Divinity: Original Sin

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  • Burns11
    Greatness Has Arrived
    • Mar 2007
    • 7406

    #31
    Re: Divinity: Original Sin

    So, I accidentally dropped a hammer on a cooking pot and this happened.

    Comment

    • Valdarez
      All Star
      • Feb 2008
      • 5075

      #32
      Re: Divinity: Original Sin

      Originally posted by Burns11
      So, I accidentally dropped a hammer on a cooking pot and this happened.
      That's the helm it crafted???
      Follow Me On Twitter: http://twitter.com/Valdarez
      Read My Blog - Vision Is Everything

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      • Burns11
        Greatness Has Arrived
        • Mar 2007
        • 7406

        #33
        Re: Divinity: Original Sin

        Heh, yeah, just a pot on your head. It has 4 armor so I guess it's something until you find a decent helm. Reminds me of Sir Onion (Siegmeyer) from Dark Souls.

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        • Valdarez
          All Star
          • Feb 2008
          • 5075

          #34
          Re: Divinity: Original Sin

          Ahh Divinity, the enduring classic that begs the age old question 'will you don dirty panties for a +1 charisma bonus'? Will you?
          Follow Me On Twitter: http://twitter.com/Valdarez
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          • bakan723
            Banned
            • Aug 2010
            • 1543

            #35
            Re: Divinity: Original Sin

            Originally posted by Burns11
            Heh, yeah, just a pot on your head. It has 4 armor so I guess it's something until you find a decent helm. Reminds me of Sir Onion (Siegmeyer) from Dark Souls.
            Haha..Reminds me of this...

            and this

            Some reviews are rolling in and they're looking very positive..

            Last edited by bakan723; 07-16-2014, 09:00 AM.

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            • Solidice
              Guns Up!
              • Jul 2006
              • 9931

              #36
              Re: Divinity: Original Sin

              I still haven't gotten vary far as I keep restarted experimenting with different character builds. currently trying a Wayfarer + Witch, both altered a bit.
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              • Burns11
                Greatness Has Arrived
                • Mar 2007
                • 7406

                #37
                Re: Divinity: Original Sin

                I'm at the point where I have to leave Cyseal, and hit level 10 right before my last fight of the area. My party is 2 2h warriors, one more tank leaning and the other a little more damage focused, and 2 glass cannon mages, fire/earth and water/air with attributes focused on int, perc and speed. Team works well, just have to keep enemies away from the casters, and once you pop in a couple summons that's not too hard to do.

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                • Solidice
                  Guns Up!
                  • Jul 2006
                  • 9931

                  #38
                  Re: Divinity: Original Sin

                  I'm at Level 7 for my main characters finally. restarted many times to try out different abilities and stuff.

                  finally going with a Wizard(Fire/Earth) and Wayfarer(Water/Earth magic, Archer/Scout).

                  The other 2 character are the ones you meet early on. Water/Air Mage, and the 2H Sword Warrior.

                  I usually lead with the Wayfarer as he has high Perception to see traps/secrets/ect. My Wayfarer is Archer, but also supports with heals and other support skills. The Wayfarer and Fire/Earth Mage both have the summon spider skill to help with tanking. The 2H is more damage than tank.

                  So far it's been pretty effective.
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                  • Burns11
                    Greatness Has Arrived
                    • Mar 2007
                    • 7406

                    #39
                    Re: Divinity: Original Sin



                    Nope

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                    • ImTellinTim
                      YNWA
                      • Sep 2006
                      • 33028

                      #40
                      Re: Divinity: Original Sin

                      I think I'm going to pick this one up tonight.

                      EDIT: This game is very fun. I prefer this style of RPG. I've tried getting through the first Dragon Age, but when combat is happening in that game I feel like I don't have enough control over what's going on. I just jumped right in on a playthrough and my party is around levels 3-4. If there's one thing I've learned it's save. Then save. And save again. Not much autosaving going on, and I lost a couple hours of exploring/talking to people when the power went out at my place.

                      I think I'll probably go back and read the manual just to get a full handle on what I'm looking at, but the interface does a decent job with pop-ups to tell you what you're looking at. The one thing I need to understand better is terrain effects in combat.

                      I really like the look of the game. It's more towards the cartoonish side, but in a good way, if that makes sense. And the writing is pretty fantastic. There are a lot of little jokes in there (e.g. the first time you come across zombies just outside of the north gate, the zombie leader's name is Rob).

                      Glad I decided to grab this.
                      Last edited by ImTellinTim; 07-23-2014, 12:36 PM.

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                      • Millennium
                        Franchise Streamer
                        • Aug 2002
                        • 9889

                        #41
                        Re: Divinity: Original Sin

                        Just picked it up for $22 using SteamTrades. Never knew about that place.
                        Franchise > All Y'all

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                        • Burns11
                          Greatness Has Arrived
                          • Mar 2007
                          • 7406

                          #42
                          Re: Divinity: Original Sin

                          I'm not a big fan of the second map. First thing wrong with it, it's a cluster**** of a maze, all narrow paths and cliffs. There are also traps EVRYWHERE, and not just "oh well I stepped on a trap I'll just heal up" but instadeath traps. One part of the map has ice patches all over so when you try to send your party across the map the AI isn't mart enough to walk across the ice, it runs and falls then you have to wait for them to stand back up. You have to babysit and walk over these patches. Annoying. The actual questline gets muddled, leaving you unsure about what is next on the main quest and what is side quests, and some obstacle solutions are so esoteric it's easy to not know WTF you are supposed to do next, especially if you don't thoroughly read everything (I don't, in one part I just happened to read the right thing).

                          I also have issues with the random loot system, I don't care for it in a game like this. If you don't happen to get a good roll on the right chest you could end up with a crappy weapon that could cripple anything but a mage. 2H, 1H, bow, all the classes that use these could see drastic changes just by having the right weapon, and if they don't get that right weapon your entire party could struggle. For instance, my 2 2H fighters, one was doing 200+ per hit and the other was doing about 140, so they had 80-100 point difference in damage based solely on the weapon. Same with armor, the main armor on one 2H fighter was 51, the other was 23. Those are some big differences that made huge differences on the battlefield.

                          I still enjoy the game, but the second bap is annoying and the random loot is an issue if you are going to have your game rely so heavily on equipment. It also doesn't help that the game doesn't have a great vendor system so you can't easily sell what you do have to make up for bad chance not giving you the right weapon.

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                          • ImTellinTim
                            YNWA
                            • Sep 2006
                            • 33028

                            #43
                            Re: Divinity: Original Sin

                            From what I've read, you can make up for all of that through crafting. Including not slipping on the ice.

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                            • Burns11
                              Greatness Has Arrived
                              • Mar 2007
                              • 7406

                              #44
                              Re: Divinity: Original Sin

                              Purely random loot with paltry vendors is just a poor design. Saying you can make up for it with crafting just flies in the face of the game being "play how you like". "Play how you like, just make sure you have a crafter, or cheat the system." That's just bad design. Sure you could weasel some crafter out of one of the hired companions, but it's still forcing you to craft because of a bad design.

                              I wouldn't mind crafting as much if the interface didn't suck, hell if there was an interface at all. Loot management in the game is so rudimentary that organizing one chars inventory can take hours of time. Having to sift through all this crap and sort it all out is just another PITA chore.

                              Same for bad design on falling on ice, you can quite easily walk across ice, it's just that the AI is too dumb to do it, and the penalty of having to wait "turns" before the character stands back up when the game isn't in turn based mode is just tedious.

                              Like I said, I enjoy the game, I'm just finding parts of it plagued by poor design and a lack of polish and sophistication.

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                              • ImTellinTim
                                YNWA
                                • Sep 2006
                                • 33028

                                #45
                                Re: Divinity: Original Sin

                                I agree with your points, I was just mentioning what the workaround is at this time.

                                Have you posted these concerns over at their site? They seem to be making a lot of updates.

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