2012 AI Tactics and Settings
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Re: 2012 AI Tactics and Settings
One thing I suggest is to check the set piece settings for "send player forward" or whatever it's called. I know in real life a lot of teams will send a center back forward on set pieces, because those guys are usually good at winning headers. Thing is in past versions of PES this option was never turned on by default, for any team. Don't know if that's changed this year, but it's a small detail that adds a bit of realism.
I think a good way to go about it would be to use this option for teams who have a defender with a really high header rating, and who also don't use a defender as a set piece taker (as that would send too many defenders forward at once).All ties severed...Comment
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Re: 2012 AI Tactics and Settings
Thanks man. I really don't know much about the sport (never played it irl) so that is very helpful.
I read here http://worldsoccer.about.com/od/skil...cs/a/4-3-3.htm that 4-3-3 wasn't good if you plan on playing defensively. It suggested playing 4-1-4-1 when you needed to play defense, but that formation isn't in the game so I went with 4-2-3-1.
I randomly chose 4-3-3 and intend to build my MLO team around that philosophy. So, I am curious of what type of players play best in that formation. Seems I will have to play 4-2-3-1 until I make enough cash to sign some bigger names.Comment
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Re: 2012 AI Tactics and Settings
A couple links to some tactical changes...
First, here's a guy showing a formation and tactical changes for Barca. I tried it and it works fairly well.
Second, I know this guy in the past has done some interesting stuff with FIFA & PES. There's not much there right now, but something to keep an eye on.
Steam: BahnzoComment
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Re: 2012 AI Tactics and Settings
1. default
2. offensive
3. balanced
4. defensive
Though apparently not all teams have four different tactics, nor is it really clear how the AI uses them, or if they need to be in that order for the AI to use them correctly.
In other words if you put an offensive strategy in slot 4 will the AI still use that option when in need of a defensive strategy?
Based on the little icons of the manager on the menu I think each slot represents the situations I listed above. That would be my guess.All ties severed...Comment
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Re: 2012 AI Tactics and Settings
^ I think I got that wrong, might also be:
1. default
2. defensive
3. balanced
4. offensive
Though that sort of goes against what the icons seem to indicate. Who knows, maybe there is no real order to them, and perhaps the AI can distinguish between them all by other means.All ties severed...Comment
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Re: 2012 AI Tactics and Settings
I'm gonna try watching some cpu vs cpu games after work, using the blimp camera to get a better idea of what tactics and formations are being used.Comment
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Re: 2012 AI Tactics and Settings
I wanted to see Spain dominate possession for the entire game so I switched their Tactics to Possession for all four slots. Matched them up against USA with USA having random form and Spain having GOOD form.
Spain won 3-1 with 23 shots and 10 on goal versus USA's 6 shots and 2 on goal. Even better yet, Spain finished with 59% possession to USA's 41%.
It was a treat to watch really.
Professional Difficulty, CPU vs CPU, -1 Gamespeed, 10 min halves.Comment
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Re: 2012 AI Tactics and Settings
^ I think I got that wrong, might also be:
1. default
2. defensive
3. balanced
4. offensive
Though that sort of goes against what the icons seem to indicate. Who knows, maybe there is no real order to them, and perhaps the AI can distinguish between them all by other means.
So you were right the second time.Comment
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Re: 2012 AI Tactics and Settings
^ Ah cool so it actually said this. Might have been better for them to actually label the slots as such, rather than have that info tucked away somewhere.All ties severed...Comment
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Re: 2012 AI Tactics and Settings
It seems the AI's use of formation change is independent of tactics. Case in point, I switched the four tactics for my team so that they all had a 4-2-3-1, and yet kept the assisted manager on. During the game I was down 2-1 late and the AI switched my formation to a 4-2-2-2.
I didn't check the pause menu to see if it effected any of those four presets, I was busy trying to win the game. So I'm not really sure what the deal is at this point. I'm going to keep the same set up and pay closer attention.All ties severed...Comment
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Re: 2012 AI Tactics and Settings
From the same link that Bahnzo posted here is a list of what the actual settings mean:
Possession (OFF) = Direct Attacking with quick passing (on the ground)!
Possession (DEF) = possession play, slow attack dominating possession!
Long Ball = Counter attack, defenders sit deep and launch long passes up field tot he wingers and strikers
Quick Counter = High pressure, especially from strikers
Swap Wings = When you attack down one side, the winger on the other side attacks with you.
All out Attack = Long ball game, Stoke, Blackburn style!
Player support:
So this basically this dictates how teammates move around the ball carrier, so it's correct in it's called player support, where it's confusing is offensive and defensive.
So values 1-6, what they do is make players provide options sideways and many backwards 'safe options' to the ball carrier. So with Barca for example, this is set to 0, so it makes Barca play a lot of safe, backwards, sideways passes, So overall it means, 'slow orientated build up'.
values 7-13 (balanced) Just means teams will attack normally and player on the ball as standard look for options ahead of them unless the player isn't in clear space, teammates won't always run ahead of the ball carrier.
values 14-20 means fast attacking, team mates always look to get ahead of the ball carrier and the team is encourages to look only for forward passes!
Support Range:
Support range shows how close the players stay to around the ball carrier, so values 1-6 mean the players keep close together, (Barcelona Arsenal) it's useful for short passing game, tiki taka etc..
7-13 is standard
14-20 means players spread away from the ball carrier, this is useful for teams that counter, and teams like Stoke etc.. for long balls, Long passing game hoofball etc..
Position Switch
Position switch dictate how much freedom players have to temporarily play in different designated positions or switch places with players in similar positions.
1-6 means player rarely if ever switch positions (tactically disciplined)
7-13 means players will now and gain switch with players in a similar position, so for example the left central midfielder and right central midfielder or two strikers will change the sides they are playing, same with centre backs even.
14-20 is similar to that above but If a player finds himself out of position he will then take up the nearest position designated for a while, the drop back to his designated position.
So for example if a center back charges forward, if he ends up in midfield he will stay there for a bit, then move back, same with striker coming back to defend. It's built to give you the option to give your players the choice to swap around a bit in bid to confuse the opposition and say if a center back is getting the better of a striker, maybe swap for a secound with a winger and see if it confuses him.
Attacking Style:
Attacking style is quite important for player runs and general player movement when attacking.
1-6 means players will drift and congregate out in wide positions to support the ball carrier in making attacking moves out wide
7-13 (balanced) players will maintain their shape
14-20 players will congregate more in the middle, and wide men for example will come inside to offer support through the middle.
Pressing
Pressing is both how intense your team presses the oppositions ball carrier and also i've noticed a zonal element to this.
1-6 (loose) makes players stand off the ball carrier and the player will focus much more and working with his teammates as a unit.
7-13 players, won't actively close down the opposition, they will tend to hond shape unless the opposing ball carrier enter is, well 'zone' (Zonal marking) Maybe.
14-20 tight players will actively close down the opposition, 14-20 dictates how intense they move out of their formations shape to meet the ball carrier
Defensive Line:
Self explanatory really
1-6 Deep
7-13 Normal
14-20 High
Compactiviness:
This dictates how closely compacted your team is when closing in around the ball carrier
1-6 The team forms up as a unit very tightly in the center of the pitch
7-13 Normal
14-20 The team spreads out around the ball carrier.
Finally you should now that: 1-6 and 14-20 dictate how extreme you want your team style to be for each parameter so 14 is say relatively far from the ball carrier and 20 is very far etc..
7-13 Dictates you want a balance but with a slight favor towards a parameter. So 7 or 8 would mean your players your players would move slightly out wide, and say 11 12 would make them move slightly towards the middle etc..Comment
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Re: 2012 AI Tactics and Settings
Where did you find that info at, I have been looking all over for it. Spitbubble is right though it does sort of go against what the pictures indicate.Comment
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