Glad to hear you guys are enjoying competitive mode, but I am not. At first I thought I would grind for the golden weapon then go back to quick play, but now I don't think I'll even do that. Here's hoping Blizzard learns from the mistakes of season 1 and fixes them for season 2.
Overwatch
Collapse
Recommended Videos
Collapse
X
-
Re: Overwatch
Glad to hear you guys are enjoying competitive mode, but I am not. At first I thought I would grind for the golden weapon then go back to quick play, but now I don't think I'll even do that. Here's hoping Blizzard learns from the mistakes of season 1 and fixes them for season 2.Lux y Veritas -
Re: Overwatch
I one hundred percent agree that individual performances need to be weighed more in ranking up or down. I'll get more info fhis later but it's a little unfair atmLast edited by The JareBear; 07-02-2016, 09:46 PM."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
-
Re: Overwatch
So last night me and my friend did competitive and we saw the good and bad in the few matches we did. ( had to go back to quick play when a level 22 friend got on)
Had a match that we got rolled decently on defense so a player dropped which since they aren't replaced caused another to drop and so forth. Ended up just me and my friend.
The following match was Anubius and the first team managed to capture and we proceeded to roll them. So with them only having 3 minutes they ruled is and carotid all the points and with our 7 minutes we barely followed. The next round saw each only capture the first point so it went to sudden death and we got attack so we were able to capture the first point and end the game. Was one heck of a back and firth game and was a blast.
Sent from my SM-G900R4 using TapatalkComment
-
Re: Overwatch
@ PS4 players...
What comp level are you? I'm at 50 after my placement matches today.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
-
Re: Overwatch
I started at 44 and got up to 48 now I'm sitting at 47. It's all (or at least a heavy heavy majority) wins v losses from near I can tell. I've had games I've won going gold on elims and objective time and games I've won and played poorly and got about the same lvl xp.Comment
-
Re: Overwatch
Don't like you're individual skill rating being based 100% on your team's win/loss record?Comment
-
Re: Overwatch
It is one of those things you either go team or individual and you are going to end up in a bad spot. Because their isn't a good middle ground
Sent from my SM-G900R4 using TapatalkComment
-
Re: Overwatch
There's definitely a way to weigh individual performances ever-so-slightly into the equation
I'm gonna post more on this later, still playing.
Bottom line is if I go 51-6 with 21k healing in one match, I'm sorry but it wasn't my fault we lostLast edited by The JareBear; 07-03-2016, 12:57 AM."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
-
Re: Overwatch
You'll see people in that game lead in damage done and take downs by a large margin and blame their teammates when the actual reason they lost is because they got themselves so out of position the team fight is lost seconds after it starts.
One of the many things people don't think about because numbers. There's numbers and then there are numbers that mean something. The Stat screen means nothing by itself.badComment
-
Re: Overwatch
I have a really hard time believing that numbers don't mean anything in this game.
What I'm about to say might make me sound like a complete jerk. If it does, I accept that I might be representing myself poorly. I promise I am not a jerk. I'm a weird guy but not a jerk. That being said, here is my honest opinion. When people say stuff like "its a team game, numbers don't matter" I honestly can't help but think those people only say that because they either get killed a lot or aren't good at any one aspect of the game. Of course numbers matter. Nobody has won a game wit a team that had zero elims or zero healing or zero assists.
In fact I couldn't disagree with that more. I know how to play this game. If you think I'm the reason why my teams lose, that's cool, but I definitely disagree. Frankly I resent that accusation. I can't force my teammates to communicate or synergize. I try everything in my power to help my teams succeed.
I typically play as heroes designed to kill enemy heroes. In Competetive play I'm averaging 34 elims and 5 deaths a game, I've also had a number of 20k healing games. I hero switch for temporary counters to stop negative trends during a match.
There have been games we definitely didn't win because of me, but there are definitely games we don't lose because of me as well. You can play the game FLAWLESSLY and still end up losing. Overall win loss record is NOT the end all be all measure of a players ability level in this game. Period.
Have you played on console? Have you played a lot of games with randoms on console?
If you're on a team that refuses to communicate or strategize you really have one option. Either kill the other team, or aid in killing them as much as possible by doing whatever you do best (shield, deflect, Heal, freeze, whatever). A dead team is a team not winning objectives or pushing a payload. That's numbers.
I'll fully admit it's not as cut and dry as simple KDA ratio, I fully concede that. KDA is by far my best stat but I absolutely accept its a deceiving way to look at performance in this game. A Mercy with 0 kills and 5 deaths by match end could be the overall most effective player in the match based on a number of things, all of which are numbers tracked by the game. There is a way to weight those numbers fairly amongst each other to determine how effective and skilled a player is. Paragon does this in regards to role specific performance, OW could do the same or similar. There different ways to weight numbers situationally as well, which is a system somewhat in place already with the Play of the Game assessment.
This all, of course, is my opinion, I love this game. With beta time and retail time combined I'm over 100 hours in and will play for 100s more, I'm passionate about how much I love playing this game and how great this game is. There is absolutely a fair way to statistically assess a players skill level, IMO.
Props to Candy and Dogs for teaming up, we went on a nice win streak at the end. Hope to keep ranking up tomorrow. Dogs evolved into the one of the nastiest Zenyattas I've seen and Cand is a mean ReinhardtLast edited by The JareBear; 07-03-2016, 05:01 AM."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
-
Re: Overwatch
I said nothing about you being the reason. I'm saying I've been around esports and blizzard competitive games enough to know that hollow numbers are easy to achieve. The most important stats are never kept track of in any in game scoreboard.
From Counter-Strike players padding stats with non-impact frags to MOBA players padding stats with non meaningful damage.
The same rings true for this game. . And never have I claimed win/loss is a good way to judge. It's not based on straight win loss.
You're preaching to the choir about matchmaking issues in games but the issue is much deeper than you're leading it on to be.badComment
-
Re: Overwatch
Maybe you just didn't think about it and word your response correctly but that response is insulting. It's your opening line so it comes off as you're being dismissive of those incredible numbers. His statement is true, if he went 51-6 w/ 21k heals it def wasn't his fault they lost.
Numbers do mean a thing, if they didn't mean anything then why track any of them.Comment
-
Re: Overwatch
Maybe you just didn't think about it and word your response correctly but that response is insulting. It's your opening line so it comes off as you're being dismissive of those incredible numbers. His statement is true, if he went 51-6 w/ 21k heals it def wasn't his fault they lost.
Numbers do mean a thing, if they didn't mean anything then why track any of them.
You can get a lot of healing numbers if your team is meant to push and hold a point. If they get shot down going in and back out to receive healing, while never dying much but never pushing the point, voila. Massive healing numbers.badComment
-
Re: Overwatch
I'd say a response to Jare's post is the one that needs your attention most heh.
But at least you admit to being dismissive of those numbers. I know what you're about now (your view). No more needs to be said, I gotcha. And that just addressing the healing, making no mention of the 51-6 which doesn't just fall in one's lap and requires skill. This ain't Tor we're talking about either because he doesn't heal.Last edited by Boltman; 07-03-2016, 06:56 AM.Comment
-
Re: Overwatch
Bottom line is if you're not PTFO, you're gonna lose.
If you realize your team is never going to PTFO, there comes a point where you say "**** it, I'm only in it for personal stats now" if they added a Stat based component. Games would get even worse. I'm sure you've seen people call gg 3 minutes into an easily winnable game.
Also, if you're really pushing the kd its the same thing. If you're team isn't pushing in and you're staying back healing obviously you are going to rack up kills as well. 18 kills spread out over 2 minutes while hanging back at a point is much more useless than 4 kills at once. And much easier to get in a team that is content to hang back and just take potshots.
Blizzard is well aware of matchmaking issues, it plagues their other game too.badComment
Comment