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TDawg's Madden 18 XP Sliders

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Old 02-13-2018, 05:57 PM   #305
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Re: TDawg's Madden 18 XP Sliders

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Originally Posted by metaldan1991
Hey tdawg I ran that same drill again that I got silver on and got bronze on purpose. It now changed to bronze so that works.

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Good to know.
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Old 02-16-2018, 09:57 AM   #306
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Re: TDawg's Madden 18 XP Sliders

So a lot has been going around with the 30% XP Sliders. The purpose of this setup is to lower ratings across the board as you get through the seasons. Ideally around year 10 most "real" players are out of the game and you are left with the cpu generated players. Having only 30% XP Sliders slows progression and creates a roster that is much lower talent wise then your standard EA roster. Now I know that you're thinking why would I want a league with no talent? Well it still has talent but not the cluster of players all rated 80+. It's much more balanced with a sprinkle of 88-92 players. So that is the idea.

Now is this setup for everyone? No, not at all. But some would I think enjoy this setup. JoshC and myself (thanks to you also mpd3892 for originally bringing up a lower XP set) have been going back and forth on what a roster like this could produce. So after some initial testing the game really does play outstanding. Enough so that I recommend any who what this out of their CFMs should go for it. What Josh and I concluded was that 30% across the board wasn't quite right. So he multiplied each position in my Final XP Slider Set by 30%. While it's not crazy different I think that little variance improves it just enough. It makes sense as well. My XP Sliders have an enormous amount of data to back them up and give you a very balanced CFM over the course of it's entirety based on a standard EA roster. So if you wanted to drop progression to 30% basing it off those makes perfect sense.

So with that I've added a 30% XP Slider Set to the OP (here too) for any who want to travel down this road. I suggest at a minimum simming 10 years down the line before you start your CFM. At a maximum I would still sim 10 years but also implement JoshC's Sense Pressure QB Chart each year.

Madden 18 XP Sliders.png
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Old 02-18-2018, 08:55 PM   #307
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Re: TDawg's Madden 18 XP Sliders

So I’m currently in year 7 of my CFM. 15 minute Quarters, Hybrid of Hurricane, Charter & Armors sliders. Took me 5 years to build a contented with the initial sliders, you’re saying at the 10 year mark transition to the 30% sliders? I’m down to try it.


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Old 02-19-2018, 07:21 AM   #308
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Re: TDawg's Madden 18 XP Sliders

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So I’m currently in year 7 of my CFM. 15 minute Quarters, Hybrid of Hurricane, Charter & Armors sliders. Took me 5 years to build a contented with the initial sliders, you’re saying at the 10 year mark transition to the 30% sliders? I’m down to try it.


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No. If you've been using my originals stick with those. They play great and will continue your CFM down a solid path. If you change now you won't see any real affect for many seasons. No need to switch out now. I have a CFM that I'm 10 years deep in and I'm not changing anything there.

The new ones are for any who want to start a new CFM, preferable sim 10 years (to 2027), and then start playing. The idea is to get rid of the inflated ratings roster and end up with a much lower rated roster overall. It's just a new way to go. After much testing by me and others it turns out that getting the player ratings down plays a fantastic game of Madden.
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Old 02-19-2018, 08:03 AM   #309
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Re: TDawg's Madden 18 XP Sliders

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Originally Posted by tdawg3782
No. If you've been using my originals stick with those. They play great and will continue your CFM down a solid path. If you change now you won't see any real affect for many seasons. No need to switch out now. I have a CFM that I'm 10 years deep in and I'm not changing anything there.

The new ones are for any who want to start a new CFM, preferable sim 10 years (to 2027), and then start playing. The idea is to get rid of the inflated ratings roster and end up with a much lower rated roster overall. It's just a new way to go. After much testing by me and others it turns out that getting the player ratings down plays a fantastic game of Madden.

Okay. Good. I think my CFM is in a good space after 6 years. Bad teams were bad or on the up for the first 4 years. I don’t think I broke .500 until season 5. By season 6, the bad teams have acquired enough talent while the older teams tailed off. In year 7, it’s like a new NFL with Cleveland and the Jets having acquired so much talent running the AFC while Philly continues to build a dynasty and other teams have shined at times.


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Old 02-20-2018, 11:31 AM   #310
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Re: TDawg's Madden 18 XP Sliders

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Originally Posted by tdawg3782
No. If you've been using my originals stick with those. They play great and will continue your CFM down a solid path. If you change now you won't see any real affect for many seasons. No need to switch out now. I have a CFM that I'm 10 years deep in and I'm not changing anything there.

The new ones are for any who want to start a new CFM, preferable sim 10 years (to 2027), and then start playing. The idea is to get rid of the inflated ratings roster and end up with a much lower rated roster overall. It's just a new way to go. After much testing by me and others it turns out that getting the player ratings down plays a fantastic game of Madden.
For the xp gains each week do you do nothing or do you select auto upgrade for each player?

And what about the xp upgrade of the coach?
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Old 02-21-2018, 10:14 AM   #311
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Re: TDawg's Madden 18 XP Sliders

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Originally Posted by nastrading21
For the xp gains each week do you do nothing or do you select auto upgrade for each player?

And what about the xp upgrade of the coach?
Every 4 weeks I auto upgrade my players (start of week 1, week 5, week 9, week 13, week 17, and right before advancing to offseason.

As for coaches that's really up to you. Personally I usually get the scouting package first and then after that whatever I feel I need from the other stuff available. I don't have an issue with getting the xp packages but just know that that will over the long run give you some advantage over the cpu. Now I don't know if the cpu buys coach packages so some may be getting a boost as well. But this part is pretty small and shouldn't cause any issue to you cfm.
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Old 02-26-2018, 03:05 PM   #312
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Re: TDawg's Madden 18 XP Sliders

tdawg, I haven't read through the entire thread but I like your work on XP sliders. Curious though. How is the K/P data working? I've noticed they really don't progress well for the CPU, and I've had my XP sliders for those positions higher. I have yet to see a K/P drafted that is above 74 OVR and also haven't seen any with any development traits.

Are there ever decent kickers/punters that get drafted? Does the CPU still progress them well at all at your XP slider values? Just worried about seeing nothing but 75-79 OVR Kickers and Punters 10 seasons down the road.

There are definitely some really good kickers in the NFL, so I think some should be drafted and progressed as well.
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