Gamespot tidbit:
This fall's Far Cry 4 represents a "significant step forward" from 2012's Far Cry 3, creative director Alex Hutchinson says. In a new interview, Hutchinson spoke about the origins of the project and what Ubisoft needs to do to pull off a sequel with meaningful improvements.
"Work started almost immediately after Far Cry 3, and I joined a while after that," Hutchinson said in an interview with energy drink company RedBull. "The idea is always to build on the best and most successful elements from the previous game and integrate new features and ideas to make sure it’s fresh and that the game takes a significant step forward. For me, the most important things are enabling more player agency, building better tools and adding co-op so people can create more interesting player stories, and trying to make a seamless experience."
Development on Far Cry 4 is being led by Ubisoft Montreal, which is creating the game's main missions and most of the open-world, while outside studios are handling other components. For example, Red Storm Entertainment is making the competitive multiplayer, while Ubisoft Toronto and Ubisoft Shanghai are developing "a series of missions set in an all-new environment outside of the [Far Cry 4] game world." Hutchinson wouldn't say anything more, but teased that Ubisoft will show off these missions "shortly."
Also in the interview, Hutchinson explains why Ubisoft chose to set Far Cry 4 in Kyrat in the Himalayas. He said Ubisoft wanted to find a place that "challenged gameplay in a new way," and the Himalayas fit this description due to the verticality of the environment. Setting the game in the Himalayas also introduces new gameplay features like the grapple tool and the gyrocopter, which "radically change" the way people can experience the world, Hutchinson said.
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