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[PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENTS

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Old 11-22-2020, 09:38 AM   #89
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by natethebestever
Did you do like traits for players like for quarter backs throw ball away for wide outs rac for examples ?



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Yes, all skills players attributes were adjusted for the most part. The main reason no one is seeing any problems with QB play is because of what I did there.
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Old 11-22-2020, 12:02 PM   #90
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by StayODD
Yes, all skills players attributes were adjusted for the most part. The main reason no one is seeing any problems with QB play is because of what I did there.


Playing saints vs falcons game playing great can Finally start my franchise great work my guy


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Old 11-22-2020, 12:16 PM   #91
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by natethebestever
Playing saints vs falcons game playing great can Finally start my franchise great work my guy


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Only thing is Julio no catches or no targets for the cpu I’m the saints


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Old 11-22-2020, 12:46 PM   #92
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by natethebestever
Only thing is Julio no catches or no targets for the cpu I’m the saints


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That is one game without context. I have no clue what sliders you have set or any other variables that could effect that.

I will say that I just learned an insane stat right now looking up Julio Jones lowest number of targets in a game he has played.... it is 4... 4! that is absolutely insane! And that has only happened like 5 times his entire career, meaning all of the other games he has played they have thrown him the ball more times than that.
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Old 11-22-2020, 12:51 PM   #93
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by StayODD
That is one game without context. I have no clue what sliders you have set or any other variables that could effect that.



I will say that I just learned an insane stat right now looking up Julio Jones lowest number of targets in a game he has played.... it is 4... 4! that is absolutely insane! And that has only happened like 5 times his entire career, meaning all of the other games he has played they have thrown him the ball more times than that.


What sliders are you using or variables settings


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Old 11-22-2020, 01:17 PM   #94
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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Originally Posted by natethebestever
What sliders are you using or variables settings


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I haven't committed to sharing my sliders just yet. I have used Schnaidt1's and Matt10's in the past with some changes along the way.

Madden isn't perfect, you will have variances you can never control from the CPU that is just the way it is. If you could control CPU tendencies up and down the game would be a lot different than it is now.

You saying Julio has no targets in your game isn't a shock really, but saying that without context can be misleading. Was ATL up 7-0 after the first drive and decided to run the ball 40 times during the game? I think I have him at like a 93-94ish, It would be laughable to think having him rated that high that if you played that game 99 more times that him having 0 targets would happen maybe 4,5 more times? It isn't a perfect simulation no matter how you have your sliders and settings set up.
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Old 11-22-2020, 03:52 PM   #95
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

Quote:
Originally Posted by StayODD
I haven't committed to sharing my sliders just yet. I have used Schnaidt1's and Matt10's in the past with some changes along the way.



Madden isn't perfect, you will have variances you can never control from the CPU that is just the way it is. If you could control CPU tendencies up and down the game would be a lot different than it is now.



You saying Julio has no targets in your game isn't a shock really, but saying that without context can be misleading. Was ATL up 7-0 after the first drive and decided to run the ball 40 times during the game? I think I have him at like a 93-94ish, It would be laughable to think having him rated that high that if you played that game 99 more times that him having 0 targets would happen maybe 4,5 more times? It isn't a perfect simulation no matter how you have your sliders and settings set up.


Thanks my guy yeah your right


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Old 11-22-2020, 06:37 PM   #96
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Re: [PS4] MADDEN 21 ACCURATE SIMULATION ROSTER - PERFORMANCE BASED RATINGS ADJUSTMENT

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I was wondering about my giants

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I haven’t ran any cfm games with NYG, but I’ve ran several Play Now games and the Giants seem to play pretty close to real life. I see daniel Jones jones take off 2-6 Times a game. They seem to target the right wrs. The Cardinals are the only team I’ve seen that doesn’t play to themselves with the default setup. Their playbook is good, just the scheme is wonky.

Before I grabbed Stayodd’s file, I was changing all the vertical passing team schemes to the next best scheme fit that wasn’t vertical because the vertical schemes were causing too many sacks but since I grabbed Stayodd’s roster, I’m not having to do that anymore.
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