Home

Question about sliders meanings

This is a discussion on Question about sliders meanings within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 01-05-2017, 10:51 AM   #1
MVP
 
DatIsraeliGuy's Arena
 
OVR: 0
Join Date: Jul 2014
Question about sliders meanings

I bought Madden 17 two days ago after playing (and adoring) Madden 15 without any madden experience beforehand, and as 17 is far superior in my opinion, I was disappointed to see no new gameplay sliders were added, and they still have no tool tip explaining what every slider does.

So here's my question(s):
1. Fumbles - is it 0 equals lots of fumbles or 0 meaning least fumbles?
2. Interceptions- same
3. Pass coverage reaction time (or whatever it is) - what's that?
4. Tackles - what does the slider do?

Would be glad if you can help a noob out
DatIsraeliGuy is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-07-2017, 11:54 PM   #2
AWFL Commish
 
Aestis's Arena
 
OVR: 0
Join Date: Feb 2016
Location: Atlanta
Posts: 1,044
Re: Question about sliders meanings

Quote:
Originally Posted by DatIsraeliGuy
I bought Madden 17 two days ago after playing (and adoring) Madden 15 without any madden experience beforehand, and as 17 is far superior in my opinion, I was disappointed to see no new gameplay sliders were added, and they still have no tool tip explaining what every slider does.

So here's my question(s):
1. Fumbles - is it 0 equals lots of fumbles or 0 meaning least fumbles?
2. Interceptions- same
3. Pass coverage reaction time (or whatever it is) - what's that?
4. Tackles - what does the slider do?

Would be glad if you can help a noob out

1. Fumbles - 0 equals most fumbles, 100 least
2. Interceptions - 0 equals least INTs, 100 most
3. Pass D Reaction - affects how quickly defenders react when your QB starts to throw the ball. Too high and they'll start closing on the ball the moment you press the button. Too low and they won't react to the ball until the WR has nearly caught it. Some people think lower Pass D Reaction time makes running tougher, I can't verify that.
4. Tackles - 100 equals best tacklers. I also am pretty positive this affects block shedding & pursuit angles.
__________________
RFF
Twitch Channel

Commissioner
After Work Football League
(Xbox Series S/X)
AWFL Discord
AWFL Daddyleagues
Aestis is offline  
Reply With Quote
Old 01-08-2017, 04:44 PM   #3
Rookie
 
OVR: 0
Join Date: Jan 2017
Re: Question about sliders meanings

I've noticed that the higher you put the fatigue, the more difficult the CPU becomes?

I turned my fatigue up to 75 from 60 and changed nothing else. The Eagles had 10 yard wide holes for Darren Sproles to run through and he was breaking 2-3 tackles per play. Had 77 yards rushing on 9 carries in the first quarter and the 2nd HB had 2 carries for 96 yards. I had to quit the game.
Splice is offline  
Reply With Quote
Old 01-09-2017, 03:40 AM   #4
MVP
 
DatIsraeliGuy's Arena
 
OVR: 0
Join Date: Jul 2014
Re: Question about sliders meanings

Thanks for the help
DatIsraeliGuy is offline  
Reply With Quote
Old 01-14-2017, 08:05 AM   #5
MVP
 
OVR: 0
Join Date: Sep 2013
Re: Question about sliders meanings

Quote:
Originally Posted by Splice
I've noticed that the higher you put the fatigue, the more difficult the CPU becomes?

I turned my fatigue up to 75 from 60 and changed nothing else. The Eagles had 10 yard wide holes for Darren Sproles to run through and he was breaking 2-3 tackles per play. Had 77 yards rushing on 9 carries in the first quarter and the 2nd HB had 2 carries for 96 yards. I had to quit the game.
Interesting, I have been going the opposite direction believing fatigued players are leading to fourth quarter shenanigans by the cpu offense. My observation has been with lower fatigue players are faster and stronger over the course of the game. My last game I was running 5 fatigue with sub out at 96 and sub in at 98 but saw no subbing so I am going to raise fatigue to 10 next time. I am definately seeing players on both sides of the ball move faster.
timhere1970 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-14-2017, 12:38 PM   #6
MVP
 
cable guy's Arena
 
OVR: 12
Join Date: Jul 2005
Posts: 3,267
Re: Question about sliders meanings

The topic of fatigue is extremely interesting. Never thought to make cpu more competitive going this route. On default all-pro they do seem to fade out. Cpu Passing game anyhow.

Sent from my SM-G900V using Tapatalk
cable guy is offline  
Reply With Quote
Old 01-14-2017, 01:38 PM   #7
MVP
 
OVR: 0
Join Date: Sep 2013
Re: Question about sliders meanings

Quote:
Originally Posted by cable guy
The topic of fatigue is extremely interesting. Never thought to make cpu more competitive going this route. On default all-pro they do seem to fade out. Cpu Passing game anyhow.

Sent from my SM-G900V using Tapatalk
I find the opposite. Over half of passing yards by the cpu come in the fourth quarter constantly against me. Robot qb kicks in against my tired defense. Keeping everybody non fatigued makes them play consistently. I don't think it helps either side. Just makes everybidy play more consistently and faster. Basically, it takes their stamina rating out of the equation as a modifier to other attributes.
timhere1970 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:51 PM.
Top -