FIFA 22 OS Community Sliders

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  • Hillmoe
    Rookie
    • Oct 2020
    • 27

    #826
    Re: FIFA 22 OS Community Sliders

    Originally posted by Serchenko9
    IMO and no offense but maybe the next step for you is reducing your passing assistance, it looks so simple and easy in your videos that looks like a kids game. (I'm assuming that you don't play FUMA, if you do then your aiming is awesome!) The through balls to Benzema between the 2 CBs is much more rewarding when you do it manually, it gives you the huge satisfaction is you do it well and keeps you on your toes, instead of playing almost like a zombie as easy as it seems.

    It won't fix the CBs jogging of course, but you won't see the midfield like an ocean of space if you have to work hard on your passes. :beer:
    I play with OP recommended settings and not FUMA. I have tried FUMA on previous FIFAs but I couldn't get into it really. I feel like I'd have a hard time on FUMA and it would be more of an annoyance than me having fun with the game. (I might try it out this year tho)

    I don't feel like the game is easy at all though. I have fairly realistic scorelines and I often draw or lose games. It all depends on what team I am playing with and against, but of course it's a bit easier playing as Real Madrid with the best players.

    With these videos I was playing a bit more rushed than I usually do, trying to create breakthroughs on the wings. Overall I am pretty satisfied with the gameplay this year. The ONLY thing that really takes my immersion away is the CB shuffeling and not tracking back properly
    Last edited by Hillmoe; 10-18-2021, 07:22 AM.

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    • saints0221
      Rookie
      • Apr 2010
      • 184

      #827
      Re: FIFA 22 OS Community Sliders

      Originally posted by Flobot84
      I would tend to agree that fixing this issue with sliders may not be possible. But the fact remains that v4 sliders were better than v5 sliders in their current state for this specific issue, so it's just a case of minimising the impact so it doesn't ruin the gameplay.
      I 100% disagree. The issue on v5, as Matt noted, was only with fast build up tactics. I am not seeing this issue hardly at all on v5, before Matt’s changes. I honestly cannot believe that anyone prefers v4, because for me v5 was a massive unlock to the game. More physical, much much more engaged AI defending.

      Comment

      • saints0221
        Rookie
        • Apr 2010
        • 184

        #828
        Re: FIFA 22 OS Community Sliders

        Originally posted by jrose57
        Thats amazing to hear but is sad that I am unable to test this out too oftenly myself as I rarely lead the game lol...but whats exactly is the meaning of EA updated 5 tactics set pls?
        You would have to restart your CM with the updated team sheets by downloading the updated squads at main menu in order to see these changes.

        Comment

        • Serchenko9
          Banned
          • Jan 2014
          • 186

          #829
          Re: FIFA 22 OS Community Sliders

          Originally posted by Hillmoe
          I play with OP recommended settings and not FUMA. I have tried FUMA on previous FIFAs but I couldn't get into it really. I feel like I'd have a hard time on FUMA and it would be more of an annoyance than me having fun with the game. (I might try it out this year tho)

          I don't feel like the game is easy at all though. I have fairly realistic scorelines and I often draw or lose games. It all depends on what team I am playing with and against, but of course it's a bit easier playing as Real Madrid with the best players.

          With these videos I was playing a bit more rushed than I usually do, trying to create breakthroughs on the wings. Overall I am pretty satisfied with the gameplay this year. The ONLY thing that really takes my immersion away is the CB shuffeling and not tracking back properly
          Sounds legit then, we all have had a bad beginning with FUMA, don't worry about that. I assumed you were getting easy games all the time, if you don't then there's no need to increase the difficulty with the FUMA controls.
          If FIFA didn't have so many controls and combinations, it would be nice to have a trigger (like L2 in PES21) to make manual passes whenever you want even if you play assisted..

          Comment

          • Flobot84
            Rookie
            • Oct 2021
            • 20

            #830
            Re: FIFA 22 OS Community Sliders

            Originally posted by saints0221
            I 100% disagree. The issue on v5, as Matt noted, was only with fast build up tactics. I am not seeing this issue hardly at all on v5, before Matt’s changes. I honestly cannot believe that anyone prefers v4, because for me v5 was a massive unlock to the game. More physical, much much more engaged AI defending.
            I was fairly balanced in my response. - You are emphatically disagreeing, and even stating wrong info - it isn't just tied to fast build up, I don't use that - I see the issue regardless of tactic, just to greater or lesser extent.

            Glad you're enjoying the settings though, that's the aim of this I guess!

            Comment

            • Seancefc
              Rookie
              • May 2014
              • 437

              #831
              Re: FIFA 22 OS Community Sliders

              V5 with the below amendments is playing like a dream for me. No mad frantic football, realistic pace and very enjoyable.

              Speed: 10/10- gives a more realistic speed for me, fewer jerky animations etc.

              Pass speed: 35/35- this stops the CPU from ping ponging it and gives more of a realistic ball speed IMO. It’s fantastic for animations as receivers and passers alike have time to sort their feet it seems, so foot planting and movement is much better on the eye.

              Ps5
              SLOW
              10 min halves
              Legendary

              Comment

              • saints0221
                Rookie
                • Apr 2010
                • 184

                #832
                Re: FIFA 22 OS Community Sliders

                Originally posted by Flobot84
                I was fairly balanced in my response. - You are emphatically disagreeing, and even stating wrong info - it isn't just tied to fast build up, I don't use that - I see the issue regardless of tactic, just to greater or lesser extent.

                Glad you're enjoying the settings though, that's the aim of this I guess!
                If you read Matt’s comments or listen to the stream, he had isolated the primary issue to be related to fast build up. He even asked folks to test the potential fixes on fast build up. I agree that I see it periodically on other tactics, but it seems less frequent for sure. And I was/am so emphatic because I believe moving back to v4 is a huge mistake for the community sliders. The good that was found with 50 RF I think needs to be built on, not thrown out. I do have a question, are you using v5 sliders exact except for the changes you mention to sprint speed and pass error? I only ask because I do think the pace gets frantic at times and these changes could be helpful, I will test them out as well.
                Last edited by saints0221; 10-18-2021, 08:44 AM. Reason: Added context

                Comment

                • Flobot84
                  Rookie
                  • Oct 2021
                  • 20

                  #833
                  Re: FIFA 22 OS Community Sliders

                  Originally posted by saints0221
                  If you read Matt’s comments or listen to the stream, he had isolated the primary issue to be related to fast build up. He even asked folks to test the potential fixes on fast build up. I agree that I see it periodically on other tactics, but it seems less frequent for sure. And I was/am so emphatic because I believe moving back to v4 is a huge mistake for the community sliders. The good that was found with 50 RF I think needs to be built on, not thrown out. I do have a question, are you using v5 sliders exact except for the changes you mention to sprint speed and pass error?
                  I think those changes were posted by someone else mate - my gameplay clips were with the v5 settings exact, and not using fast build up. I've seen it constantly on v5, and have never used fast build up actually.

                  It's only to be expected that we each have different preferences. I'm just concerned that the RF increase is losing too much of the structure, but it could also be the speed setting increase.

                  Can only sum it up how I did earlier - v5 is like the CPU spends 90 minutes acting as though they are 1-0 down with 20 minutes to go. Frantic.

                  Comment

                  • marreropid
                    Rookie
                    • Oct 2021
                    • 81

                    #834
                    Re: FIFA 22 OS Community Sliders

                    This might be weird but I think I’m the only one who used the V2 sliders. Those were great for me. still challenging on Xbox x WC 10 min halves. My scores are 3-1, 2-1, 1-1. I went 0-0 on super copa semi final

                    Comment

                    • Flobot84
                      Rookie
                      • Oct 2021
                      • 20

                      #835
                      Re: FIFA 22 OS Community Sliders

                      I've captured a few more clips to try and convey the points I've been making - hopefully these will be of some use.

                      Disclaimer, I'm not that experienced with Fifa generally, so don't profess to be an expert with sliders or how to resolve issues - I can only tell when things don't feel right.


                      Vid 1 - this is direct from the first whistle against Burnley, so 0-0 game. I'm not playing properly here, just trying to check for the issue so I can report to you.

                      - You'll see that when I give them possession, they very quickly over commit (I think because of the RF being at 50)
                      - You can see that at 0:12, they play the ball forwards, and already have half their team very advanced, with players all around the man with the ball just heading forwards.
                      - When the ball is given back to me, it's a simple 2 pass combo, and I've entirely bypassed their midfield.
                      - There isn't too much issue with the defender tracking here, apart from my no. 10, who strides through their midfield and into a clear open space in the box without their midfield ever properly tracking back.




                      Vid 2 - This video just highlights again how many men Burnley are committing forward for a normal atack. At 0:12 - you'll see that they have an effective front 4 that isn't doing anything dynamic or varied, it's just running forwards and ending up right on my back line. The runs seem to be cutting out midfield play.




                      Vid 3 - this one I'm not sure on the value... I'm not playing properly and letting Burnley have the ball fairly passively.

                      - Main issue is just showing how stretched and end-to-end the game is.
                      - From 1:00, you can see Burnley string some passes together, and around the pitch, you can see just how many forward runs there are from their players.
                      - When I win the ball back, there are 5 players ahead of play, right near my penalty box.
                      - If you watch my no.11, they never once pick him up, despite there being 2 CBs around him.
                      - Interestingly, on this occasion, my no.9 was tracked better though.




                      EDIT: I forgot to add, RF setting doesn't only affect CPU play. I find that there are so many forward runs from my team that there is always a forward pass on that's hard to turn down - all you see is players darting forwards.
                      This is probably a big cause of the end-to-end sensation I'm describing, and I could artificially slow down play.
                      However, with previous settings, the counter attack was much harder, CPU more organised with more men back, and you'd often be forced to slow down, play sideways or backwards. Resulted in much more variety in MY play.

                      Also to add for completeness - WC, v5 with latest tweaks, PS5, NORMAL for the clips here
                      Last edited by Flobot84; 10-18-2021, 09:55 AM.

                      Comment

                      • jrose57
                        MVP
                        • Dec 2007
                        • 3513

                        #836
                        Re: FIFA 22 OS Community Sliders

                        Originally posted by Hillmoe
                        (XSX, Legendary, 9 min halves, Slow speed)

                        I played a match on slow speed with V5 and Matt's suggested tweaks of 95 width and 65 marking. The only other slider setting I have adjusted is dropping down CPU pass error to 65, because I felt that they misplaced too many passes, making it easy for me to often counter attack.

                        I gotta say that I like V5 much more on slow speed than on normal. I usually haven't played on slow because of the much more prominent CB shuffeling issue. But I think that the 20/20 sprint isn't that bad on slow, and the game is a lot less "turbo".

                        I have to agree with what someone said in an earlier post regarding that the width at 95 doesn't solve the CB's shuffeling issue, it just makes the AI close down space on the wings a bit better imo.

                        Here is a clip that confirmes that the CPU still doesn't track my attacking players runs when I get in behind. I had maybe two or three instances like this during the match, and it just breaks my immersion right away. And the closer to the halfway line you get a breakaway, the worse it is. (However, I felt that it was harder to create these breakaways with the current sliders.)


                        I also think that maybe 95 width is making it easier for me to get in behind through the middle. Here are a couple of clips where it was very easy for me to just pass straight through the center and get in behind. (These doesn't bother me as much, because these are situations that can happen during a match. And it only occurred twice this match)




                        I found it harder to create breakaways with the current sliders on slow than I have before. I usually never play on slow because of the CB shuffeling, but I enjoy the gameplay a lot more on slow.
                        I am losing hope that the CB shuffeling issue can be fixed using sliders unfortunately. I just hope we can get to a point where it happens less frequently so I can start playing on slow again.

                        I haven't tried V4 on slow yet, so I might try that out to see how it feels.
                        What exactly is the meaning of CB shuffeling?

                        Comment

                        • JulianP
                          Rookie
                          • Mar 2020
                          • 122

                          #837
                          Re: FIFA 22 OS Community Sliders

                          He definitely played the V4 Sliders again, they are fantastic.

                          For me the best in FIFA 22. The V5 I feel strange, everything is quite easy for me. Hopefully they can be solved, I don't know what the problem is with the V5, maybe the racing frequency

                          Comment

                          • Serchenko9
                            Banned
                            • Jan 2014
                            • 186

                            #838
                            Re: FIFA 22 OS Community Sliders

                            Originally posted by Flobot84
                            I've captured a few more clips to try and convey the points I've been making - hopefully these will be of some use.

                            Disclaimer, I'm not that experienced with Fifa generally, so don't profess to be an expert with sliders or how to resolve issues - I can only tell when things don't feel right.


                            Vid 1 - this is direct from the first whistle against Burnley, so 0-0 game. I'm not playing properly here, just trying to check for the issue so I can report to you.

                            - You'll see that when I give them possession, they very quickly over commit (I think because of the RF being at 50)
                            - You can see that at 0:12, they play the ball forwards, and already have half their team very advanced, with players all around the man with the ball just heading forwards.
                            - When the ball is given back to me, it's a simple 2 pass combo, and I've entirely bypassed their midfield.
                            - There isn't too much issue with the defender tracking here, apart from my no. 10, who strides through their midfield and into a clear open space in the box without their midfield ever properly tracking back.




                            Vid 2 - This video just highlights again how many men Burnley are committing forward for a normal atack. At 0:12 - you'll see that they have an effective front 4 that isn't doing anything dynamic or varied, it's just running forwards and ending up right on my back line. The runs seem to be cutting out midfield play.




                            Vid 3 - this one I'm not sure on the value... I'm not playing properly and letting Burnley have the ball fairly passively.

                            - Main issue is just showing how stretched and end-to-end the game is.
                            - From 1:00, you can see Burnley string some passes together, and around the pitch, you can see just how many forward runs there are from their players.
                            - When I win the ball back, there are 5 players ahead of play, right near my penalty box.
                            - If you watch my no.11, they never once pick him up, despite there being 2 CBs around him.
                            - Interestingly, on this occasion, my no.9 was tracked better though.




                            EDIT: I forgot to add, RF setting doesn't only affect CPU play. I find that there are so many forward runs from my team that there is always a forward pass on that's hard to turn down - all you see is players darting forwards.
                            This is probably a big cause of the end-to-end sensation I'm describing, and I could artificially slow down play.
                            However, with previous settings, the counter attack was much harder, CPU more organised with more men back, and you'd often be forced to slow down, play sideways or backwards. Resulted in much more variety in MY play.

                            Also to add for completeness - WC, v5 with latest tweaks, PS5, NORMAL for the clips here
                            I think you are right, I played against Middlesbrough in cup and they attack doing tiki taka with 8 players, leaving only the 2 CBs back with 1 0 to me, scored in the first play of the game. Pretty crazy. I put the RF down to 25, restart the game and now it looks better, they attack with the 3 guys upfront and some midfielder, not with all the team like Barça in their peak.

                            Originally posted by jrose57
                            What exactly is the meaning of CB shuffeling?
                            Just the thing the CB is doing here, jogging without making my striker..
                            Last edited by Serchenko9; 10-18-2021, 12:12 PM.

                            Comment

                            • Hillmoe
                              Rookie
                              • Oct 2020
                              • 27

                              #839
                              Re: FIFA 22 OS Community Sliders

                              Originally posted by jrose57
                              What exactly is the meaning of CB shuffeling?
                              It's best explained with these two clips:

                              In this clip you can see how the defence should be behaving when you get behind the defence on the wings.


                              And in this clip you can clearly see that instead of sprinting back like they should, two of the defenders just shuffles back sideways, paying no attention to the attackers at all. You can see that 3 of the attackers are open in the box when they should have been tracked by the defenders.



                              Unfortunately, the defence more often than not behaves like they do in the latter clip..

                              Comment

                              • Justin09
                                Rookie
                                • Nov 2018
                                • 21

                                #840
                                Re: FIFA 22 OS Community Sliders

                                For World Class V5 of the sliders is User speed 15 or 20? I know CPU is 20. But to OP says 15 but I was watching Matt’s stream from yesterday and in his sliders he had user at 20 while playing on World Class while he was testing for 75 width. So not sure which one is the one I need to be using. From everything I seen in his stream 75 width looks to minimize the tracking issue. Even with your tactics set to fast buildup. (Which is where the tracking issue was happening the most frequent.) So when I get home I’m gonna test the 75 width because I’m excited to see it played not only against fast buildup. But balanced and slow buildup which is what I usually use! He ran out of time yesterday to try any other tactics with 75 width. So I want to make sure I’m using the right speed sliders for user

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