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TheDoooogs's All-Pro Sim Sliders

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Old 04-03-2014, 02:52 PM   #17
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Re: TheDoooogs's All-Pro Sim Sliders

I am habing the hardest time finding sliders that work for me. With these sliders the offense was a bit easy but the defense was far to hard.. I cant win lol but these seem to be good base sliders to work with.h
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Old 04-08-2014, 11:13 PM   #18
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Re: TheDoooogs's All-Pro Sim Sliders

How those sliders works on XB1?
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Old 04-15-2014, 12:43 PM   #19
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Re: TheDoooogs's All-Pro Sim Sliders

I finally found a "happy" medium!! A realistic one at that! That being said I'm very picky when it comes to sliders so I usually just stay away from them
35 tackle change (both)
5 fumble change (both)
70 run block (cpu)
25 coverage (both)
50 reaction (both)

The running game feels rewarding!!

Last edited by hoop xyience; 04-15-2014 at 12:48 PM.
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Old 04-18-2014, 08:59 AM   #20
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Re: TheDoooogs's All-Pro Sim Sliders

Anybody still using these? Using these plus the changes above and won 28 - 6 but stats were realistic and was close until the fourth. I tried charter04 all pro for 6 games and found them too easy. Any thoughts?
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Old 04-18-2014, 09:59 AM   #21
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Re: TheDoooogs's All-Pro Sim Sliders

Also, was Tampa bay versus jets. Basically want to know if anybody made any changes to these to make harder or more realistic, if my team is average I want to realistically lose some games instead of going 15-1 or 16-0 every season. Even the best teams should lose a few with that being said. Also has anybody come up with good auto subs that get the backup RB involved? Sick of having 30 rush attempts per game with one player.

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Old 04-19-2014, 02:54 PM   #22
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Re: TheDoooogs's All-Pro Sim Sliders

Quote:
Originally Posted by durkken
Also, was Tampa bay versus jets. Basically want to know if anybody made any changes to these to make harder or more realistic, if my team is average I want to realistically lose some games instead of going 15-1 or 16-0 every season. Even the best teams should lose a few with that being said. Also has anybody come up with good auto subs that get the backup RB involved? Sick of having 30 rush attempts per game with one player.
Try your fatigue at 72 instead of 62. I see RB subs for both hum & cpu
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Old 04-29-2014, 12:58 AM   #23
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Re: TheDoooogs's All-Pro Sim Sliders

Thanks for the info, this has worked well for me. I'm seeing RB 2 a lot more in games. I've played through an entire season with these sliders and two things stand out, too many player sacks (second in league with 59) and 1st in interceptions (25). Is there anyway to lower the player sacks and what are other people seeing with the interceptions because I do have Revis and Goldston on the team. Is Tampa that good? Thinking the int are a little high? Sacks for sure are. Any thoughts?
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Old 05-06-2014, 04:52 AM   #24
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Re: TheDoooogs's All-Pro Sim Sliders

Quote:
Originally Posted by durkken
Thanks for the info, this has worked well for me. I'm seeing RB 2 a lot more in games. I've played through an entire season with these sliders and two things stand out, too many player sacks (second in league with 59) and 1st in interceptions (25). Is there anyway to lower the player sacks and what are other people seeing with the interceptions because I do have Revis and Goldston on the team. Is Tampa that good? Thinking the int are a little high? Sacks for sure are. Any thoughts?
Int Grounding 25
fatigue 85
cpu qb play is 10x better
RB subs!!!!
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