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83evans rosters. Fixing the gane with sliders, ratings, and traits

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Old 09-19-2016, 06:45 PM   #1
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83evans rosters. Fixing the gane with sliders, ratings, and traits





Shoulder pad update done
Lowered speed and spin




October 5th. Decided to reduced all players speed by 10 and turn offensive players spin o - 40. Results are amazing. I will post vids


*******Sep 23 post tuning updates******

CPU vs CPU (you can also play vs Cpu. Its just I usually test on CPU vsCPU)

*** what im doing***

What I am trying to accomplish is make the game as real as possible with all I have at my disposal. That's Sliders, Traits, and player ratings. My rosters and sliders are the first to adjust all aspects able to be adjusted,to max out madden.

My goal with traits is to get every player consistent, to allow ratings to be the sole dictator of a player. I also use traits to take away unrealistic animations and add in the ability for animations to be maxed out. My sliders coincide with my traits. So if you keep pass blocking low you will see a lot of sacks since everyone on d has high motor and swim and spin on.

Spread out ratings***

I use a sheet to spread ratings. It makes so if the typical range is 99-50, its now spread to 99-0. I do this with all physical ratings except speed because when you go down from 50 speed is insanely slow. The changes to physical ratings makes big players feel heavy, and small players feel light. Every player now has at least acc or agility below 90 now. The different between a fast player and quick player is more apparent. This also prevents players from being superhuman.

***My sliders***

**updated recently due to spread ratings**
speed fast

Threshold- 45
Fatigue- 35 (very high auto subs) (sick of players staggering for the endzone on 60 yd runs)
All madden


CPU and user are same

Accuracy- 25
PB- 100
WR catch- 45
Fumb 25
Run block- 100
Pass reaction- 100
Int- 45
Coverage 0
Tackle 35

FG power 65
FG accuracy 45
Punt length 43
Punt accuracy 100
Kickoff power 65


Fast speed- Changed Sept 19


Traits ***anything I dont mention, leave alone***

Every player get high motor YES (moved kicker to high motor to reduced block kicks, it seems to of done just that

QBs

Throw ball- ON
Players set on balanced go to scramble. Pocket QBs go to balanced. THIS MEANS NO POCKET QBS ARE LEFT
Sense pressure for players that run around alot- paranoid. Everyone else leave alone. So only adjust the, Russels, Kaepernicks
Throw ball away- off
Cover ball- brace for all
Fight for extra yard


**RBs, FBs, WRs TEs**

Run after catch, aggressive catch- No
Sideline catch- Yes
Drop ball- No
Fight for extra yard- yes
Cover ball- Never ( RBs and WRs, leave TEs and FBs alone)

OL
Only the high motor trait

For all defense

Drop ball- No
Strip ball- No
Spin- Yes
Swim- Yes
Big hit-No

For play ball in air... if the player is a DB- Aggressive. LB- balanced. DL conservative

Note- I also like to keep DBs cover ball on NEVER, just in case they are a kick returner. And it makes INTs more exciting.
I gave all DL and LB pass rush LB style


Now with each position I used a chart to spread from the normal 50-100 to 100-0 scale


For all players i spread. Strength, agility, acceleration, jumping

For only QBs I additionally spread all the throw accuracys, and throw power

For kickers and punters I also spread there kick power and accuracy

I spread Pass block and run block for OL

Last edited by 83evans; 10-11-2016 at 04:12 PM.
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Old 09-20-2016, 01:49 AM   #2
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

how r your sim stats?
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Old 09-20-2016, 01:53 AM   #3
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

I suppose since you havent finished the roster you obviously havent got that far. would be interesting to find out though
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Old 09-20-2016, 04:04 PM   #4
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Quote:
Originally Posted by 83evans
Bills, Jets, Panthers, Patriots, Cardinals will be available tonight**** Sept 19th by 12:00 mn
Name 83evans



CPU vs CPU (you can also play vs Cpu. Its just I usually test on CPU vsCPU)

https://m.youtube.com/watch?v=ZoJ_56gzf-c

After switching to Fast, threshold 40***
https://m.youtube.com/watch?v=A9JomsJFEIM

*** what im doing***

What I am trying to accomplish is make the game as real as possible with all I have at my disposal. That's Sliders, Traits, and player ratings. My rosters and sliders are the first to adjust all aspects able to be adjusted,to max out madden.

My goal with traits is to get every player consistent, to allow ratings to be the sole dictator of a player. I also use traits to take away unrealistic animations and add in the ability for animations to be maxed out. My sliders coincide with my traits. So if you keep pass blocking low you will see a lot of sacks since everyone on d has high motor and swim and spin on.

Spread out ratings***

I use a sheet to spread ratings. It makes so if the typical range is 99-50, its now spread to 99-0. I do this with all physical ratings except speed because when you go down from 50 speed is insanely slow. The changes to physical ratings makes big players feel heavy, and small players feel light. Every player now has at least acc or agility below 90 now. The different between a fast player and quick player is more apparent. This also prevents players from being superhuman.

***My sliders***

**updated recently due to spread ratings**


Threshold- 40 Sept 19th changed
Fatigue- 25 (very high auto subs) (sick of players staggering for the endzone on 60 yd runs)
All madden


CPU and user are same

Accuracy- 25
PB- 50
WR catch- 40
Fumb 70
Run block- 45
Pass reaction- 0
Int- 40
Coverage 100
Tackle 100

FG power 55
FG accuracy 44
Punt length 35
Punt accuracy 70
Kickoff power 65


Fast speed- Changed Sept 19


Traits ***anything I dont mention, leave alone***

Every player get high motor YES (moved kicker to high motor to reduced block kicks, it seems to of done just that

QBs

Throw ball- ON
Players set on balanced go to scramble. Pocket QBs go to balanced. THIS MEANS NO POCKET QBS ARE LEFT
Sense pressure for players that run around alot- paranoid. Everyone else leave alone. So only adjust the Tyrods, Russels, Kaepernicks
FIGHT FOR EXTRA YARD YES
Cover ball NEVER

**RBs, FBs, WRs TEs**

Run after catch, aggressive catch- No
Sideline catch- Yes
Drop ball- No
Fight for extra yard- yes
Cover ball- Never (but only for RBs and WRs, leave TEs and FBs alone)

OL
Only the high motor trait

For all defense

Drop ball- No
Strip ball- Yes
Spin- Yes
Swim- Yes


For play ball in air... if the player is a DB- Aggressive. LB- balanced. DL conservative

Note- I also like to keep DBs cover ball on NEVER, just in case they are a kick returner. And it makes INTs more exciting.


Now with each position I used a chart to spread from the normal 50-100 to 100-0 scale


For all players i spread. Strength, agility, acceleration, jumping

For only QBs I additionally spread all the throw accuracys, and throw power

For kickers and punters I also spread there kick power and accuracy
do u want help ?
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Old 09-21-2016, 01:38 AM   #5
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Quote:
Originally Posted by Uncle Elton John
do u want help ?

I think I can get it done. I just want to ensure its done properly
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Old 09-21-2016, 09:59 AM   #6
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Can you explain the "no pocket qbs" thing?
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Old 09-22-2016, 09:57 AM   #7
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Its the the QB style. If the game says pocket, make them balanced. If the game says balanced, make them scramble
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Old 09-23-2016, 12:10 PM   #8
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Quote:
Originally Posted by 83evans
Its the the QB style. If the game says pocket, make them balanced. If the game says balanced, make them scramble
Does this make them scramble more?

Also, do you change the sense pressure traits to affect QB runs?
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