The Division (Xbone/PS4/PC)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #4216
    Re: The Division (Xbone/PS4/PC)

    Originally posted by daniel77733
    Incursions CAN'T be played solo, correct?
    From what I understand, no. I think they require a full team of fully geared dudes to even have a chance.
    "Successful people do not celebrate in the adversity or misfortune of others."

    OS Blog

    The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

    Comment

    • daniel77733
      Banned
      • Nov 2011
      • 3544

      #4217
      Re: The Division (Xbone/PS4/PC)

      Originally posted by The JareBear
      From what I understand, no. I think they require a full team of fully geared dudes to even have a chance.
      Crap. Played every story mission on hard so I wouldn't mind having an even harder challenge. Oh well.

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #4218
        Re: The Division (Xbone/PS4/PC)

        Originally posted by The JareBear
        From what I understand, no. I think they require a full team of fully geared dudes to even have a chance.
        Yeah, technically you can attempt the current challenging missions solo, but you'll be lucky to get past the first wave of enemies. If these incursions are supposed to be tougher than those.... No. Chance. In. Hell.

        I think those assignments they've mentioned might be the better solo option.

        Comment

        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #4219
          Re: The Division (Xbone/PS4/PC)

          Originally posted by daniel77733
          Crap. Played every story mission on hard so I wouldn't mind having an even harder challenge. Oh well.
          Originally posted by bcruise
          Yeah, technically you can attempt the current challenging missions solo, but you'll be lucky to get past the first wave of enemies. If these incursions are supposed to be tougher than those.... No. Chance. In. Hell.

          I think those assignments they've mentioned might be the better solo option.
          Yeah, from what I understand it sounds like incursions make regular challenge missions look like normal/hard mode.
          "Successful people do not celebrate in the adversity or misfortune of others."

          OS Blog

          The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

          Comment

          • Boltman
            L.A. to S.D. to HI
            • Mar 2004
            • 18283

            #4220
            Re: The Division (Xbone/PS4/PC)

            Originally posted by The JareBear
            Yeah, from what I understand it sounds like incursions make regular challenge missions look like normal/hard mode.
            Which is fine if it's a regular 4 guys we run with. But the challenge lvl of the incursions seems like we're a ways off from that.

            Comment

            • The JareBear
              Be Good To One Another
              • Jul 2010
              • 11560

              #4221
              Re: The Division (Xbone/PS4/PC)

              Originally posted by Boltman
              Which is fine if it's a regular 4 guys we run with. But the challenge lvl of the incursions seems like we're a ways off from that.
              We should roll with our boy Grim, that random we found today.

              He was a real winner!
              "Successful people do not celebrate in the adversity or misfortune of others."

              OS Blog

              The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

              Comment

              • Smooth Pancakes
                MVP
                • Jul 2010
                • 1641

                #4222
                Re: The Division (Xbone/PS4/PC)

                Holy ****, the Consulate has been dominated. After our group broke up for night, I went and attempted Russian Consulate with three matchmade randoms. We just massacred and bitchslapped that mission in 45 minutes flat, start to finish.

                Only had to respawn at a checkpoint twice, once when the last wave of the server room caught us while we were playing cocky and advancing on the last tank like a pack of wolves, and then on the staircase heading outside to Hornet, the last of the four shotgun rushers got us with a shock grenade and managed to wipe us before we could recover.

                Other than that, we had little trouble. Even the bottleneck room with the three tanks, we had little trouble, instantly rushing up inside the room with the enemies to that middle low walled area, focusing on and taking out everyone else, then one guy ran forward to trigger the checkpoint and got the attention of the three tanks while the rest of us ran up to them, circled them and just mowed them down.

                Still, 45 minutes flat to finish Russian Consulate, damn... Normally I'm expecting a 2-4 hours fight depending on the ability of the randoms I get paired with.
                Last edited by Smooth Pancakes; 04-08-2016, 07:00 AM.

                Comment

                • KingTocco
                  Fino Alla Fine
                  • Jul 2012
                  • 3158

                  #4223
                  Re: The Division (Xbone/PS4/PC)

                  So hopped back on tonight after my homies talked me into it and was pleasantly surprised how much fun I had. I'm still not a big fan of the mission grinding but will do it because it's necessary and I do it in another game I love. The Dark Zone was where the party was.

                  We spent hours tonight just going rogue and being complete fools to any and everyone. One dude walked at us wrong so we sprayed him down. I'm totally cool with dying in there and don't take it too seriously, it's just good fun. Glad I've come full circle on it, I know I was a big downer on it originally.

                  Glad to be back gents.
                  Fino Alla Fine

                  Lakers
                  Juventus

                  PSN: KingTocco

                  Comment

                  • The JareBear
                    Be Good To One Another
                    • Jul 2010
                    • 11560

                    #4224
                    Re: The Division (Xbone/PS4/PC)

                    Originally posted by KingTocco
                    So hopped back on tonight after my homies talked me into it and was pleasantly surprised how much fun I had. I'm still not a big fan of the mission grinding but will do it because it's necessary and I do it in another game I love. The Dark Zone was where the party was.

                    We spent hours tonight just going rogue and being complete fools to any and everyone. One dude walked at us wrong so we sprayed him down. I'm totally cool with dying in there and don't take it too seriously, it's just good fun. Glad I've come full circle on it, I know I was a big downer on it originally.

                    Glad to be back gents.
                    Here's my question though, and I hope I don't get flamed for this, just genuinely curious as to your and others thoughts:

                    "I'm totally cool with dying in there"

                    Is this a good thing, for the game and the player community, long term? I always felt for games that incorporated optional open world PvP the key is always the whole cliche of "Risk vs Reward." I mean honestly, when you were on your rogue spree did you feel any risk at all? Rogues will always have an advantage, as a rogue you shoot first, you know when and where you are going to attack. Is the system right now balanced and fair?

                    When the game launched the penalty for dying basically made it very risky and not necessarily very rewarding for going rogue, and that was a problem. They tweaked that a lot. Now there just isn't that much risk, most non-rogues don't even hunt rogues at all.

                    I want rogue players to be able to have fun, and I want non-rogues to be able to have fun. Is there a way to find balance? Right now since the tweaks were made, in my humble opinion, the dark zone favors rogue playesr, ever so slightly, over non-rogue play. With the update, and knowing that everyone probably has gold gear in their lootable stash, rogue play is gonna take an even bigger step forward. This might not even be a bad thing. I'm just wondering/thinking out loud if there is any need or even if there is a way to balance it more 50/50.

                    I was thinking maybe make killing rogues be more rewarding, to encourage more rogue hunting, but then people would find a way to exploit it by continuously killing their friends alt accounts. Honestly they could keep everything the way it is now and just negate the penalty for being killed by a rogue completely (you would still lose your loot, but thats it) and I think everyone could be happy that way.

                    Or, maybe it just doesn't matter either way. Just thinking out loud here

                    I still like Robs idea of separating Dark Zone servers/instances (whatever) based on group size. Solos will be Solos, 2 man with 2 man, etc.

                    Edit:

                    I am sure someone can say "the risk for going rogue is you are marked globally and people can hunt you."

                    I totally get that, but part of my point is that rogue hunting is not very common, at all, and I wonder if there is a way to make rogue hunting more viable without making rogue play too much of a risk, like it was before.
                    Last edited by The JareBear; 04-08-2016, 02:46 AM.
                    "Successful people do not celebrate in the adversity or misfortune of others."

                    OS Blog

                    The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                    Comment

                    • The JareBear
                      Be Good To One Another
                      • Jul 2010
                      • 11560

                      #4225
                      Re: The Division (Xbone/PS4/PC)

                      Originally posted by Smooth Pancakes
                      Holy ****, the Consulate has been dominated. After our group broke up for night, I went and attempted Russian Consulate with three matchmade randoms. We just massacred and bitchslapped that mission in 45 minutes flat, start to finish.

                      Only had to respawn at a checkpoint twice, once when the last wave of the server room caught us while we were playing cocky and advancing on the last tank like a pack of wolves, and then on the staircase heading outside to Hornet, the last of the four shotgun rushers got us with a shock grenade and managed to wipe us before we could recover.

                      Other than that, we had little trouble. Even the bottleneck room with the three tanks, we had little trouble taking out everyone else than circled the three tanks and just mowed them down.

                      Still, 45 minutes flat to finish Russian Consulate, damn... Normally I'm expecting a 2-4 hours fight depending on the ability of the randoms I get paired with.
                      We did consulate in about 49-51 minutes, didn't get an exact time. Sounds like you beat us! Thought we had a record time hah.

                      Yeah, I'm ready for more challenge missions
                      "Successful people do not celebrate in the adversity or misfortune of others."

                      OS Blog

                      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                      Comment

                      • KingTocco
                        Fino Alla Fine
                        • Jul 2012
                        • 3158

                        #4226
                        Re: The Division (Xbone/PS4/PC)

                        Originally posted by The JareBear
                        Here's my question though, and I hope I don't get flamed for this, just genuinely curious as to your and others thoughts:

                        "I'm totally cool with dying in there"

                        Is this a good thing, for the game and the player community, long term? I always felt for games that incorporated optional open world PvP the key is always the whole cliche of "Risk vs Reward." I mean honestly, when you were on your rogue spree did you feel any risk at all? Rogues will always have an advantage, as a rogue you shoot first, you know when and where you are going to attack. Is the system right now balanced and fair?

                        When the game launched the penalty for dying basically made it very risky and not necessarily very rewarding for going rogue, and that was a problem. They tweaked that a lot. Now there just isn't that much risk, most non-rogues don't even hunt rogues at all.

                        I want rogue players to be able to have fun, and I want non-rogues to be able to have fun. Is there a way to find balance? Right now since the tweaks were made, in my humble opinion, the dark zone favors rogue playesr, ever so slightly, over non-rogue play. With the update, and knowing that everyone probably has gold gear in their lootable stash, rogue play is gonna take an even bigger step forward. This might not even be a bad thing. I'm just wondering/thinking out loud if there is any need or even if there is a way to balance it more 50/50.

                        I was thinking maybe make killing rogues be more rewarding, to encourage more rogue hunting, but then people would find a way to exploit it by continuously killing their friends alt accounts. Honestly they could keep everything the way it is now and just negate the penalty for being killed by a rogue completely (you would still lose your loot, but thats it) and I think everyone could be happy that way.

                        Or, maybe it just doesn't matter either way. Just thinking out loud here

                        I still like Robs idea of separating Dark Zone servers/instances (whatever) based on group size. Solos will be Solos, 2 man with 2 man, etc.

                        Edit:

                        I am sure someone can say "the risk for going rogue is you are marked globally and people can hunt you."

                        I totally get that, but part of my point is that rogue hunting is not very common, at all, and I wonder if there is a way to make rogue hunting more viable without making rogue play too much of a risk, like it was before.
                        Good post and questions, I definitely see what you're saying. I haven't played in the DZ and as a rogue/non-rogue really to comment much on some stuff.

                        From my experience tonight, we got to manhunt 3 times I believe and were able to survive all 3 times by just running from DZ01 to DZ06. One of the times I don't even think anyone was hunting us. It seemed more like some of the people we killed just wanted to get us back and revenge kill us rather than do it because they were rogue hunting.

                        My statement probably could've been worded better when I said "I'm totally cool with dying in there". I didn't really have anything drop that I wanted to extract other than a high end extended mag that I was able to get out easily. If I had something more like High End level 31 armor/weapons I would definitely care more.

                        I can see where some would want an increased penalty for going rogue because as you mentioned it's pretty much null at this point and if you die you can get all that XP/funds/loot back in like 5 minutes.

                        On the other hand, at times tonight it was total chaos and fun/hilarious. I don't necessarily think it's a bad thing but I can see where it might hurt the longevity/legitimacy in the DZ since the penalties are so low.

                        I think with the new update you will either see a ton of rogues everywhere trying to steal other people's HE items or the exact opposite, similar to how it was at release with everyone giving space to each other.
                        Fino Alla Fine

                        Lakers
                        Juventus

                        PSN: KingTocco

                        Comment

                        • 87Birdman
                          Rookie
                          • Jul 2011
                          • 473

                          #4227
                          Re: The Division (Xbone/PS4/PC)

                          Originally posted by The JareBear
                          Here's my question though, and I hope I don't get flamed for this, just genuinely curious as to your and others thoughts:

                          "I'm totally cool with dying in there"

                          Is this a good thing, for the game and the player community, long term? I always felt for games that incorporated optional open world PvP the key is always the whole cliche of "Risk vs Reward." I mean honestly, when you were on your rogue spree did you feel any risk at all? Rogues will always have an advantage, as a rogue you shoot first, you know when and where you are going to attack. Is the system right now balanced and fair?

                          When the game launched the penalty for dying basically made it very risky and not necessarily very rewarding for going rogue, and that was a problem. They tweaked that a lot. Now there just isn't that much risk, most non-rogues don't even hunt rogues at all.

                          I want rogue players to be able to have fun, and I want non-rogues to be able to have fun. Is there a way to find balance? Right now since the tweaks were made, in my humble opinion, the dark zone favors rogue playesr, ever so slightly, over non-rogue play. With the update, and knowing that everyone probably has gold gear in their lootable stash, rogue play is gonna take an even bigger step forward. This might not even be a bad thing. I'm just wondering/thinking out loud if there is any need or even if there is a way to balance it more 50/50.

                          I was thinking maybe make killing rogues be more rewarding, to encourage more rogue hunting, but then people would find a way to exploit it by continuously killing their friends alt accounts. Honestly they could keep everything the way it is now and just negate the penalty for being killed by a rogue completely (you would still lose your loot, but thats it) and I think everyone could be happy that way.

                          Or, maybe it just doesn't matter either way. Just thinking out loud here

                          I still like Robs idea of separating Dark Zone servers/instances (whatever) based on group size. Solos will be Solos, 2 man with 2 man, etc.

                          Edit:

                          I am sure someone can say "the risk for going rogue is you are marked globally and people can hunt you."

                          I totally get that, but part of my point is that rogue hunting is not very common, at all, and I wonder if there is a way to make rogue hunting more viable without making rogue play too much of a risk, like it was before.
                          I know I don't usually hunt rogues but I'm usually rolling solo which means I would usually be out numbered. Plus they tend to be fully geared at this point and I'm not all high end gear yet. This makes the odds of me going after them even lower and usually just avoid them.

                          Problems arise when it shows their are rogues on the radar but when I bring the map up they never show up and after a while I just close the map because they aren't pinging but sure enough they are still on my radar. If I stumble upon them I might take some pot shots to see if I can do anything but most the time I just continue to grind.

                          And a final point is when you got multiple people going for them you usually end up killing the other people because they pop rogue and tend to be easier targets since they weren't planning on going rogue.

                          I guess their is one more and that is if they are camped in a place that is s pain to get to like the checkpoint ladder I just avoid them.

                          Sent from my SM-G900R4 using Tapatalk

                          Comment

                          • Smooth Pancakes
                            MVP
                            • Jul 2010
                            • 1641

                            #4228
                            Re: The Division (Xbone/PS4/PC)

                            Originally posted by The JareBear
                            Here's my question though, and I hope I don't get flamed for this, just genuinely curious as to your and others thoughts:

                            "I'm totally cool with dying in there"

                            Is this a good thing, for the game and the player community, long term? I always felt for games that incorporated optional open world PvP the key is always the whole cliche of "Risk vs Reward." I mean honestly, when you were on your rogue spree did you feel any risk at all? Rogues will always have an advantage, as a rogue you shoot first, you know when and where you are going to attack. Is the system right now balanced and fair?

                            When the game launched the penalty for dying basically made it very risky and not necessarily very rewarding for going rogue, and that was a problem. They tweaked that a lot. Now there just isn't that much risk, most non-rogues don't even hunt rogues at all.

                            I want rogue players to be able to have fun, and I want non-rogues to be able to have fun. Is there a way to find balance? Right now since the tweaks were made, in my humble opinion, the dark zone favors rogue playesr, ever so slightly, over non-rogue play. With the update, and knowing that everyone probably has gold gear in their lootable stash, rogue play is gonna take an even bigger step forward. This might not even be a bad thing. I'm just wondering/thinking out loud if there is any need or even if there is a way to balance it more 50/50.

                            I was thinking maybe make killing rogues be more rewarding, to encourage more rogue hunting, but then people would find a way to exploit it by continuously killing their friends alt accounts. Honestly they could keep everything the way it is now and just negate the penalty for being killed by a rogue completely (you would still lose your loot, but thats it) and I think everyone could be happy that way.

                            Or, maybe it just doesn't matter either way. Just thinking out loud here

                            I still like Robs idea of separating Dark Zone servers/instances (whatever) based on group size. Solos will be Solos, 2 man with 2 man, etc.

                            Edit:

                            I am sure someone can say "the risk for going rogue is you are marked globally and people can hunt you."

                            I totally get that, but part of my point is that rogue hunting is not very common, at all, and I wonder if there is a way to make rogue hunting more viable without making rogue play too much of a risk, like it was before.
                            Yeah, I still think there needs to be a harsher penalty to going rogue. We were able to get 7 of us into the same instance in two groups tonight, and proceed to slaughter one guy, one of our two groups went rogue in the process. The guy we slaughtered and three of his buddies came back and went rogue on our other group, and we proceed to get into a shootout and endless cycle of gunfight, some of us die, respawn, run to rejoin the gunfight, die and respawn again, etc.

                            We either didn't have loot or no loot worth a crap that we wanted, so we didn't care. Even though I died probably 5 or 6 times during that entire time we were battling that other group, I still ended up gaining 3 or 4 levels for the night. Any DZ funds I lost we more than made up as when we ended up down to just a four man group after some people called it a night, we wandered from DZ06 down to DZ03 and fought probably 10 different groups of NPCs along the way.

                            If I'm solo, I'll avoid rogues as it's usually a guaranteed death. In a group, hell, let's get it on, as dying either fighting a rogue or even as a rogue essentially does nothing negative to me. Any good gear I pick up, I'll go extract instantly. Just like tonight, we fought a boss up in DZ06, and I ended up getting Midas to drop from him. We instantly headed for the rooftop extraction and I got it extracted post haste before we did anything else so I could fight and die for all I cared without worry.

                            They need to make it hurt again to die as a rogue/manhunt. While raising the rewards for killing rogues/manhunts would help, then you just get an even more increased number of trolls who will wait for you to fight NPCs and then intentionally run into your line of fire to cause you to go rogue just so they and/or their friends can then turn on you and massacre you for some cheap easy rogue killing bonuses.
                            Last edited by Smooth Pancakes; 04-08-2016, 06:56 AM.

                            Comment

                            • Smooth Pancakes
                              MVP
                              • Jul 2010
                              • 1641

                              #4229
                              Re: The Division (Xbone/PS4/PC)

                              Originally posted by The JareBear
                              We did consulate in about 49-51 minutes, didn't get an exact time. Sounds like you beat us! Thought we had a record time hah.

                              Yeah, I'm ready for more challenge missions
                              Haha, yeah, I couldn't believe how we were just plowing through that.

                              It was just after 12:30 when I started the matchmaking, I figured it'd be 3am at the earliest before we'd get the mission done and I could call it a night. Instead we just plowed through it and were done before 1:20am.

                              I went back and look at my group activity log the second we completed the mission, it showed '45 minutes ago' for when the three randoms joined me. Now your group has a new record to aim to break, haha!

                              And yes, I really hope we get some more challenge missions. The four we have right now are fine, but after a couple weeks, the same four mission rotation for the challenging daily will start to get rather repetitive. At least for the hard dailies we have every mission available for the two daily missions, so we can get some rotation.

                              Comment

                              • armistead
                                Rookie
                                • Mar 2003
                                • 271

                                #4230
                                Re: The Division (Xbone/PS4/PC)

                                Originally posted by The JareBear
                                We should roll with our boy Grim, that random we found today.

                                He was a real winner!
                                I shouldn't laugh since I was Grim a few weeks ago before I started doing runs with you guys.....

                                Comment

                                Working...