State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

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  • jyoung
    Hall Of Fame
    • Dec 2006
    • 11132

    #316
    Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

    They have not announced a release date yet for the PC version.

    It really is a shame that this wasn't a day-one PC release. A PC version probably would've been fixed within the first week instead of the ridiculous 23-days of brokeness the XBLA game had to undergo.

    Hopefully I still have enough survivors left to finish up the game this weekend. I haven't checked up on my game in weeks.

    Comment

    • AUChase
      Hall Of Fame
      • Jul 2008
      • 19404

      #317
      Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

      I think I'm going to restart mine tomorrow. I haven't played in a few weeks and I sort of wanted a fresh start now that I know how to play the game.

      Comment

      • Jdoug312
        Banned
        • Oct 2010
        • 1585

        #318
        Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

        Originally posted by jyoung
        They have not announced a release date yet for the PC version.

        It really is a shame that this wasn't a day-one PC release. A PC version probably would've been fixed within the first week instead of the ridiculous 23-days of brokeness the XBLA game had to undergo.

        Hopefully I still have enough survivors left to finish up the game this weekend. I haven't checked up on my game in weeks.
        The game really wasn't ever broken. It's been tuned up a bit now, but it was always in perfectly playable condition.

        Comment

        • LucasWVU
          Banned
          • Jul 2011
          • 732

          #319
          Originally posted by Jdoug312
          The game really wasn't ever broken. It's been tuned up a bit now, but it was always in perfectly playable condition.
          It was broken for many including myself. I eventually just started over and I'm having a lot more fun my second time around.

          Comment

          • Jdoug312
            Banned
            • Oct 2010
            • 1585

            #320
            Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

            Yeah I admit, you were the one person that can say the game was broken lol. But still, I think that was my fault. I told you to look in the upper right of the map, I think it was supposed to be the upper left.

            Comment

            • LucasWVU
              Banned
              • Jul 2011
              • 732

              #321
              Originally posted by Jdoug312
              Yeah I admit, you were the one person that can say the game was broken lol. But still, I think that was my fault. I told you to look in the upper right of the map, I think it was supposed to be the upper left.
              I looked everywhere and went on the forums. They told me to start over. Haha

              Comment

              • jyoung
                Hall Of Fame
                • Dec 2006
                • 11132

                #322
                Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                The infestation bug has definitely been fixed. I just went from having 5 survivors missing when I turned the game on to only 1 survivor missing by the time I logged off.

                I also got my resources back up, my morale maxed, and my survivor count to 18, so order has been restored on my previously abandoned game.

                I did see a new bug though where I equipped a wrench for one of my characters and the weapon model went invisible and had no sound when I swung it. So basically my character was swinging an invisible, silent weapon around like a madman.

                Comment

                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #323
                  Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                  Another bizarre glitch I encountered yesterday:

                  I was doing an escort mission, trying to get an NPC to get into the back of my pickup truck. Well, the NPC got "stuck" inside a bush texture and was spinning around glitching out. Even zombies couldn't hurt the NPC. They would just come up to her and claw the air endlessly. I finally had to restart the game and stay far away from the bush of doom on my next pickup attempt.

                  Comment

                  • Herky
                    Working for the weekend
                    • Jun 2004
                    • 4715

                    #324
                    Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                    Any word on a patch to fix some issues people are having?
                    GT: Herkyalert
                    PSN: Herkyalert

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                    Comment

                    • AUChase
                      Hall Of Fame
                      • Jul 2008
                      • 19404

                      #325
                      Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                      Originally posted by jyoung
                      Another bizarre glitch I encountered yesterday:

                      I was doing an escort mission, trying to get an NPC to get into the back of my pickup truck. Well, the NPC got "stuck" inside a bush texture and was spinning around glitching out. Even zombies couldn't hurt the NPC. They would just come up to her and claw the air endlessly. I finally had to restart the game and stay far away from the bush of doom on my next pickup attempt.
                      Something like that actually happened with my user controlled character once. I was walking alongside a wall and tried going through the brush beside it. I decided to climb over the hill and into the brush and my character glitched out and got stuck in the brush. There was a zombie horde right beside me and I was flashing my light and everything and they couldn't even see or react to me.

                      Comment

                      • RapAssassinator
                        Banned
                        • Jul 2013
                        • 30

                        #326
                        Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                        had mp lying around.....decided to try this game out...lets see, I know im a month late LOL.. any tips?

                        Comment

                        • gopher_guy
                          The Kaptain
                          • Jul 2011
                          • 7389

                          #327
                          Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                          Just got this game a couple days ago, and have been at the church for a little while now. I'm having fun so far! Not many complaints with the game, but one of them is how readily available working vehicles are. I feel like it should be much harder to find a car with the keys in the ignition and gas in the tank.

                          Also, how do you get building materials, like for new beds, for example? Just by scavenging through houses and buildings?
                          University of Minnesota Golden Gopher Hockey
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                          -Herb Brooks

                          Comment

                          • BenGerman
                            No Place Better
                            • Sep 2008
                            • 2752

                            #328
                            Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                            Originally posted by gopher_guy
                            Just got this game a couple days ago, and have been at the church for a little while now. I'm having fun so far! Not many complaints with the game, but one of them is how readily available working vehicles are. I feel like it should be much harder to find a car with the keys in the ignition and gas in the tank.

                            Also, how do you get building materials, like for new beds, for example? Just by scavenging through houses and buildings?
                            Construction sites are a gold mine for materials.
                            Writer for Operation Sports

                            Gamertag (Xbox One): Bengerman 1031
                            PSN Name: BadNewsBen

                            Twitter: @BadNewsBenV
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                            Comment

                            • donkey33
                              MVP
                              • Aug 2002
                              • 1268

                              #329
                              Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                              Sandbox DLC soon?

                              Source: undeadlabs.com

                              One of the reasons people play games is to answer questions about themselves. Am I quick enough to win a street fight or a gun battle? Am I clever enough to solve a mystery? If I had my own empire, could I conquer the world?

                              “Could I survive a zombie attack?” There are scores of games that raise this question, and some answer it very well. But State of Decay takes a different tack:

                              “Could I survive the zombie apocalypse?” — we’re not just talking about five minutes of pulse-pounding horror. The question is, could I build a community in the aftermath and survive for years?

                              That is the context of our upcoming Sandbox DLC. We want to create a setting where players can answer that question, not just until the story is exhausted, but indefinitely.

                              Infinity Versus Attrition

                              Here is the core challenge that faces us: Surviving in the apocalypse is about attrition. You scavenge a house, and that house is scavenged. You lose a friend, and that friend is gone. Every loss is real, because nothing can be replaced.

                              How do you take a scenario like that, and make it last forever? Without fundamentally cheapening the experience with infinitely-respawning supplies?

                              Well, what do the characters in a zombie story always do when they exhaust their supplies in a town?

                              They find a new town. Fresh, unspoiled…because it’s filled to the brim with zombies.

                              Buying Longevity with Difficulty

                              Basically, you can survive as long as you want to in the zombie apocalypse, and you’ll never run out of resources…as long as you’re willing to move to places that kill everyone else who tries to move there.

                              As the world decays, and as supplies are gobbled up, you have to keep moving deeper into the most infected areas, facing bigger crowds of deadlier zombies, for as long as you can handle the challenge.

                              That is what we want to simulate with our Sandbox DLC — moving towards the danger, and stepping up your game, because in the long run, that is the only way to stay alive.

                              How it Works

                              You’ve survived for as long as you can in the valley. You’ve turned over every piece of furniture, in every house, looking for the last scraps of food. You’re pretty sure that the next zombie attack will use your last bullet…and then you’ll have no way out.

                              Except one — there is a broken-down RV at the edge of town. If you can get it running, you can pack up with a few of your closest friends and search for a new place to survive.

                              Fixing up an RV isn’t an easy task. You’ll need to scavenge for fuel and materials. You’ll need tools, and a decent workshop. You may run into setbacks, and have to risk your life to resolve them. And it will take time — time during which the zombie hordes are growing.

                              There won’t be room for everyone (we’re still working out the exact numbers). You’ll have to leave a lot behind, including some close friends. But at least you’ll have hope. That’s more than can be said for those who remain in the valley.

                              You turn the key, and the RV’s engine rumbles to life. Now it’s a race to get everyone you can on board before the zombies overrun the valley — taking control of each survivor you’ve chosen, traveling alone and in pairs, from wherever they are on the map. Your friends can still die, even a few short steps from the RV. But once they’re on board, there is nothing keeping you here. You floor it, leaving the dead in your dust.

                              After a harrowing journey (represented by a loading screen), you arrive at a new town very much like the one you left (actually, the same map) — one where the inhabitants weren’t as lucky as you were. The houses are still unscavenged, and the hordes have gone unchecked for ages, because most of the inhabitants are dead. The zombies are bolder, more numerous, and they’re hungry.

                              You know you can survive here…but for how long? That remains to be seen.

                              The Cost of Survival

                              As always, this is a game about making hard choices, and living with the consequences.

                              Survival means making sacrifices. Will you bring your best friend, or will the auto mechanic need his seat? Will you load your pack with ammunition, or with medicine? You can’t be sure what you’ll find in the new valley, and your entire community stash won’t fit in the RV.

                              In the end, the question of what you’ll bring might matter less than whether you can reach the RV at all. It’s like the zombies know you’re leaving — as the RV’s engine revs to life, they step up their attacks, and turn your own backyard into hostile territory. If you do get out, it will be by the skin of your teeth.

                              But hard choices have their rewards, too. In a later article, we’ll discuss the upside of playing the long game…the Achievements, the unlockables, and the struggle for Leaderboard dominance.
                              Two weeks ago, we announced how the Sandbox game was going to work.

                              Basically, you can play the game for as long as you want, and when you’ve exhausted your resources, you can fix up an RV, pack it with your best friends, and resettle in a replenished version of the map with a nastier zombie problem.

                              So now let’s talk about why you’ll want to keep coming back.

                              Knowing the Score

                              Throughout the game, we will be tracking and scoring your accomplishments — defeating zombies, freaks, hordes, and infestations, collecting resources and survivors, etc.

                              Everything feeds into a central score that we post to the Leaderboards, so you can see how you stack up against other players.

                              Different actions have different score values, and everything increases by a multiplier each time you hop on the RV and restart at a higher difficulty level.

                              That means that when you’re playing Sandbox, you’re in a competition, with your friends and with the community, to have the most prosperous, longest-lasting, zombie-killingest community in the world.

                              Needing a Hero

                              But maybe competition isn’t your thing. If you’re not trying to top the charts, then what are your goals?

                              When you begin your first Sandbox game, your survivors are all pulled from the random pool — they’re just everyday folks trying to get by amongst the flesh-eating monsters.

                              But then you score your thousandth zombie kill, or your hundredth headshot, or your fiftieth construction job, and you unlock a Hero.

                              Heroes are tricked-out veteran zombie survivors with specialized skills, based on familiar faces you know and love. They show up with their favorite equipment, ready to shoot some heads, hack some limbs, repair some cars, and cook up some delicious feasts.

                              The first time you unlock a Hero, you get a mission to pick them up immediately, and add them to your community as a playable friend.

                              From then on, even if they die, they remain in the pool of characters who could show up in any of your future playthroughs. The more Heroes you unlock, the more often they’ll show up.

                              You’ll also have the ability to choose your favorite unlocked Hero, up front, to be your starting character.
                              Sounds like fun.

                              Comment

                              • Fresh Tendrils
                                Strike Hard and Fade Away
                                • Jul 2002
                                • 36131

                                #330
                                Re: State of Decay (GTA meets Zombie Apocalypse - Xbox Exclusive)

                                A Shaun of the Dead Hero character would be epic.



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