Call of Duty: Advanced Warfare

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  • Cubfan
    World Series Champions!!
    • Feb 2004
    • 3929

    #106
    Re: Call of Duty: Advanced Warfare

    Originally posted by Steven20
    I think they are slightly better than those in BO2 due to over all larger size but they suffer the same problem of over-complication.

    It also didn't help the player movement was ridiculously fast and the spawns were broken.

    B02 was like the perfect storm of connection punishment. If yours wasn't perfect you were pretty much screwed because there was no where to go and no where to hide and the enemy could be right on top of you within about 3 seconds no matter where on the map you were put.
    I liked most of the small and medium maps from Black Ops 2. The large maps were blah. I just hope this COD multiplayer is more like Black Ops 2 and nothing like Ghosts.
    MLB: Chicago Cubs
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    • Steven20
      Banned
      • May 2013
      • 355

      #107
      Re: Call of Duty: Advanced Warfare

      Originally posted by Cubfan
      I liked most of the small and medium maps from Black Ops 2. The large maps were blah. I just hope this COD multiplayer is more like Black Ops 2 and nothing like Ghosts.

      And that is why I am pretty much done with the series. Because far more people agree with you than me. I like a little intelligence in my game. Not just everyone running around at mach 5 like chickens with their heads cut off. To me the faster the games get the more boring they are.

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      • JMD
        MVP
        • Feb 2008
        • 4456

        #108
        Re: Call of Duty: Advanced Warfare

        Originally posted by Steven20
        And that is why I am pretty much done with the series. Because far more people agree with you than me. I like a little intelligence in my game. Not just everyone running around at mach 5 like chickens with their heads cut off. To me the faster the games get the more boring they are.


        I agree, it's a shame that the Ghost Recon games were not more popular. More strategic , more to do. Not just run and gun. That's why I prefer Battlefield over the Call of Duty games for online play. Call of Duty is practically Halo now online.

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        • Steven20
          Banned
          • May 2013
          • 355

          #109
          Re: Call of Duty: Advanced Warfare

          Battlefield has the opposite problem for me. Too slow and too boring and the gunplay is terrible. Plus I hate vehicles and the emphasis on teamwork.

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          • Dos_Santos
            Pro
            • Aug 2012
            • 652

            #110
            Re: Call of Duty: Advanced Warfare

            This game will all be about the spawns for me.

            Ghosts spawns are just atrocious.

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            • OriolesFanRD
              Rookie
              • Jun 2005
              • 361

              #111
              Re: Call of Duty: Advanced Warfare

              Originally posted by Rhys1218
              The problem is, no matter what they do with the game, millions of people will still buy it! COD 4 was the best by far, it was simple, no OP killstreaks obviously and none of this 'lag comp' stuff. Just can't see the franchise getting anywhere close to how good it used to be! It's just a money grab now.
              Well said. I swore I was the only one who felt this way. But that's the wat it is since gaming has become casualized.

              Originally posted by Dos_Santos
              This game will all be about the spawns for me.

              Ghosts spawns are just atrocious.
              Don't wait up for it. They'll be even worse in the new one. Just when you thought it couldn't get any worse... SURPRISE *Insert Developer* breaks the game even more. And you would think with three teams splitting the duties, at least one of the frauds would get it right.
              Originally posted by OriolesfanRD Favorite Teams
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              2012 Baltimore Orioles - Left us way too soon. Fun ride, fellas!
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              • raiderphantom
                MVP
                • Jul 2012
                • 1537

                #112
                Re: Call of Duty: Advanced Warfare

                Originally posted by TomZeWolf
                Ghosts had decent maps?
                Compared to BO2 and MW3, definitely.
                Student of the game. #Fundamentals

                XBLGT: tjor24

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                • Trevelyan
                  MVP
                  • Oct 2003
                  • 1047

                  #113
                  Re: Call of Duty: Advanced Warfare

                  BO2 followed the same design for maps that IW set in CoD4 and MW2, I was pretty happy with it. Ghosts map design is just totally chaos. Throw the terrible spawn system on top of that and you're going to get a lot of frustrating deaths.

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                  • Rhys1218
                    Rookie
                    • Jul 2013
                    • 120

                    #114
                    Re: Call of Duty: Advanced Warfare

                    Originally posted by Trevelyan
                    BO2 followed the same design for maps that IW set in CoD4 and MW2, I was pretty happy with it. Ghosts map design is just totally chaos. Throw the terrible spawn system on top of that and you're going to get a lot of frustrating deaths.
                    The maps have got worse with every game, liked nearly every map on COD 4 apart from 2, whereas Ghosts I like maybe 2 or 3! Spawns are awful, and that's an understatement. You'd think they'd try and fix it somehow via a patch but no.

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                    • Trevelyan
                      MVP
                      • Oct 2003
                      • 1047

                      #115
                      Re: Call of Duty: Advanced Warfare

                      In my dream world, they would release a CoD with all the maps from CoD4, MW2, and you can even throw in the BO2 maps. Use the MW2 engine, with some of the perks either taken out or rebalanced(I'm looking at you, one man army), and you'd have an unbelievable game. Around the same time that happens I'll gain the ability to fly....

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                      • SinisterAlex
                        Canadian eh?
                        • Oct 2009
                        • 4551

                        #116
                        Re: Call of Duty: Advanced Warfare

                        I want a remake of Dome and Castle from WaW. Wouldn't mins Asylum too. WaW is one of my favorite Call of Duty's.

                        Maps in that game were perfect.

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                        Xbox LIVE GT: oALEXtheGREATo
                        PSN ID: oALEXtheGREATo

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                        • raiderphantom
                          MVP
                          • Jul 2012
                          • 1537

                          #117
                          Re: Call of Duty: Advanced Warfare

                          Originally posted by Trevelyan
                          BO2 followed the same design for maps that IW set in CoD4 and MW2, I was pretty happy with it. Ghosts map design is just totally chaos. Throw the terrible spawn system on top of that and you're going to get a lot of frustrating deaths.
                          I don't see that at all. BO2 has so many tiny maps with predictable routes, too many straight narrow sightlines. I guess if you're one of those that likes high action like nuketown. Traditional Sniping was pretty much dead for 3 years until ghosts made some bigger maps. I agree about spawns. They've never been worse. You can spawn 2 feet away from an enemy around a corner. It's ridiculous.
                          Student of the game. #Fundamentals

                          XBLGT: tjor24

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                          • Trevelyan
                            MVP
                            • Oct 2003
                            • 1047

                            #118
                            Re: Call of Duty: Advanced Warfare

                            Actually my playstyle is to slow the game down and trap the other team in their spawn. I don't really like nuketown.

                            Back when IW was staffed by all the people that are at Respawn now, the traditional CoD map design was basically three paths, two on the outside, one up the middle, with a path cutting through the middle of the map.

                            Obviously thats a little bit simplistic, but when you look at all the maps in the three games I mentioned, they mostly follow that design.

                            The maps in ghosts look like someone threw a grenade into a building and just copied what followed. They're not good, and like we agree on, they're made considerably worse by the spawns.
                            Last edited by Trevelyan; 05-30-2014, 02:24 AM.

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                            • Picci
                              MVP
                              • Feb 2003
                              • 4517

                              #119
                              Re: Call of Duty: Advanced Warfare

                              <b>New Call of Duty: Advanced Warfare Trailer Shows Off Technology and Gadgets
                              The exoskeleton, hoverbike, and more are detailed in the new video.</b>


                              Glen Schofield, co-founder of Advanced Warfare's developer Sledgehammer Games, details all of the new technology that will be usable in the upcoming shooter.



                              Spoiler

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                              • PantherBeast_OS
                                RKO!!
                                • Apr 2009
                                • 6636

                                #120
                                Re: Call of Duty: Advanced Warfare

                                Originally posted by Trevelyan
                                Actually my playstyle is to slow the game down and trap the other team in their spawn. I don't really like nuketown.

                                Back when IW was staffed by all the people that are at Respawn now, the traditional CoD map design was basically three paths, two on the outside, one up the middle, with a path cutting through the middle of the map.

                                Obviously thats a little bit simplistic, but when you look at all the maps in the three games I mentioned, they mostly follow that design.

                                The maps in ghosts look like someone threw a grenade into a building and just copied what followed. They're not good, and like we agree on, they're made considerably worse by the spawns.
                                Sorry to say that in past few COD games IW has made. Their maps have got worse every time. Ghost maps are just thrash my opinion. To many routes and to big of maps. I like a big map like waste land on MW2. But bigger maps then that just kills the excitement of the game. I don't want to run around on a huge map trying to find people to kill. It take like 5 mins just to find someone. Then if you get killed. It was a waste of time. I like the simple maps like we had in MW2, Black Ops 1&2. Those maps wasn't complex and it was fun. Some people may not think that, but I do. I'm just hoping SH brings back those types of maps. Because if they don't then AW will fail just like Ghost. Let's just put it that way.

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