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Physics and gameplay sliders

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Old 08-25-2024, 12:06 AM   #9
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So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.
I want to know where to set a precision passers pass lead sensitivity to make him less accurate on deep passes and more accurate on short passes since his role is to be a precision passer?
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Old 08-25-2024, 01:06 AM   #10
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Re: Physics and gameplay sliders

Quote:
Originally Posted by Brooke2011
So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.
Lol

Show me proof that players act dumber at a lower slider setting.

It doesn't effect their awareness rating at all

In fact I've seen QB's light up defenses at 10 setting the same way they do at 50 setting
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Old 08-25-2024, 06:23 AM   #11
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Re: Physics and gameplay sliders

But your blockers …. Your defense… they act clueless at lower settings .
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Old 08-25-2024, 06:30 AM   #12
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Re: Physics and gameplay sliders

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Originally Posted by Playmakers
Lol

Show me proof that players act dumber at a lower slider setting.

It doesn't effect their awareness rating at all

In fact I've seen QB's light up defenses at 10 setting the same way they do at 50 setting
The proof is what I’m seeing …. What were you seeing when you tried them ? I’ve seen better QB play at a higher level. Your CPU QB play prob looks good because of your no switch rule. Lol

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Old 08-25-2024, 02:33 PM   #13
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Re: Physics and gameplay sliders

Quote:
Originally Posted by Brooke2011
The proof is what I’m seeing …. What were you seeing when you tried them ? I’ve seen better QB play at a higher level. Your CPU QB play prob looks good because of your no switch rule. Lol
I've actually used sliders with QBA up high and low throughout the years depending on the levels and accuracy production for that year.

Hell I've even played with CPU QBA in the 90's if it warranted it.

I don't think that's warranted as of right now at least not on All Madden as we speak.

Now All pro and Pro might be different I just haven't tested yet on those levels like I do in prior years
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Old 09-02-2024, 02:25 AM   #14
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Re: Physics and gameplay sliders

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Originally Posted by Brooke2011
Glad that there is positive feedback. I think playing on Zoom camera is what suits theses sliders . I’m a believer that certain camera angles are made for certain difficulties. With that being said I’m glad that you guys are seeing what I’m seeing. I think the running issue might be a madden thing😁
Zoom Cam is where it's at! I only play on Zoom Cam. It gives you more of a challenge & also brings you closer to the action. I like the feeling of being on the field as opposed to watching it from a zoomed out view. I personally can't stand any of the other camera angles in Madden.
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Old 10-17-2024, 12:56 PM   #15
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Re: Physics and gameplay sliders

Thank you very much for these sliders/settings, I was getting to the end of my patience with the non-sense happening every game. I only played one game so far with these settings, but the results are way better & realistic I think.

Note: it definitely increased the holding calls, but not sure what can be done about that?... because I feel if I decrease the holding setting, it will go back to what is was before and not have but 1 or 2 penalties for both teams the whole game, which is not realistic either.
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