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Which slider to push to make CPU QB throw more downfield?

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Old 09-14-2024, 05:06 AM   #9
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Re: Which slider to push to make CPU QB throw more downfield?

But, this is also why I play with my pass coverage sliders on 100 and my speed threshold slider on 100. Way more sim football when the defense is tighter and the speed disparity isnt arcade.
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Old 09-14-2024, 09:03 PM   #10
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Re: Which slider to push to make CPU QB throw more downfield?

Need to correct a mistake I made. The halftime adjustment shows deep passes as 20+ yards. Not 30+. Medium is 10-20 so that makes sense. Idk what made me think it said 30+. Sorry about that. Just added stats to my comment with the percentages for Stroud.
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Old 09-15-2024, 01:18 PM   #11
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Re: Which slider to push to make CPU QB throw more downfield?

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Originally Posted by NightOwl
But when I brought up cover 2 zones, there’s generally a good amount of space for corner routes if it’s hard flat zones for CBs. And deep middle of the field if that LB isn’t very fast or good.
As I recently experimented

I changed the way I call the D, now I'm starting from "concept" (instead of starting from suggestions) and chose from cover 1, cover 2, cover 3, man blitz, etc. This thread and your answers encouraged me to do that, and I enjoy the game ever more. Every coverage has his pros and cons, I try to be wise and adapt to the other team.

I saw you were playing with pass cov at 100. I must say that while I'm at 80 (but playing in all-pro, not all-madden), I'm thinking about increasing it to maybe 85, as I have been torched by Anthony Richardson (65%, 312 yards) and his replacement when injured (4/4, 52 yards, including a 30 yards TD). This offseason I lost Cam Heyward on DL, my 81 SS has been replaced by a young 77 SS, and I was missing my CB2 in that game (rated 81, injured in practice).
I feel that the Colts could have run more so I need to custom the playbook a little bit. But the flow of the game made them pass often (I lead early, they played from behind... and they won). But it remains that they dominated me in the passing game. My D lost some pieces, I felt that, but from a purely rating standpoint, they are still elite (88 on madden team rating). I'll see by testing more if it's unbalanced and if increasing pass coverage is relevant.

I feel that the "issue" was not really a big one: my D roster last year was probably REALLY deserving to be that dominant on the field (89 in madden team rating for that D, top of the franchise). Might need a little adjustment from sliders and from my playcalling. Heck, I called more diverse plays and it didn't pay dividends at all .

Getting more balls in the hands of WR1 and WR2 lays between "all passes throwns to checkdowns" and "being torched every game". It's a fine line to find.
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Old 09-16-2024, 10:53 AM   #12
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Re: Which slider to push to make CPU QB throw more downfield?

Quote:
Originally Posted by Busforever
As I recently experimented

I changed the way I call the D, now I'm starting from "concept" (instead of starting from suggestions) and chose from cover 1, cover 2, cover 3, man blitz, etc. This thread and your answers encouraged me to do that, and I enjoy the game ever more. Every coverage has his pros and cons, I try to be wise and adapt to the other team.

I saw you were playing with pass cov at 100. I must say that while I'm at 80 (but playing in all-pro, not all-madden), I'm thinking about increasing it to maybe 85, as I have been torched by Anthony Richardson (65%, 312 yards) and his replacement when injured (4/4, 52 yards, including a 30 yards TD). This offseason I lost Cam Heyward on DL, my 81 SS has been replaced by a young 77 SS, and I was missing my CB2 in that game (rated 81, injured in practice).
I feel that the Colts could have run more so I need to custom the playbook a little bit. But the flow of the game made them pass often (I lead early, they played from behind... and they won). But it remains that they dominated me in the passing game. My D lost some pieces, I felt that, but from a purely rating standpoint, they are still elite (88 on madden team rating). I'll see by testing more if it's unbalanced and if increasing pass coverage is relevant.

I feel that the "issue" was not really a big one: my D roster last year was probably REALLY deserving to be that dominant on the field (89 in madden team rating for that D, top of the franchise). Might need a little adjustment from sliders and from my playcalling. Heck, I called more diverse plays and it didn't pay dividends at all .

Getting more balls in the hands of WR1 and WR2 lays between "all passes throwns to checkdowns" and "being torched every game". It's a fine line to find.
The concept way of playcalling is something that can definitely be useful in making sure you have the right personnel and the right playcall for situational matchups. I'm eagerly awaiting the CPU playcalling update so we can see a better blend of run vs pass. As it stands right now, Cover 4 is pretty useless because it leaves so much of the middle of the field open for just one LB to cover. The benefits it provides with the safeties being in run fits doesn't help much when the CPU won't run lol. I've been calling a lot of Cover 6, Cover 9, Cover 2 man, and Cover 1. Outside of that, I'll blitz mostly from Cover 3 looks to protect myself deep or cover 0 or 1 looks hoping for a quick pass I can break up or not give up many yards to. Cover 2 zone blitzes seemingly get torched every attempt right now as there's just not enough coverage out there if the pass rush doesn't get home fast enough.

Found a really good article about deep passing from the start of last season as well. Talks about a 9-10% average amount of passes in the NFL being in the "deep" variety. That 20+ yards we talked about. So I'm even happier with the 9-11% I'm seeing at halftime now.

https://www.espn.com/nfl/story/_/id/...negative-trend
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