For gaming, I think that No Man's Sky will be the definition of exploration. If that's what you're into doing in games, then you'll most likely love No Man's Sky. Everything is more of a wait and see how you like it after playing it but the exploration is a given in my opinion.
No Man's Sky
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Re: No Man's Sky
For gaming, I think that No Man's Sky will be the definition of exploration. If that's what you're into doing in games, then you'll most likely love No Man's Sky. Everything is more of a wait and see how you like it after playing it but the exploration is a given in my opinion. -
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Re: No Man's Sky
For gaming, I think that No Man's Sky will be the definition of exploration. If that's what you're into doing in games, then you'll most likely love No Man's Sky. Everything is more of a wait and see how you like it after playing it but the exploration is a given in my opinion.
This game is PERFECT for me. Hit's all the right vibes. I am both intrigued and excited, but I never let myself get hyped too much anymore. Tempered expectations for an evolving space explorer.
I should have been an archeologist. Till this day I kick myself.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: No Man's Sky
QFT.
This one of those games that is so hard to objectively put a score on. So many times reviewers like to put games in a neat little box and label it, and most of the time that works out well.
This game however is going to be evolving constantly, as people around the world find out secrets to the alien languages and such.
For me it is a dream game, I love discovery, resource gathering, crafting, and trading. Learning alien languages is just the cherry on top.
Others, may find that boring, that's fine with me. I will still enjoy it for what it is.
I like multiplayer as much as the next person, but with this game I am happy that isn't forced down our throats. There are so many other games out there where you can shoot and tea bag people.
So, it will be a nice change of pace. Less than 2 weeks now.
The key will be the game making it entertaining discovering your 10th, 20th, 50th planet, etc. How much work it is to allow you to name it (since simply discovering it isn't enough).
Those are the things that give me pause about the game, basically the mechanics that prevent it from being a true sandbox, the mechanics like the sentinels (can I overpower them? are they invincible and we can only retreat? etc) that really just serve to protect mechanics rather than serve a greater purpose. Surely the game is deeper than this, so really looking forward to some streams and impressions once it's out.Comment
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Re: No Man's Sky
I don't know why I keep doing this, but in my head I keep thinking this game is like a Backbreaker. Not the small development team aspect, but am I misremembering or was this game at one point just a "tech demo" and then turned into an actual game itself?
For whatever reason this keeps popping up any time somebody talks about the combat being lackluster or anything else, because I keep thinking "afterthought" as opposed to something that was originally on the docket. I don't know how to explain what I'm saying, but the good news is I think I'm being delusional in getting facts all wrong that this wasn't meant to be a full-fledged game in the first place... because if it was, these were their plans from the beginning, which means they at least have developed them to their planned fullest (as opposed to something like: "Hey look, we made it so that R2 shoots.").
Anyway as we all know, this is where Backbreaker "went wrong." It was never initially designed to be a full-on football game, and when they tried to make that experience happen we obviously saw the glaring holes involved with that project. Great game though: I loved helping the company out with the efforts they put forth, and when 2K was gone it was a new and different experience. I'm willing to do the same for NMS, but I don't think it needs to be for the same reasons this time around. I'm hoping this game is exactly what they were hoping this game would be all along.
EDIT: Did DELUSIONAL like my post because I used that adjective in it?Last edited by Blzer; 07-28-2016, 01:33 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: No Man's Sky
I believe they are not on barren planets.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: No Man's Sky
So what happens when you die?? Do you spawn with your last save?? I thought I read/heard that you start over?? Can someone chime in on this? Thanks in advance
Sent from my iPhone using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: No Man's Sky
Start over? That would be rough.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: No Man's Sky
http://www.neogaf.com/forum/showthre...#post211257693
Originally posted by OmegaDL50Two things will happen when you die depending on the circumstances.
If you die on a planet you will respawn where your ship is landed. All discoveries unreported to the Atlas will be lost and your progress is sent back to the last time you saved.
When out in Space and you die in your spaceship you are sent to the nearest space station with a crappy starter ship and all of the cargo that was stored on your spaceship is lost.
At least this is what I understand from interviews with Sean Murray.Originally posted by eyeball_kidThe (possibly rare) circumstance we don't know about is if you die in space in a star system where there's no space station, either because there never was one, or it was blown up by a player. I suppose you would respawn in the save pod of a trading post on the closest planet, assuming there is one. Not sure how you'd get another ship in this scenario.Originally posted by OmegaDL50Well we know what happens when you lose your ship in space. Basically sent to the nearest space station.
However what if you lose your ship while on a planet. Probably sent to one of those docks with the landing pads with a starter ship.
At least this is what makes the most sense.
I at least think Hello Games had the forethought to not reward a player for crashing their ship and sending them somewhere they could not go without actually traveling to first. I'd say it's one of those Trade ships that constantly warp in and out, possibly has docks, so any star systems that lack a space station has a way around this issue so no one can exploit this by crashing their ship on purpose to be warped to another space station beyond the star system they were in as some sort of cheap teleport.
This is cool too, especially the reading of the monoliths to learn languages. This will definitely hit the archeological vibes to me.
http://www.neogaf.com/forum/showthre...#post211281966
Originally posted by SomTervo- There are several NPC races (we don't know how many). Every one has a different standing with each other. Some will be at full-on war with each other. If you kill loads of a certain race, that race will dislike you and aggro you - while the races they're at war with will like you and help you out. You can play politics and the 'war economy'
- You can trade with NPCs on space stations and on planet-side settlements. You can trade for resources, materials, weapons, upgrades and schematics.
- To speak with NPCs successfully, you need to learn their language. This comes from reading 'Monoliths' on planets where they live - that is, reading their cultural writings. You might learn a word or two from each one, and these words will crop up in the NPC's dialogue. You can work out other words from context and keep notice.
- If you say the wrong thing or try to speak a language you don't know, you can damage your standing with that race.
- It's not officially confirmed, but we're 90% sure that you can 'hire' members of friendly NPC races as wing men. We don't know if there's an upper limit. You might be able to assemble a fleet of NPCs as wingmen and assault larger space stations.
- You can kill and rob NPCs of money/resources/schematics. You can blow up their ships like a pirate, or assault their on-planet bases. You can also hack into on-planet bases, like using stealth. Obviously these activities will aggro the race and lower your standing with them.
- Certain resources/items will be more valuable with particular races. From recent trailers we saw items which are mainly valuable for electronic lifeforms. Could be items like this would be worth a lot more to a sentient robot, for example.
Last edited by EnigmaNemesis; 07-28-2016, 12:28 PM.Ⓥ Boston Red Sox | Miami DolphinsComment
- There are several NPC races (we don't know how many). Every one has a different standing with each other. Some will be at full-on war with each other. If you kill loads of a certain race, that race will dislike you and aggro you - while the races they're at war with will like you and help you out. You can play politics and the 'war economy'
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Re: No Man's Sky
If it is similar to Elite and you want space fights you will have plenty of space fights. If you prefer to trade and explore you might get jumped occasionally by outlaws in which case it would be a good idea to have a capable ship but mostly you can probably avoid fights.
Sounds like a fascinating game. My only concern is how deep the space and surface combat will be.≡Comment
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Re: No Man's Sky
Yes.
My understanding was that they only stop you if you're making ecological damage to the planet. Something that damages an alien races history or architecture or can affect the inhabitant species of the planet.
I don't think they'll bother you over some rocks."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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