Splinter Cell Pandora Impressions

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  • wawasman
    P*ng
    • Mar 2003
    • 1531

    #451
    Re: Splinter Cell Pandora Impressions

    </font><blockquote><font class="small">Quote:</font><hr />
    Sully said:Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

    <hr /></blockquote><font class="post">

    yes, you can...but then its no longer a "ranked" game.....doesnt matter to me one bit, but it does to others

    Comment

    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #452
      Re: Splinter Cell Pandora Impressions

      </font><blockquote><font class="small">Quote:</font><hr />
      Sully said:
      </font><blockquote><font class="small">Quote:</font><hr />
      TCrouch said:
      Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

      I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

      The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

      <hr /></blockquote><font class="post">

      "I'm in building A, second floor", I think you just quoted me from last night.
      I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
      Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

      <hr /></blockquote><font class="post">

      I think you can change it, just that ranked games are only 10 mins. I agree, I'd like longer time as a spy, the 3 minutes or so per neutralization makes me rush a bit too much
      Nintendo Switch Friend Code: SW-7009-7102-8818

      Comment

      • mgoblue
        Go Wings!
        • Jul 2002
        • 25477

        #453
        Re: Splinter Cell Pandora Impressions

        </font><blockquote><font class="small">Quote:</font><hr />
        Sully said:
        </font><blockquote><font class="small">Quote:</font><hr />
        TCrouch said:
        Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

        I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

        The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

        <hr /></blockquote><font class="post">

        "I'm in building A, second floor", I think you just quoted me from last night.
        I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
        Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

        <hr /></blockquote><font class="post">

        I think you can change it, just that ranked games are only 10 mins. I agree, I'd like longer time as a spy, the 3 minutes or so per neutralization makes me rush a bit too much
        Nintendo Switch Friend Code: SW-7009-7102-8818

        Comment

        • mgoblue
          Go Wings!
          • Jul 2002
          • 25477

          #454
          Re: Splinter Cell Pandora Impressions

          </font><blockquote><font class="small">Quote:</font><hr />
          Sully said:
          </font><blockquote><font class="small">Quote:</font><hr />
          TCrouch said:
          Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

          I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

          The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

          <hr /></blockquote><font class="post">

          "I'm in building A, second floor", I think you just quoted me from last night.
          I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
          Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

          <hr /></blockquote><font class="post">

          I think you can change it, just that ranked games are only 10 mins. I agree, I'd like longer time as a spy, the 3 minutes or so per neutralization makes me rush a bit too much
          Nintendo Switch Friend Code: SW-7009-7102-8818

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #455
            Re: Splinter Cell Pandora Impressions

            </font><blockquote><font class="small">Quote:</font><hr />
            Sully said:
            </font><blockquote><font class="small">Quote:</font><hr />
            TCrouch said:
            Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

            I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

            The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

            <hr /></blockquote><font class="post">

            "I'm in building A, second floor", I think you just quoted me from last night.
            I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
            Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

            <hr /></blockquote><font class="post">


            I think you can raise the time. My only problem is those damn dectectors on the top of walls, just when I shoot it, theres a stinkin spy trap I walk pass and they know where I'm at regardless. Its defitnitly tough to play as a spy in this game. Breaking necks can only get you so far. You still have mines and spy traps to deal with. But from my experience yesterday, 2 good spys will eventually win. Same goes for 2 good mechs. Like TCrouch said, teamwork can and will help you defeat your objective. I have a feeling as the weeks go on and more and more ppl get into higher levels, the game will get harder and harder to play. Its all a matter of keeping up. If you dont keep up, you're toast cause there is'nt much luck to this game. Only luck you can get is to play someone who just got the game.
            http://neverfollow.biz (Independent Music Group)

            Comment

            • Graphik
              Pr*s*n*r#70460649
              • Oct 2002
              • 10582

              #456
              Re: Splinter Cell Pandora Impressions

              </font><blockquote><font class="small">Quote:</font><hr />
              Sully said:
              </font><blockquote><font class="small">Quote:</font><hr />
              TCrouch said:
              Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

              I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

              The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

              <hr /></blockquote><font class="post">

              "I'm in building A, second floor", I think you just quoted me from last night.
              I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
              Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

              <hr /></blockquote><font class="post">


              I think you can raise the time. My only problem is those damn dectectors on the top of walls, just when I shoot it, theres a stinkin spy trap I walk pass and they know where I'm at regardless. Its defitnitly tough to play as a spy in this game. Breaking necks can only get you so far. You still have mines and spy traps to deal with. But from my experience yesterday, 2 good spys will eventually win. Same goes for 2 good mechs. Like TCrouch said, teamwork can and will help you defeat your objective. I have a feeling as the weeks go on and more and more ppl get into higher levels, the game will get harder and harder to play. Its all a matter of keeping up. If you dont keep up, you're toast cause there is'nt much luck to this game. Only luck you can get is to play someone who just got the game.
              http://neverfollow.biz (Independent Music Group)

              Comment

              • Graphik
                Pr*s*n*r#70460649
                • Oct 2002
                • 10582

                #457
                Re: Splinter Cell Pandora Impressions

                </font><blockquote><font class="small">Quote:</font><hr />
                Sully said:
                </font><blockquote><font class="small">Quote:</font><hr />
                TCrouch said:
                Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                <hr /></blockquote><font class="post">

                "I'm in building A, second floor", I think you just quoted me from last night.
                I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                <hr /></blockquote><font class="post">


                I think you can raise the time. My only problem is those damn dectectors on the top of walls, just when I shoot it, theres a stinkin spy trap I walk pass and they know where I'm at regardless. Its defitnitly tough to play as a spy in this game. Breaking necks can only get you so far. You still have mines and spy traps to deal with. But from my experience yesterday, 2 good spys will eventually win. Same goes for 2 good mechs. Like TCrouch said, teamwork can and will help you defeat your objective. I have a feeling as the weeks go on and more and more ppl get into higher levels, the game will get harder and harder to play. Its all a matter of keeping up. If you dont keep up, you're toast cause there is'nt much luck to this game. Only luck you can get is to play someone who just got the game.
                http://neverfollow.biz (Independent Music Group)

                Comment

                • ShaKobe
                  G* L*k* Sh*w!!!
                  • Sep 2002
                  • 2964

                  #458
                  Re: Splinter Cell Pandora Impressions

                  Haha, wow. 4 replies all saying the same thing. I'll add to it.

                  Yes, you can raise the time limit.

                  Comment

                  • ShaKobe
                    G* L*k* Sh*w!!!
                    • Sep 2002
                    • 2964

                    #459
                    Re: Splinter Cell Pandora Impressions

                    Haha, wow. 4 replies all saying the same thing. I'll add to it.

                    Yes, you can raise the time limit.

                    Comment

                    • ShaKobe
                      G* L*k* Sh*w!!!
                      • Sep 2002
                      • 2964

                      #460
                      Re: Splinter Cell Pandora Impressions

                      Haha, wow. 4 replies all saying the same thing. I'll add to it.

                      Yes, you can raise the time limit.

                      Comment

                      • Jon22
                        Banned
                        • May 2003
                        • 2514

                        #461
                        Re: Splinter Cell Pandora Impressions

                        use the chaffs and spy bullets. Question how far do the chaffs go i mean how long do they mess up electronics and can you passed thru traps undetected while the chaff is messing up your system(merc)

                        Comment

                        • Jon22
                          Banned
                          • May 2003
                          • 2514

                          #462
                          Re: Splinter Cell Pandora Impressions

                          use the chaffs and spy bullets. Question how far do the chaffs go i mean how long do they mess up electronics and can you passed thru traps undetected while the chaff is messing up your system(merc)

                          Comment

                          • Jon22
                            Banned
                            • May 2003
                            • 2514

                            #463
                            Re: Splinter Cell Pandora Impressions

                            use the chaffs and spy bullets. Question how far do the chaffs go i mean how long do they mess up electronics and can you passed thru traps undetected while the chaff is messing up your system(merc)

                            Comment

                            • bdunn13
                              GATA
                              • Jul 2002
                              • 4499

                              #464
                              Re: Splinter Cell Pandora Impressions

                              The problem with telling your teammate where you are is, people like me don't always know the answer.

                              Where are you, I dunno.. somewhere dark.
                              Rent this space.

                              Comment

                              • bdunn13
                                GATA
                                • Jul 2002
                                • 4499

                                #465
                                Re: Splinter Cell Pandora Impressions

                                The problem with telling your teammate where you are is, people like me don't always know the answer.

                                Where are you, I dunno.. somewhere dark.
                                Rent this space.

                                Comment

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