08-27-2019, 01:57 PM
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#843
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Hall Of Fame
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,274
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Re: Matt10's Madden 20 Sliders
First off, with Completion percentage. Again, this is such a broad term. Completion relative to what? If the completion percentage is high, but the CPU doesn't score from it - what is the issue? What type of routes are being run? If a player is not open, should they still be thrown to? If the CPU chooses to make the pass to a player who has a tad bit separation, isn't that a good thing?
The throws to the TE or RB should be okay. Even from a couple of stats, I've seen star receivers getting the ball. Did you know that the Highest Yards per pass thrown was 9.6 last year? If you were coaching an NFL QB, would you want them to attempt to throw the ball to where it can be batted down or intercepted?
I want my sliders to play like NFL QBs at the helm. I want them to make those short, tight, throws. If they get under pressure, then I want to see what they're made of.
Modifying values, and saying it's just high completion % ,that can get obsessive. You are trying to control TOO MUCH of the game that way. Are you planning on testing with multiple teams? The way I do? If not, then you will be doing the thread a big disservice.
I don't want to make a 60 ovr CB play like a 99 ovr CB. Read within those ratings, such as MCV or ZCV.
Read them within the QBs you are facing against as well. What are their Short, Medium, Deep throw ratings? For example, I'm in the 3rd quarter against backup Geno Smith for the Seahawks, and he is having a decent game, currently 10/15 for 78 yards and just threw a short TD pass in the red zone.
He's a 58 overall.
So I'm looking at his ratings, and wondering what is going on. There we go, short pass accuracy 81 - medium 69 - long 67. He's thrown one medium pass to a TE on a fade. Since then, he's thrown short slants and curls to the receivers. He got picked off by Talib on a medium curl route finally. Unfortunately, Goff (me) was feeling a bit too much momentum. I connected with Cooks double covered for 30 yards, but then tried to throw deep again to a well covered Woods, and he basically tried to play DB, but couldn't prevent Flowers from intercepting the ball. Momentum the other way.
There are so many little things in this game. The ratings are well respected. The gameplay reflects that. Throwing out these broad numbers here and there really don't tell the whole story.
That brings me to my next point. Back to Geno who is 58 overall. He's having a good game now, a TD and a pick, but what's cool is there is a possibility that he can actually progress. What if he played like a true "58 overall"? Meaning, by our logic, he shouldn't be able to make a pass forward without throwing it into the ground. But no, once he starts connecting, yup...sliders, have to start lowering that one now.
We can't do that. That is the worst way to tackle sliders. You have to understand the core of the game. Madden 20 has done a fantastic job in the ratings, and the depth they provide. Don't shortchange yourself by tinkering with too many values game-by-game. You will be surprised what kind of storylines you're going to miss out on.
That's my 2 cents.
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