Splinter Cell Pandora Impressions

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  • wawasman
    P*ng
    • Mar 2003
    • 1531

    #436
    Re: Splinter Cell Pandora Impressions

    </font><blockquote><font class="small">Quote:</font><hr />
    bdunn13 said:
    </font><blockquote><font class="small">Quote:</font><hr />
    TCrouch said:
    People put too much stock into rankings and crap online in any game. I have fun just playing people I know and rollin' with it.

    <hr /></blockquote><font class="post">

    While kicking our arse and improving your ranking!

    <hr /></blockquote><font class="post">

    kinda like wiping out both Mick Jagger &amp; Keith Richards with a helicopter....killing two stones with one bird

    im down to play tonight also

    Comment

    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #437
      Re: Splinter Cell Pandora Impressions

      </font><blockquote><font class="small">Quote:</font><hr />
      TCrouch said:
      People put too much stock into rankings and crap online in any game. I have fun just playing people I know and rollin' with it.

      <hr /></blockquote><font class="post">

      exactly...it's a fun game even if Terry's making me look like a total fool Though it's not as much fun playing some random person who's insanely good...I'd rather get my *** kicked by someone I know
      Nintendo Switch Friend Code: SW-7009-7102-8818

      Comment

      • mgoblue
        Go Wings!
        • Jul 2002
        • 25477

        #438
        Re: Splinter Cell Pandora Impressions

        </font><blockquote><font class="small">Quote:</font><hr />
        TCrouch said:
        People put too much stock into rankings and crap online in any game. I have fun just playing people I know and rollin' with it.

        <hr /></blockquote><font class="post">

        exactly...it's a fun game even if Terry's making me look like a total fool Though it's not as much fun playing some random person who's insanely good...I'd rather get my *** kicked by someone I know
        Nintendo Switch Friend Code: SW-7009-7102-8818

        Comment

        • mgoblue
          Go Wings!
          • Jul 2002
          • 25477

          #439
          Re: Splinter Cell Pandora Impressions

          </font><blockquote><font class="small">Quote:</font><hr />
          TCrouch said:
          People put too much stock into rankings and crap online in any game. I have fun just playing people I know and rollin' with it.

          <hr /></blockquote><font class="post">

          exactly...it's a fun game even if Terry's making me look like a total fool Though it's not as much fun playing some random person who's insanely good...I'd rather get my *** kicked by someone I know
          Nintendo Switch Friend Code: SW-7009-7102-8818

          Comment

          • TCrouch
            MVP
            • Jul 2002
            • 4819

            #440
            Re: Splinter Cell Pandora Impressions

            Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

            I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

            The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

            Comment

            • TCrouch
              MVP
              • Jul 2002
              • 4819

              #441
              Re: Splinter Cell Pandora Impressions

              Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

              I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

              The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

              Comment

              • TCrouch
                MVP
                • Jul 2002
                • 4819

                #442
                Re: Splinter Cell Pandora Impressions

                Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                Comment

                • Sully
                  Hall Of Fame
                  • Feb 2003
                  • 16003

                  #443
                  Re: Splinter Cell Pandora Impressions

                  </font><blockquote><font class="small">Quote:</font><hr />
                  TCrouch said:
                  Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                  I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                  The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                  <hr /></blockquote><font class="post">

                  "I'm in building A, second floor", I think you just quoted me from last night.
                  I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                  Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                  Comment

                  • Sully
                    Hall Of Fame
                    • Feb 2003
                    • 16003

                    #444
                    Re: Splinter Cell Pandora Impressions

                    </font><blockquote><font class="small">Quote:</font><hr />
                    TCrouch said:
                    Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                    I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                    The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                    <hr /></blockquote><font class="post">

                    "I'm in building A, second floor", I think you just quoted me from last night.
                    I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                    Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                    Comment

                    • Sully
                      Hall Of Fame
                      • Feb 2003
                      • 16003

                      #445
                      Re: Splinter Cell Pandora Impressions

                      </font><blockquote><font class="small">Quote:</font><hr />
                      TCrouch said:
                      Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                      I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                      The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                      <hr /></blockquote><font class="post">

                      "I'm in building A, second floor", I think you just quoted me from last night.
                      I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                      Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                      Comment

                      • TCrouch
                        MVP
                        • Jul 2002
                        • 4819

                        #446
                        Re: Splinter Cell Pandora Impressions

                        Yep, you can go up to 15 in unranked games, I believe.

                        Comment

                        • TCrouch
                          MVP
                          • Jul 2002
                          • 4819

                          #447
                          Re: Splinter Cell Pandora Impressions

                          Yep, you can go up to 15 in unranked games, I believe.

                          Comment

                          • TCrouch
                            MVP
                            • Jul 2002
                            • 4819

                            #448
                            Re: Splinter Cell Pandora Impressions

                            Yep, you can go up to 15 in unranked games, I believe.

                            Comment

                            • wawasman
                              P*ng
                              • Mar 2003
                              • 1531

                              #449
                              Re: Splinter Cell Pandora Impressions

                              </font><blockquote><font class="small">Quote:</font><hr />
                              Sully said:Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                              <hr /></blockquote><font class="post">

                              yes, you can...but then its no longer a "ranked" game.....doesnt matter to me one bit, but it does to others

                              Comment

                              • wawasman
                                P*ng
                                • Mar 2003
                                • 1531

                                #450
                                Re: Splinter Cell Pandora Impressions

                                </font><blockquote><font class="small">Quote:</font><hr />
                                Sully said:Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                                <hr /></blockquote><font class="post">

                                yes, you can...but then its no longer a "ranked" game.....doesnt matter to me one bit, but it does to others

                                Comment

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