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[PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENTS

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Old 11-24-2020, 12:07 AM   #105
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

Created Domata Peko and added to the Cardinals.

Also had to do a CAP for Jonas Griffith OLB who is currently on the practice squad for the 49ers but had to add him in order to cut Kiko Alonso who failed a physical on his way back off IR.

Takkarist McKinley also added to the Raiders but he has failed 2 physicals on multiple teams and I think he will most likely fail another, but added him anyway.
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Old 11-24-2020, 12:11 AM   #106
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

I created a video for anyone who is interested in checking out the work done here. Nothing crazy just a quick overview of the ratings at each position as well as skill positions on all teams.


VIDEO LINK : STAY ODD's MADDEN 21 PS4 ACCURATE ROSTER OVERVIEW
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Old 11-24-2020, 12:26 AM   #107
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

Quote:
Originally Posted by StayODD
I created a video for anyone who is interested in checking out the work done here. Nothing crazy just a quick overview of the ratings at each position as well as skill positions on all teams.


VIDEO LINK : STAY ODD's MADDEN 21 PS4 ACCURATE ROSTER OVERVIEW
Hey man, with the new xfactor, superstar allotments in CFM, are you rolling with default or do you have another system?

When this feature first came out, i turned the factors off, but with your roster, they work way more realistic. I almost want to jack it up high, maybe not xfactors but superstars, just to give the players more standout abilities.

Again, at first, I was one that was against this stuff. Played too arcade, but they’ve fine-tuned it better and your rosters handle this stuff way better.

Seems like with them on, qbs target wrs more. When off, they dink and dunk more. Noticed this in Play Now because you can’t turn it off there.

I’m thinking about keeping xfactors low, like 32 in the league, but maybe go crazy with superstars. Especially for the better teams.
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Old 11-24-2020, 12:30 AM   #108
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by tommycoa
Hey man, with the new xfactor, superstar allotments in CFM, are you rolling with default or do you have another system?

When this feature first came out, i turned the factors off, but with your roster, they work way more realistic. I almost want to jack it up high, maybe not xfactors but superstars, just to give the players more standout abilities.

Again, at first, I was one that was against this stuff. Played too arcade, but they’ve fine-tuned it better and your rosters handle this stuff way better.

Seems like with them on, qbs target wrs more. When off, they dink and dunk more. Noticed this in Play Now because you can’t turn it off there.

I’m thinking about keeping xfactors low, like 32 in the league, but maybe go crazy with superstars. Especially for the better teams.
I am working on some sliders now, might post them. PM me and I'll send you what I use for my DEV settings in my franchise now. Schnaidt1's are pretty good IMO as well.
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Old 11-24-2020, 03:55 AM   #109
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

FYI, the Cowboys new punter Niswander is missing in the latest roster as Chris Jones has gone to the IR. Is there anyway I can help you update the rosters? This obviously a big undertaking that is greatly appreciated and if I can help out please let me know.
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Old 11-24-2020, 09:32 AM   #110
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

Excellent work on these rosters. I downloaded last night and played on all pro default settings with 10 min quarters and had a blast. I chose the packers and played the Seahawks. First snap of the game Russ rolled outright and just before I ran him out of bounds he launched a bomb to DK Metcalf in double coverage with a 3rd db closing in and DK came down with it. Next play was a quick slant to Locket, then a 19yd TD run for Russ. I threw a pick on a bad read and went down 14-0 early. Just before half I was down 21-7 and completed a 59yd TD pass to Devonte Adams who was 1on1 down the left side 21-14. A pick six in the 3rd tied the game 21-21.Seattle went ahead next drive on a field goal 24-21. I scored mid way through the 4th and made it 28-24, then Seattle drove right back down field for another touchdown 31-28. Big run down the right side for Jones and another TD pass to Adams in the back of the end zone for a 35-31 lead. Just had to stop them on D and finally I did.
Cpu completion % was a little high but I can deal with it if the game is going to play this way with these rosters. Plan to make some slider adjustments if it works without breaking anything else. Will be playing more and trying them with Armor’s sliders. Would love to give your sliders a try as well.

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Old 11-24-2020, 11:58 AM   #111
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

Quote:
Originally Posted by dar3816
Excellent work on these rosters. I downloaded last night and played on all pro default settings with 10 min quarters and had a blast. I chose the packers and played the Seahawks. First snap of the game Russ rolled outright and just before I ran him out of bounds he launched a bomb to DK Metcalf in double coverage with a 3rd db closing in and DK came down with it. Next play was a quick slant to Locket, then a 19yd TD run for Russ. I threw a pick on a bad read and went down 14-0 early. Just before half I was down 21-7 and completed a 59yd TD pass to Devonte Adams who was 1on1 down the left side 21-14. A pick six in the 3rd tied the game 21-21.Seattle went ahead next drive on a field goal 24-21. I scored mid way through the 4th and made it 28-24, then Seattle drove right back down field for another touchdown 31-28. Big run down the right side for Jones and another TD pass to Adams in the back of the end zone for a 35-31 lead. Just had to stop them on D and finally I did.
Cpu completion % was a little high but I can deal with it if the game is going to play this way with these rosters. Plan to make some slider adjustments if it works without breaking anything else. Will be playing more and trying them with Armor’s sliders. Would love to give your sliders a try as well.
Don’t be so quick to judge the high completion %. Especially with Russ Wilson. He’s a super accurate guy. Out of 10 games played this year, he’s hit over 80% twice this year, 70% 4 times. Only been under 70% 4 times this year. One of his 70+% Games was 75%.

This high completion % thing is just how football is these days. And in cfms in the future, you can only think the %’s will get higher and higher. I’ve did some research on this. I’m doing an article on this site on this very topic. Over the past 20 years, % percent is on a steady rise. I think it’s grew almost 10% in 20 years, and about 6% in the past 8 years. It’s only gonna keep rising.

Qbs and wrs are just so better trained. They throw the ball more in pee wee, jr high and high school now. College as well. Also the 7 on 7 tournaments. Used to in pee wee/jr high/high school/college, teams didn’t throw near as much. 80% + completion games are Happening more and more in the NFL. Robo QB has become sim. Last night on MNF Goff was 21-25 at halftime. He finished 76.5%. Goff also had a 78% game against the Giants. Out of 10 games, Goff has been over 70% six times this season. This is the new normal.

Teddy Bridgewater leads the league in completion%. He hit 72% of his passes. He’s been over 80% once and for the season he’s been over 70% 7 times.
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Old 11-24-2020, 12:33 PM   #112
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

I don’t plan to mess with qb accuracy just yet
Rodgers went 67% for me and Russ was 81%
A lot of Russ having a high percentage was the way I was playing. After that first drive I took away the deep hall and was giving up a lot of quick slants and outs.
I do plan to make some small adjustments to cpu pass block and human run block.
Cpu pass blocking may need a bump because I recorded 7 sacks, 4 of which Russ had no chance
Human run block because I averaged 7.9 per carry
Gonna try a few more games with a few more teams before I do anything. I’m also not touching penalties at all because I feel like they affect the gameplay in ways they shouldn’t
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