So a lot has been going around with the 30% XP Sliders. The purpose of this setup is to lower ratings across the board as you get through the seasons. Ideally around year 10 most "real" players are out of the game and you are left with the cpu generated players. Having only 30% XP Sliders slows progression and creates a roster that is much lower talent wise then your standard EA roster. Now I know that you're thinking why would I want a league with no talent? Well it still has talent but not the cluster of players all rated 80+. It's much more balanced with a sprinkle of 88-92 players. So that is the idea.
Now is this setup for everyone? No, not at all. But some would I think enjoy this setup. JoshC and myself (thanks to you also mpd3892 for originally bringing up a lower XP set) have been going back and forth on what a roster like this could produce. So after some initial testing the game really does play outstanding. Enough so that I recommend any who what this out of their CFMs should go for it. What Josh and I concluded was that 30% across the board wasn't quite right. So he multiplied each position in my Final XP Slider Set by 30%. While it's not crazy different I think that little variance improves it just enough. It makes sense as well. My XP Sliders have an enormous amount of data to back them up and give you a very balanced CFM over the course of it's entirety based on a standard EA roster. So if you wanted to drop progression to 30% basing it off those makes perfect sense.
So with that I've added a 30% XP Slider Set to the OP (here too) for any who want to travel down this road. I suggest at a minimum simming 10 years down the line before you start your CFM. At a maximum I would still sim 10 years but also implement JoshC's Sense Pressure QB Chart each year.
Madden 18 XP Sliders.png