Rainbow Six Siege

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  • bluengold34_OS
    Content Creator
    • Nov 2004
    • 7346

    #766
    Re: Rainbow Six Siege

    Originally posted by Cyros
    That one wasn't so bad since they always breach the same entry points in the same order. I would nitro cell one entry, gas the other (useless except for stalling), and then hide in a back corner.
    That sounds like you -
    Twitch - bluengold34_os

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    • canes21
      Hall Of Fame
      • Sep 2008
      • 22911

      #767
      Re: Rainbow Six Siege

      Yea, not understanding the ranking system. Can't get above Silver 4 no matter how many games I win and how well I do. I find it more funny than anything. Played with some guy today for about 10 or so games and we both started at levels 52 and 53. Both silver 4. After those matches he finished gold 1, I was silver 3. Don't exactly know what I'm doing to derank haha. I increased my WL to 2.2 and my KD to 2.1, so I'm not playing terrible or anything. I just don't rank up like other people apparently.
      “No one is more hated than he who speaks the truth.”


      ― Plato

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      • Cyros
        ULTRAAAA!!!!
        • Jun 2003
        • 12628

        #768
        Re: Rainbow Six Siege

        Good matches tonight, guys.

        Blitz might be my favorite attacker assuming I have back up.
        Last edited by Cyros; 12-15-2015, 01:22 AM.
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        My Video Game Streams

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        • canes21
          Hall Of Fame
          • Sep 2008
          • 22911

          #769
          Re: Rainbow Six Siege

          The guy I normally play with wasn't on yesterday, so I just ended up making friends with whoever had a mic and was talkative, after an hour or so we had a full squad of guys put together. One guy had an inconsistent connection, so he disconnected a few times resulting in temporary bans on ranked.

          So we went into casual and were basically trolling people until the ban was lifted. I kind of felt bad, but not too much. As attackers we would all go with shields and charge together, so there was an army of 4 with shields coming in the front of rooms and I'd sneak around their backside and it was too easy playing like that. As defenders we would all get the deployable shields and make a circle in the room with the objective with the shields and have a turret in the middle of it. Then we'd reinforce all of the walls behind it and use jammers and electricity to make them impossible to breach.

          If you guys want to add me, I usually play with others whenever my main few aren't on. My PSN is SnickerLicker21. I'm the guy that likes to sit on the 2nd floor of a building when the objective is in the basement so I can just come from behind and get easy kills. It generally works out pretty well with the light armour guys as they are nearly silent when moving.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • sroz39
            The Man!
            • Apr 2006
            • 2802

            #770
            Re: Rainbow Six Siege

            Gotta say, for the first time since the early days of the 360, I'm plugging my mic in for every game I play online. It's to the point that even when I party up and there's 3 or 4 of us on, we'll switch party chat to game chat for the night so the randoms we play with can hopefully communicate with us.

            I've added quite a few people since release to my friends list simply because I'd play a Casual match with some buddies and the randoms turn out to be good people. The maturity level, generally speaking, of the people that play this game is eye opening.

            Sent from my LG G4 using Tapatalk

            Comment

            • DirtyJerz32
              All Star
              • Aug 2007
              • 7617

              #771
              Re: Rainbow Six Siege

              I might be online tomorrow night fellas. Wife said she has a surprise for me when I get back in town tomorrow.

              Could mean R6 or sex. Either way, WINNING!
              Moderator
              YouTube: DirtyJerz32
              Twitter: DirtyJerz32

              Twitch: DirtyJerz32


              Originally posted by bluengold34_OS
              No longer shall you be referred to as DirtyJerz32, but simply BOSS -

              Comment

              • bluengold34_OS
                Content Creator
                • Nov 2004
                • 7346

                #772
                Re: Rainbow Six Siege

                Originally posted by DirtyJerz32
                I might be online tomorrow night fellas. Wife said she has a surprise for me when I get back in town tomorrow.

                Could mean R6 or sex. Either way, WINNING!
                Well, we all win if it's the first, not so much on the second - but that's great for you though.
                Twitch - bluengold34_os

                Comment

                • bluengold34_OS
                  Content Creator
                  • Nov 2004
                  • 7346

                  #773
                  Re: Rainbow Six Siege

                  Originally posted by Cyros
                  Good matches tonight, guys.

                  Blitz might be my favorite attacker assuming I have back up.
                  Def good times again. Game just keeps getting better and better, as we try to outsmart each other with our different approaches.
                  Twitch - bluengold34_os

                  Comment

                  • jrdsvtk
                    Rookie
                    • Mar 2013
                    • 220

                    #774
                    Re: Rainbow Six Siege

                    I should be on tonight if anyone wants to join up for some games.


                    Sent from my iPad using Tapatalk
                    Xbox - volkoff15
                    PS4 - volkoff15

                    Comment

                    • FlyRice
                      Lillard Time
                      • Nov 2008
                      • 1280

                      #775
                      Re: Rainbow Six Siege

                      First Patch releasing tomorrow!

                      Hello everyone!

                      We are excited to share with you this first of many title updates. Keep in mind that this is the beginning and we will be improving with every update. The changes described below will take effect on December 16th. PC players will receive the following message during the maintenance: [3-0x80030081] IncompatibleCustomClientVersion. This is normal and it means that you should close your game, have it update, launch it again, and enjoy the improvements we made. Your feedback is valuable to us, so we encourage you to keep sharing your thoughts on the forums and the subreddit, as we read those daily.

                      Patch Notes Summary:
                      New Content & Features
                      Visual Update
                      DLC Ultra-HD Texture Pack now available for PC Players

                      Community Health
                      Implemented an auto-kick feature for intentional team killers

                      General Tweaks & Improvements
                      Hit Registration
                      Fixed bugs on replication and kill cam:
                      Pawn rotation latency
                      Shield positioning while rappelling
                      Shooting and moving while rappelling
                      Kill cam replication issues
                      Updated server tick rate for PC (intermittent & temporary)

                      Playlist Changes
                      PvP - Ranked playlist HUD has been synced with the Casual playlist
                      Renamed Minimal HUD to Hardcore HUD

                      Ranked Matchmaking Improvements
                      Increased reliability of end-game skill rank updates.
                      The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
                      Skill rank icon is now displayed on the game's main screen, next to your level.

                      Other Matchmaking Improvements
                      PvP & PvE matchmaking bug fixes

                      Balancing
                      PvP - Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
                      PvE - Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt - Disarm Bomb.

                      Player Comfort
                      Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
                      Glaz scope visibility enhanced.

                      Top Community Raised Bug Fixes
                      Gameplay fixes
                      Level Design fixes
                      Online Flow fixes
                      Visual fixes
                      UI fixes
                      Miscellaneous fixes
                      ./// RIP CITY
                      ((())) Twitter!
                      ...///

                      Comment

                      • DirtyJerz32
                        All Star
                        • Aug 2007
                        • 7617

                        #776
                        Re: Rainbow Six Siege

                        That's a lot going on for a 1st patch? Hope they don't ruin something.
                        Moderator
                        YouTube: DirtyJerz32
                        Twitter: DirtyJerz32

                        Twitch: DirtyJerz32


                        Originally posted by bluengold34_OS
                        No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                        Comment

                        • DocHolliday
                          Farewell and 'ado
                          • Oct 2002
                          • 4697

                          #777
                          Re: Rainbow Six Siege

                          Real laggy today.


                          Sent from my iPhone using Tapatalk
                          GT: Event Horizon 0

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #778
                            Re: Rainbow Six Siege

                            Originally posted by DirtyJerz32
                            That's a lot going on for a 1st patch? Hope they don't ruin something.
                            I don't know Dirty, pretty much the entire patch revolves around fixing the hit detection and how its replicated on kill cam.
                            • Auto-kick for team killing, we knew that was coming.
                            • limited HUD and standard they mentioned was being added
                            • reducing the defenders outside tick timer, obviously was a simply change. Personally I don't even see why they have a time limit to begin with, if they are outside it should be known since their objective never has anything to do with being outside.
                            • Increased chat box size
                            • Improved Glaz scope


                            Other than the hit detection fixes, everything else seems like really easy changes. Granted my only big bitch at the moment is the hit detection so I'm extremely pleased they are addressing this as fast as they are!!

                            My top changes.
                            1. Fix Hit Detection
                            2. Add more interesting operators (I'll list some below)
                            3. Adjust Shield operators slightly, to easy to kill even directly facing shield(more tucked in behind shield)
                            4. Remove fore-grip for every weapon, at 50 points and no negative impact there is ZERO reason its not on every one of your guns. This should be either 1) cost more 2) limited to weaker skill operators to give weapon improvement AKA Doc or IQ.
                            5. Adjust Kapkan traps to be far less noticeable. As of now he is pointless unless you are going against brand new rookies. Other wise his special ability is a waste.


                            Operator special ideas (saw these on reddit)
                            1) I saw one mentioned for the attackers. A sound device can be thrown into the defenders room, emitting an extremely high pitch sound which will deafen and prevent the defenders from hearing. This would cause confusing during breaches and entries into rooms. Countered by the device being shot and destroyed.

                            2) Another one was similar to Fuze or allow Fuze to take a different "device". He plants a device which launches in several flash bang like devices. Non-lethal version of Fuze, but could be just as effective in different situations (bigger rooms).

                            3) Playback - He carries a pistol similar to Docs stim pistol but when he shoots a camera, the camera is then placed into an endless loop. So defenders can view the camera but will see an endless feed of "all is well" on the camera. Thus allowing attacking team to hit from sides the defenders "believe" no one is there

                            4) Sun - Has a tactical flash light on his rifle, which will blind enemy when directly pointed at. Similar to Battlefield 3 flash light.

                            5) Pixel - Defender which can launch 3 stickie cameras (aka similar to Splinter Cell)
                            Last edited by Phobia; 12-15-2015, 06:05 PM.

                            Comment

                            • sroz39
                              The Man!
                              • Apr 2006
                              • 2802

                              #779
                              Re: Rainbow Six Siege

                              Originally posted by DocHolliday
                              Real laggy today.


                              Sent from my iPhone using Tapatalk
                              This has been the biggest issue with the game by far and it's not even close. Just the server issues in general. I've sat on the screens for 15-20 minutes at a time on occasion. Unacceptable in a 5v5 environment. COD 2 back in 2005 ran just fine...how in 2015 this is still a thing is beyond me.

                              Outside of that it's a great, unique game with a solid first patch. But the server issues are a downer.

                              Sent from my LG G4 using Tapatalk

                              Comment

                              • DocHolliday
                                Farewell and 'ado
                                • Oct 2002
                                • 4697

                                #780
                                Re: Rainbow Six Siege

                                Great ideas. Specially the camera gun. Pretty pumped to see what they come up with.


                                Sent from my iPhone using Tapatalk
                                GT: Event Horizon 0

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