Splinter Cell Pandora Impressions

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  • bdunn13
    GATA
    • Jul 2002
    • 4499

    #466
    Re: Splinter Cell Pandora Impressions

    The problem with telling your teammate where you are is, people like me don't always know the answer.

    Where are you, I dunno.. somewhere dark.
    Rent this space.

    Comment

    • TheTruth
      G* H*gs G*!!
      • Jul 2002
      • 482

      #467
      Re: Splinter Cell Pandora Impressions

      I will most likely be online at some point tonight. Getting my wisdom teeth pulled in 3 hours though, so will have to see how I am feeling. Maybe I will play better all drugged up. We shall see!

      Wait, I just realized I probably wont be able to talk tonight. Oh well, will catch you guys some other time.

      Comment

      • TheTruth
        G* H*gs G*!!
        • Jul 2002
        • 482

        #468
        Re: Splinter Cell Pandora Impressions

        I will most likely be online at some point tonight. Getting my wisdom teeth pulled in 3 hours though, so will have to see how I am feeling. Maybe I will play better all drugged up. We shall see!

        Wait, I just realized I probably wont be able to talk tonight. Oh well, will catch you guys some other time.

        Comment

        • TheTruth
          G* H*gs G*!!
          • Jul 2002
          • 482

          #469
          Re: Splinter Cell Pandora Impressions

          I will most likely be online at some point tonight. Getting my wisdom teeth pulled in 3 hours though, so will have to see how I am feeling. Maybe I will play better all drugged up. We shall see!

          Wait, I just realized I probably wont be able to talk tonight. Oh well, will catch you guys some other time.

          Comment

          • NYJets
            Hall Of Fame
            • Jul 2002
            • 18637

            #470
            Re: Splinter Cell Pandora Impressions

            </font><blockquote><font class="small">Quote:</font><hr />
            bdunn13 said:
            The problem with telling your teammate where you are is, people like me don't always know the answer.

            Where are you, I dunno.. somewhere dark.

            <hr /></blockquote><font class="post">

            Originally posted by Jay Bilas
            The question isn't whether UConn belongs with the elites, but over the last 20 years, whether the rest of the college basketball elite belongs with UConn

            Comment

            • NYJets
              Hall Of Fame
              • Jul 2002
              • 18637

              #471
              Re: Splinter Cell Pandora Impressions

              </font><blockquote><font class="small">Quote:</font><hr />
              bdunn13 said:
              The problem with telling your teammate where you are is, people like me don't always know the answer.

              Where are you, I dunno.. somewhere dark.

              <hr /></blockquote><font class="post">

              Originally posted by Jay Bilas
              The question isn't whether UConn belongs with the elites, but over the last 20 years, whether the rest of the college basketball elite belongs with UConn

              Comment

              • NYJets
                Hall Of Fame
                • Jul 2002
                • 18637

                #472
                Re: Splinter Cell Pandora Impressions

                </font><blockquote><font class="small">Quote:</font><hr />
                bdunn13 said:
                The problem with telling your teammate where you are is, people like me don't always know the answer.

                Where are you, I dunno.. somewhere dark.

                <hr /></blockquote><font class="post">

                Originally posted by Jay Bilas
                The question isn't whether UConn belongs with the elites, but over the last 20 years, whether the rest of the college basketball elite belongs with UConn

                Comment

                • Sully
                  Hall Of Fame
                  • Feb 2003
                  • 16003

                  #473
                  Re: Splinter Cell Pandora Impressions

                  </font><blockquote><font class="small">Quote:</font><hr />
                  NYJets37 said:
                  </font><blockquote><font class="small">Quote:</font><hr />
                  bdunn13 said:
                  The problem with telling your teammate where you are is, people like me don't always know the answer.

                  Where are you, I dunno.. somewhere dark.

                  <hr /></blockquote><font class="post">



                  <hr /></blockquote><font class="post">

                  That is so true.

                  Comment

                  • Sully
                    Hall Of Fame
                    • Feb 2003
                    • 16003

                    #474
                    Re: Splinter Cell Pandora Impressions

                    </font><blockquote><font class="small">Quote:</font><hr />
                    NYJets37 said:
                    </font><blockquote><font class="small">Quote:</font><hr />
                    bdunn13 said:
                    The problem with telling your teammate where you are is, people like me don't always know the answer.

                    Where are you, I dunno.. somewhere dark.

                    <hr /></blockquote><font class="post">



                    <hr /></blockquote><font class="post">

                    That is so true.

                    Comment

                    • Sully
                      Hall Of Fame
                      • Feb 2003
                      • 16003

                      #475
                      Re: Splinter Cell Pandora Impressions

                      </font><blockquote><font class="small">Quote:</font><hr />
                      NYJets37 said:
                      </font><blockquote><font class="small">Quote:</font><hr />
                      bdunn13 said:
                      The problem with telling your teammate where you are is, people like me don't always know the answer.

                      Where are you, I dunno.. somewhere dark.

                      <hr /></blockquote><font class="post">



                      <hr /></blockquote><font class="post">

                      That is so true.

                      Comment

                      • Graphik
                        Pr*s*n*r#70460649
                        • Oct 2002
                        • 10582

                        #476
                        Re: Splinter Cell Pandora Impressions

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Sully said:
                        </font><blockquote><font class="small">Quote:</font><hr />
                        TCrouch said:
                        Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                        I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                        The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                        <hr /></blockquote><font class="post">

                        "I'm in building A, second floor", I think you just quoted me from last night.
                        I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                        Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                        <hr /></blockquote><font class="post">
                        http://neverfollow.biz (Independent Music Group)

                        Comment

                        • Graphik
                          Pr*s*n*r#70460649
                          • Oct 2002
                          • 10582

                          #477
                          Re: Splinter Cell Pandora Impressions

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Sully said:
                          </font><blockquote><font class="small">Quote:</font><hr />
                          TCrouch said:
                          Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                          I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                          The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                          <hr /></blockquote><font class="post">

                          "I'm in building A, second floor", I think you just quoted me from last night.
                          I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                          Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                          <hr /></blockquote><font class="post">
                          http://neverfollow.biz (Independent Music Group)

                          Comment

                          • Graphik
                            Pr*s*n*r#70460649
                            • Oct 2002
                            • 10582

                            #478
                            Re: Splinter Cell Pandora Impressions

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Sully said:
                            </font><blockquote><font class="small">Quote:</font><hr />
                            TCrouch said:
                            Bah. That's the thing that's great about this game. You could feel like you're doing really good, and yet you end up in the wrong place at the wrong time, and you get blown to hell. The 10 minute time limit seems a little short for my tastes, especially if you're trying to deactivate 3 of them. I think 5 minutes per zone would be better than 3...I run out of time in the last minute or two frequently. I don't like to go flying into a situation, although I can see the problem if it was a 30 minute game...camping spies would win every time. I can usually do alright at making myself scarce (or just flat out snapping necks or messing with Mercs), but it's the haul-***-and-deactivate-things-that-are-camped-by-Mercs-inside-of-10 minutes aspect that drives me nuts.

                            I think (personally) that it would be more fun just giving the spies the life limit, and no time limit. Maybe only give them time limits for sitting in one place before the Merc "spy satellite" or whatever locks onto their position, lighting them up like a Christmas Tree. Moot point, since it's impossible to change, I'm rambling.

                            The game rocks, but it's definitely only as good as your teammates. Playing with somebody who doesn't communicate at all is an exercise in frustration. Even if it's only "I'm in Building A, 2nd floor", you know you don't have to run there. Nothing worse than ending up on top of each other due to lack of communication

                            <hr /></blockquote><font class="post">

                            "I'm in building A, second floor", I think you just quoted me from last night.
                            I do agree on the time limit though. I find it frustrating as a spy to go up against a team that just camps out right next to where you need to get. You try to be patient and the next thing you know, there's only 3 minutes left on the clock. Then things become hectic.
                            Can you raise the time limit? I thought I played with some guys yesterday and we had 12 minutes I believe.

                            <hr /></blockquote><font class="post">
                            http://neverfollow.biz (Independent Music Group)

                            Comment

                            • mizzta21
                              MVP
                              • Oct 2003
                              • 1135

                              #479
                              Re: Splinter Cell Pandora Impressions

                              can somebody tell me how many single-player levels there are in this game????????
                              "We're winners baby! ****in' winners! pushin it to the max, cuz thats how we roll!!!" ~ Brucie

                              Comment

                              • mizzta21
                                MVP
                                • Oct 2003
                                • 1135

                                #480
                                Re: Splinter Cell Pandora Impressions

                                can somebody tell me how many single-player levels there are in this game????????
                                "We're winners baby! ****in' winners! pushin it to the max, cuz thats how we roll!!!" ~ Brucie

                                Comment

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