great, but also leaves a lot to be desired. The flaws IMO are that a player can know they are being invaded quite easily, getting a notification you're being hacked takes the fun out of it, and it's too easy to profile people.
My suggestions would be:
Don't ever tell a player they are being invaded.
If they start a mission, fast travel, etc, give the offensive hacker an option to (1) wait for player to be available or (2) find another player. It's too easy to just start running around like a chicken with its head cut off as soon as you're being invaded. So don't ever let the victim know they are being invaded, regardless of what they do. Even make the world continue if you pause in single player so they can't use that trick. And if a player enters a mission or something mid-hack, give the hacker reduced points for based on % for getting however far he got whether it be 35%, 4%, 88%, etc
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Don't openly tell a player they are being hacked.
As soon as they see the % meter they start freaking out. It kinda takes the fun out of it, from a stealth point of view. My idea would be to not give them the % meter unless they figure out on their own that they're being hacked. Make their environmental hacks not work, other stuff in their phone not work, etc. Then, they can have a prompt (button combo) to find the % and the location (purple circle). It makes them have to always be on their toes. If they aren't paying attention, then it's an easy win.
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Make profiling harder.
Right now, when you're getting hacked, all you have to do is have your profiler cursor pass over the hacker and it ends the hack. I say make the player have to press a button to profile someone (different each time--square one time, x another, R1 another, etc) and decrease the distance you need to profile someone. As it is right now, hiding in a crowd of people or "blending in" is not an option. If you do that, you'll get profiled right away.
On the other hand, don't highlight the victim in purple. Make the hacker have to actually seek out and find the victim (with a given description) via profiling before they can start the hack. Once it's started, maybe the hacker can have a GPS location for the phone to know the location, but still get rid of the purple highlighting.
Also, if a hacker is hiding in a car with the "hide in car" function, he should be difficult to spot/profile.
Conversely, the hacker should have to be within a certain distance of the hackee a la online tailing. If the hackee tries to escape, the purple circle can change/disappear based on the location of the hacker. This could create a high speed chase or even a shootout, which could be really fun.
Obviously for that, the game should let either player kill the other. So If the hacker kills the hackee, they each get minimal points (hackee gets points for stopping the hack/spotting the hacker, hacker gets points for eliminating the hackee--but if hacker kills the hackee before being spotted, no one gets points). And if the hackee kills the hacker, he gets the points. You should be rewarded more for eliminating the hacker, rather than just getting away
With these ideas, it would change the way players do online hacking. Players would have to choose carefully when they begin the hack, as to not be detected. You don't want to start the hack on someone who is currently on their phone profiling other people. Potential victims would have to blend in as well, because they must be profiled before a hack begins. If they blend in well enough, the hack might never even begin.
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The game's slow-motion "focus" mode only activates in single-player games. When in multiplayer mode, the bluish effect happens but the action doesn't slow down. You can figure out the rest yourself, it's the same kind of tip off as a menu pause.
Here's the problem - focus is a core mechanic in the single player mode (not essential I wouldn't say, but extremely useful). There are skill tree abilities dedicated to it. What I'm getting at is....they can't just disable it for players with invasions turned on IMO. Nor can it be turned on in a multiplayer game.Comment
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Re: Watch Dogs
So does anyone have any tips for online hacking? I feel like I might be missing something. Or I just really suck.
Yeah, it's probably that.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: Watch Dogs
Just a couple of pics from tonight's session......
People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: Watch Dogs
I don't mind the story so far, but I honestly have done only maybe half of ACT I because i'm doing so many other things...loving the game right now.-= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward MurphyComment
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Re: Watch Dogs
That's a great post, and I agree with pretty much everything you said. However, there's one more stumbling block to remove the "Victim knows they're not alone" problem, and I think it's the hardest to fix because it's tied into a gameplay mechanic.
The game's slow-motion "focus" mode only activates in single-player games. When in multiplayer mode, the bluish effect happens but the action doesn't slow down. You can figure out the rest yourself, it's the same kind of tip off as a menu pause.
Here's the problem - focus is a core mechanic in the single player mode (not essential I wouldn't say, but extremely useful). There are skill tree abilities dedicated to it. What I'm getting at is....they can't just disable it for players with invasions turned on IMO. Nor can it be turned on in a multiplayer game.
Thanks man.
Yeah, I was thinking about issue that as well. I think the only way to get around that would be to have focus work normally in online. But then that would really mess things up as people would abuse that often. Imagine having a player fleeing, and he's like 200+ meters away, and you whip out your sniper rifle, use focus, and shoot out one of his tires. That'd be such cheese
Offense is really hard, which is what prompted my super long post. There's plenty of strategies out there, but it's still difficult
You can try the distraction strategy--cause a pileup at an intersection and either use cover behind the cars as he's checking around, or go to a completely different spot as he's checking around
There's also the hiding spot strategy, just find a good hiding spot and hope the victim doesn't check there
Defense is easy, you can whip out a gun, shoot some billets, and watch everyone run away. The one not running away is your guy
Or you could just run around checking everywhere. You'll usually find the guy
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Re: Watch Dogs
These are just things I went by:
First off, only accept contracts that have a high reward and low penalty. Doesn't make sense to accept a contract that rewards you 150 for being successful and penalizes you 400 if you fail... just wait for one that makes sense.
Secondly, you have 5 minutes to either chase down the guy or scout the area. Use as much as this time as you can to find a really good hiding spot. Majority of people being hacked fail to look on top of buildings, so if you see an opportunity that gets you higher up, take it. What I like to do is find a lift that will put me above the street, then I'll lower the lift back down as if no one touched it.
Lastly, if you can't find what you feel is a great hiding spot, don't be afraid to change locations during the hack. The player you're hacking will be in the midst of somewhat of a panic, he'll be running around profiling everyone in his view. Just like when the CPU turns and gets distracted, this gives you time to reposition, ideally in a spot that the player has already spent some great deal in looking at and has moved on. Also, try to stick around the edge of the circle spot, majority of players stick in the center of the circle because the minimap tells them too, and completely ignores checking the edges.
An important reminder, DON'T MAKE IT OBVIOUS YOU ARE IN THE PLAYERS GAME. If you are getting close to him in a car, slow down! The sound of the engine can be a dead give away if it doesn't blend in with the NPC's. Also, if you're leaving a car close by the player, park it correctly on the side of the road; it's huge give away if you just leave it smack dab in the middle of the street causing a traffic jam, I can't name how many people I've blasted before they've had a chance to initiate a hack because of that. Lastly, don't run through gated doors that are shut. If you run through any of them, they'll remain open and be another clue of where to find you at.Last edited by StevenSD; 06-07-2014, 08:42 AM.Comment
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Re: Watch Dogs
On the flip side if you are being hacked a few really good tips:
a) Jam Comms.
b) Watch the circle on the map when it shrinks (25%,50%, 75%). If the center of the circle moves, your guy is hiding right on the edge in the direction it moved. If it doesn't move, safe to say they are in the center area somewhere.
c) Jam Comms.
d) Use the right stick to change camera angle. I've walked past my hacker quite a few times because i didn't have the correct angle to see them.
e) Jam Comms.Comment
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