No Man's Sky

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  • daniel77733
    Banned
    • Nov 2011
    • 3544

    #751
    Re: No Man's Sky

    For gaming, I think that No Man's Sky will be the definition of exploration. If that's what you're into doing in games, then you'll most likely love No Man's Sky. Everything is more of a wait and see how you like it after playing it but the exploration is a given in my opinion.

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    • EnigmaNemesis
      Animal Liberation
      • Apr 2006
      • 12216

      #752
      Re: No Man's Sky

      Originally posted by PVarck31
      Game is hitting more retailers!

      Such a nice box art. Even the spine is nice.

      Got the Limited Edition on pre-order when they first went up months ago.



      Euro display (probably same for the States)

      Last edited by EnigmaNemesis; 07-28-2016, 11:07 AM.
      Boston Red Sox | Miami Dolphins

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      • EnigmaNemesis
        Animal Liberation
        • Apr 2006
        • 12216

        #753
        Re: No Man's Sky

        Originally posted by daniel77733
        For gaming, I think that No Man's Sky will be the definition of exploration. If that's what you're into doing in games, then you'll most likely love No Man's Sky. Everything is more of a wait and see how you like it after playing it but the exploration is a given in my opinion.
        It is right up my ally. Every 'sandbox' 'open world' game bored the piss out of me. Even as awesome as GTAV is, I just can't get into the objectives or missions, because I am always out 'exploring'... from MMO's to RPG's... I just like to explore, and then get severely bored, no matter how good the game is for what you are 'supposed to do' because the exploration part is usually an afterthought.

        This game is PERFECT for me. Hit's all the right vibes. I am both intrigued and excited, but I never let myself get hyped too much anymore. Tempered expectations for an evolving space explorer.

        I should have been an archeologist. Till this day I kick myself.
        Boston Red Sox | Miami Dolphins

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        • mestevo
          Gooney Goo Goo
          • Apr 2010
          • 19556

          #754
          Re: No Man's Sky

          Originally posted by CMH
          I bet we see a bunch of average scores from reviewers with the primary complaints being: no true online multi-player and not enough space fights.

          And those of us that already know will shake our heads.

          It's going to be such a divisive game.
          Really depends, if space fights are just so you can turn a ship or part of a ship into the same big Dr. Mario pill representing loot / an element and there's not a whole lot more to it then that bit isn't going to review well, and justifiably so. We've only glimpsed more depth than that I think in the form of ships assisting you because you have good enough rep with a faction I think? So reason to be optimistic of more there.

          Originally posted by LingeringRegime
          QFT.

          This one of those games that is so hard to objectively put a score on. So many times reviewers like to put games in a neat little box and label it, and most of the time that works out well.

          This game however is going to be evolving constantly, as people around the world find out secrets to the alien languages and such.

          For me it is a dream game, I love discovery, resource gathering, crafting, and trading. Learning alien languages is just the cherry on top.

          Others, may find that boring, that's fine with me. I will still enjoy it for what it is.

          I like multiplayer as much as the next person, but with this game I am happy that isn't forced down our throats. There are so many other games out there where you can shoot and tea bag people.

          So, it will be a nice change of pace. Less than 2 weeks now.
          Really depends on the feedback loops in the game. Will the sentinels that miraculously protect every single planet prevent me from making really big changes, or do I have to respawn over and over to carve a big design or make a big enough impact to meet the vague 'make a big change and it will stay' criteria cited by devs? If that threshold is too low and you just get gibbed by these protectors on every planet whenever you get remotely carried away I can see that being a big turn-off.

          The key will be the game making it entertaining discovering your 10th, 20th, 50th planet, etc. How much work it is to allow you to name it (since simply discovering it isn't enough).

          Those are the things that give me pause about the game, basically the mechanics that prevent it from being a true sandbox, the mechanics like the sentinels (can I overpower them? are they invincible and we can only retreat? etc) that really just serve to protect mechanics rather than serve a greater purpose. Surely the game is deeper than this, so really looking forward to some streams and impressions once it's out.

          Comment

          • Blzer
            Resident film pundit
            • Mar 2004
            • 42509

            #755
            Re: No Man's Sky

            I don't know why I keep doing this, but in my head I keep thinking this game is like a Backbreaker. Not the small development team aspect, but am I misremembering or was this game at one point just a "tech demo" and then turned into an actual game itself?

            For whatever reason this keeps popping up any time somebody talks about the combat being lackluster or anything else, because I keep thinking "afterthought" as opposed to something that was originally on the docket. I don't know how to explain what I'm saying, but the good news is I think I'm being delusional in getting facts all wrong that this wasn't meant to be a full-fledged game in the first place... because if it was, these were their plans from the beginning, which means they at least have developed them to their planned fullest (as opposed to something like: "Hey look, we made it so that R2 shoots.").

            Anyway as we all know, this is where Backbreaker "went wrong." It was never initially designed to be a full-on football game, and when they tried to make that experience happen we obviously saw the glaring holes involved with that project. Great game though: I loved helping the company out with the efforts they put forth, and when 2K was gone it was a new and different experience. I'm willing to do the same for NMS, but I don't think it needs to be for the same reasons this time around. I'm hoping this game is exactly what they were hoping this game would be all along.

            EDIT: Did DELUSIONAL like my post because I used that adjective in it?
            Last edited by Blzer; 07-28-2016, 01:33 PM.
            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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            • PVarck31
              Moderator
              • Jan 2003
              • 16869

              #756
              Re: No Man's Sky

              You can destroy the sentinels.

              But to be honest, I wish they weren't in the game. I think I will find them annoying.

              Do we know if they are on all planets? I hope not. I want to discover completely barren planets.
              Last edited by PVarck31; 07-28-2016, 11:49 AM.

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              • EnigmaNemesis
                Animal Liberation
                • Apr 2006
                • 12216

                #757
                Re: No Man's Sky

                Originally posted by PVarck31
                You can destroy the sentinels.

                But to be honest, I wish they weren't in the game. I think I will find them annoying.

                Do we know if they are on all planets? I hope not. I want to discover completely barren planets.
                I believe they are not on barren planets.
                Boston Red Sox | Miami Dolphins

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                • Flightwhite24
                  Hall Of Fame
                  • Jul 2005
                  • 12094

                  #758
                  Re: No Man's Sky

                  So what happens when you die?? Do you spawn with your last save?? I thought I read/heard that you start over?? Can someone chime in on this? Thanks in advance


                  Sent from my iPhone using Tapatalk
                  The poster formerly know as "FLIGHTWHITE"

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                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42509

                    #759
                    Re: No Man's Sky

                    Originally posted by CAMPBLACKMAMBA24
                    So what happens when you die?? Do you spawn with your last save?? I thought I read/heard that you start over?? Can someone chime in on this? Thanks in advance
                    I think they said what you said: re-spawn to the last time you saved. Or at least with the last amount of equipment from the last time you saved.

                    Start over? That would be rough.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                    • PVarck31
                      Moderator
                      • Jan 2003
                      • 16869

                      #760
                      Re: No Man's Sky

                      In the IGN video I believe Sean said that if you are on a planet you respawn at your last save point. And if you die in space, you respawn in the last space station you were in.

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                      • EnigmaNemesis
                        Animal Liberation
                        • Apr 2006
                        • 12216

                        #761
                        Re: No Man's Sky

                        Originally posted by CAMPBLACKMAMBA24
                        So what happens when you die?? Do you spawn with your last save?? I thought I read/heard that you start over?? Can someone chime in on this? Thanks in advance


                        Sent from my iPhone using Tapatalk
                        Someone posted this on NeoGaf recently...

                        http://www.neogaf.com/forum/showthre...#post211257693

                        Originally posted by OmegaDL50
                        Two things will happen when you die depending on the circumstances.

                        If you die on a planet you will respawn where your ship is landed. All discoveries unreported to the Atlas will be lost and your progress is sent back to the last time you saved.

                        When out in Space and you die in your spaceship you are sent to the nearest space station with a crappy starter ship and all of the cargo that was stored on your spaceship is lost.

                        At least this is what I understand from interviews with Sean Murray.
                        Originally posted by eyeball_kid
                        The (possibly rare) circumstance we don't know about is if you die in space in a star system where there's no space station, either because there never was one, or it was blown up by a player. I suppose you would respawn in the save pod of a trading post on the closest planet, assuming there is one. Not sure how you'd get another ship in this scenario.
                        Originally posted by OmegaDL50
                        Well we know what happens when you lose your ship in space. Basically sent to the nearest space station.

                        However what if you lose your ship while on a planet. Probably sent to one of those docks with the landing pads with a starter ship.

                        At least this is what makes the most sense.

                        I at least think Hello Games had the forethought to not reward a player for crashing their ship and sending them somewhere they could not go without actually traveling to first. I'd say it's one of those Trade ships that constantly warp in and out, possibly has docks, so any star systems that lack a space station has a way around this issue so no one can exploit this by crashing their ship on purpose to be warped to another space station beyond the star system they were in as some sort of cheap teleport.
                        ...

                        This is cool too, especially the reading of the monoliths to learn languages. This will definitely hit the archeological vibes to me.

                        http://www.neogaf.com/forum/showthre...#post211281966

                        Originally posted by SomTervo
                        • There are several NPC races (we don't know how many). Every one has a different standing with each other. Some will be at full-on war with each other. If you kill loads of a certain race, that race will dislike you and aggro you - while the races they're at war with will like you and help you out. You can play politics and the 'war economy'
                        • You can trade with NPCs on space stations and on planet-side settlements. You can trade for resources, materials, weapons, upgrades and schematics.
                        • To speak with NPCs successfully, you need to learn their language. This comes from reading 'Monoliths' on planets where they live - that is, reading their cultural writings. You might learn a word or two from each one, and these words will crop up in the NPC's dialogue. You can work out other words from context and keep notice.
                        • If you say the wrong thing or try to speak a language you don't know, you can damage your standing with that race.
                        • It's not officially confirmed, but we're 90% sure that you can 'hire' members of friendly NPC races as wing men. We don't know if there's an upper limit. You might be able to assemble a fleet of NPCs as wingmen and assault larger space stations.
                        • You can kill and rob NPCs of money/resources/schematics. You can blow up their ships like a pirate, or assault their on-planet bases. You can also hack into on-planet bases, like using stealth. Obviously these activities will aggro the race and lower your standing with them.
                        • Certain resources/items will be more valuable with particular races. From recent trailers we saw items which are mainly valuable for electronic lifeforms. Could be items like this would be worth a lot more to a sentient robot, for example.
                        Last edited by EnigmaNemesis; 07-28-2016, 12:28 PM.
                        Boston Red Sox | Miami Dolphins

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                        • PVarck31
                          Moderator
                          • Jan 2003
                          • 16869

                          #762
                          Re: No Man's Sky

                          Thanks Enigma. I was a little off then.

                          I don't like the fact that you lose your ship upgrades. But that makes me wonder how easy/hard it is to actually die. I really hope I'm not dying every 10 minutes.

                          Comment

                          • tessl
                            All Star
                            • Apr 2007
                            • 5664

                            #763
                            Re: No Man's Sky

                            Originally posted by CMH
                            I bet we see a bunch of average scores from reviewers with the primary complaints being: no true online multi-player and not enough space fights.

                            And those of us that already know will shake our heads.

                            It's going to be such a divisive game.
                            I don't know about multi-player but the devs have said the game is somewhat similar to an old space game Elite and in that game there are plenty of opportunities for space fights. Attack a cargo ship- space fight. the problem is then the police got mad and you essentially became an outcast. In Elite there were also outlaws who would jump you from time to time while you were traveling through space exploring. It sounds like there will be significant penalties for "dying" in space - namely you lose your ship and all cargo which forces you to buy a new ship and outfit it.

                            If it is similar to Elite and you want space fights you will have plenty of space fights. If you prefer to trade and explore you might get jumped occasionally by outlaws in which case it would be a good idea to have a capable ship but mostly you can probably avoid fights.

                            Sounds like a fascinating game. My only concern is how deep the space and surface combat will be.

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                            • PVarck31
                              Moderator
                              • Jan 2003
                              • 16869

                              #764
                              Re: No Man's Sky

                              For me, personally. I don't care about fighting at all. I know others do, but I just hope they realize this isn't a fighting game.

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                              • CMH
                                Making you famous
                                • Oct 2002
                                • 26203

                                #765
                                Re: No Man's Sky

                                Originally posted by EnigmaNemesis
                                I believe they are not on barren planets.
                                Yes.

                                My understanding was that they only stop you if you're making ecological damage to the planet. Something that damages an alien races history or architecture or can affect the inhabitant species of the planet.

                                I don't think they'll bother you over some rocks.
                                "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                                "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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