Home

Matt10's Madden 20 Sliders

This is a discussion on Matt10's Madden 20 Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-12-2019, 01:18 AM   #1753
MVP
 
Rmiok222's Arena
 
OVR: 0
Join Date: Nov 2015
Matt10's Madden 20 Sliders

Quote:
Originally Posted by stormchaserck19
How do you do that?


Within your franchise go to roster, edit player, go to player traits and switch big hitter to “off”

If it’s a superstar with enforcer trait you have to go one extra step, switch them to kicker and then back to their original position..when you do that enforcer trait vanishes. But you still have to switch big hitter trait to off even after you do that.


Sent from my iPhone using Operation Sports

Last edited by Rmiok222; 09-12-2019 at 01:38 AM.
Rmiok222 is online now  
Reply With Quote
Old 09-12-2019, 03:25 AM   #1754
Pro
 
BlackLightning3's Arena
 
OVR: 2
Join Date: May 2005
Location: Houston, TX
Re: Matt10's Madden 20 Sliders

Streaming version 22 All-Madden 2020 Ravens vs Colts http://www.youtube.com/slickescobar
__________________
PSN: Escobar
YouTube: Slick Escobar
https://twitter.com/Slick3scobar/sta...035520/photo/1
BlackLightning3 is offline  
Reply With Quote
Old 09-12-2019, 08:35 AM   #1755
Rookie
 
OVR: 0
Join Date: Mar 2018
Location: Ireland
Re: Matt10's Madden 20 Sliders

Absolutely loving your sliders Matt, I've been trying quite a few sets since release and I've finally managed to get the game (almost) to the point where it feels like I'm watching real football.

I had been getting frustrated by the ai robo qb nickle and diming me, and I was constantly dropping the ai's accuracy to try to combat it. A post of yours detailing how higher ai accuracy makes them try riskier passes more often made me stick with 50, and the results are great.

The penalty settings have been great too, lots of drives stalled out by false starts, and in my last game I had two ai drives on third and short, with one of my defensive line jumping early to give them a first down. Loved it, the commentary even saying the hard count had fooled my player.

I am finding running a bit too easy, after ten games I have Marlon Mack on 1500 yards. Dropping pass block did nothing, I am reluctant to drop speed parity, so I think I'll have to look at raising ai tackling.

One other curious fact about my current franchise is I haven't had a single injury in ten games. The opposition are getting injuries, and looking through the league most teams have a few. The Colts start with a lot of players on injured reserve, so I'm wondering if there may be a max number of injuries allowed per team?

TLDR: Keep up the good work!
johnhughthom is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-12-2019, 09:38 AM   #1756
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,454
Re: Matt10's Madden 20 Sliders

Quote:
Originally Posted by BleachYourWork
Second game was great. No issues with Darnold at all. Was a good mix of throws, seemed to take what was safe. Threw 68% with no Ints so thats pretty good. First game I've felt the superstar and X factor come into play. Bell burned me with a 94yd td run and later a nice middle of the field catch for 20 some yards with the td. Their mlb Mosley was a beast with 19 tackles and Jamal Adams seemed to be everywhere making plays. Forced 2 fumbles out of Sanders. Not many penalties, only one int by me but was my own fault. Trying to squeeze into double coverage on 3rd down curl route. Was some hard hits in the beginning but fatigue seemed to slow that down.

I like the overall gameplay, sliders seem balanced and have a good feel imo. Nicely done. I may add a tick here or there to slow my own running game down a bit but I'll play a few more games first to see how it smooths out for me.

I like em, you've spent a lot of time on this for the masses and its appreciated. Great job
Thanks, man. Yeah, you should be good to raise TAK a bit. It won't impact too much, they will cover the holes a bit quicker and hold on a tad more tighter. Another option is to reduce fatigue, but that affects all players and can make things a bit hyper/aggressive. You can also go in the other direction and raise fatigue (max I have tested with good results is 70), but would need to balance with auto-subs (which I'm still testing).

Quote:
Originally Posted by johnhughthom
Absolutely loving your sliders Matt, I've been trying quite a few sets since release and I've finally managed to get the game (almost) to the point where it feels like I'm watching real football.

I had been getting frustrated by the ai robo qb nickle and diming me, and I was constantly dropping the ai's accuracy to try to combat it. A post of yours detailing how higher ai accuracy makes them try riskier passes more often made me stick with 50, and the results are great.

The penalty settings have been great too, lots of drives stalled out by false starts, and in my last game I had two ai drives on third and short, with one of my defensive line jumping early to give them a first down. Loved it, the commentary even saying the hard count had fooled my player.

I am finding running a bit too easy, after ten games I have Marlon Mack on 1500 yards. Dropping pass block did nothing, I am reluctant to drop speed parity, so I think I'll have to look at raising ai tackling.

One other curious fact about my current franchise is I haven't had a single injury in ten games. The opposition are getting injuries, and looking through the league most teams have a few. The Colts start with a lot of players on injured reserve, so I'm wondering if there may be a max number of injuries allowed per team?

TLDR: Keep up the good work!
Thanks, man. Glad you are enjoying them. It sounds like a good amount of variety and unpredictability in certain cases, which is always good when it comes to Madden.

In terms of running, raising TAK is definitely the easiest - and the best I'd say - option to get the CPU to get their pursuit angles and quality tackles on point. I wish the PBL and RBL values worked to affect strength, but they end up messing up logic (missing blocks outright, standing still and not blocking, etc). Lowering threshold could help because the OL wouldn't try to advance into the next level as soon, but threshold of course is an overall value changer.

Interesting about injuries. I've had such variety, but you could be right about a max. I have not dabbled in the injuries area for a while. If there is any value that has been consistent through the 22 versions (!) it's been the injuries value at 50 - so at least I've got that going for me...

Quote:
Originally Posted by calfcramp!!!
Finally got the sliders, I want for the season. These are the best! After making some changes in pre-season and before the trade deadline, I got my Niners to the SuperBowl. I finished 13-3. Divisional game at Levi's Stadium vs Seattle. Niners win 38-13. All the numbers were spot on! Sliders worked great in every aspect. Wilson, when rushed outside would look downfield and either throw to a receiver or out of bounds! Running game was realistic. NFC Conference Championship, Panthers at Levi. Ton's of pressure from both sides. Tight Game, 6-6 halftime score. 13-13 going into the 4th. Garoppolo, already has thrown 3 picks. I punt, Panthers return to the their own 40. A dink here and a dink there, a busted run for 12 yards. They grind it down into field goal range, field goal is good. I get the ball and get it to my own 27 and get plastered, ball comes loose. Staley recovers. There is 5:32 left, 16-13 Panthers. An out to Pettis, a draw for 10 and a over the middle for 17. Throw to Kittle doing a 15 yard out to the right, Donte Jackson cuts him off from behind and then they leap together and Jackson, intercepts it!! His second. Garoppolo has now throw 4 picks! Panthers sweep, then a comeback, then a draw!. Kick a field goal. 19-13. I used all my time-outs. There is 54 seconds left in the game. Kickoff to Pettis, downs it in the endzone. No huddle, a couple of quick outs and a slant. Downed ball once. Corner route to Kittle, perfectly placed in his hands, defender in front and safety behind, running full speed!. Cornerback, missed the hit but safety hit him straight in the back! Kittle hung on, rolled over and Eric Reid was called for a face mask!! 17 seconds left, on the panthers 27. Completed pass over the middle to Tevin Coleman. Downed the ball at the 16. 8 seconds left..........

Garoppolo in shotgun, motion from Matthews to the left. Hike, pocket collapses fast from the edges, Garoppolo steps up to avoid the sack and hits Kittle coming from right post route in the back of the endzone, over 2 linebackers Game winner.

Superstar stuff is also off btw.

Matt, you're simply the best!
Thanks, man. Sounds like a great game. I can picture that in my head, but if it were me I'd be throwing picks trying to hit that right post route at the end, lol. Maybe I shouldn't try those throws with Haskins (Smith is injured) though!

I definitely spend a lot of time troubleshooting (on here, and on my own of course), so I'm glad to read those write-ups. Keep them coming if you'd like. Thanks again.
__________________
Youtube - subscribe!
Matt10 is offline  
Reply With Quote
Old 09-12-2019, 10:44 AM   #1757
Rookie
 
OVR: 0
Join Date: Oct 2017
Re: Matt10's Madden 20 Sliders

Is everyone using all madden or all pro sliders?
webbjay82 is offline  
Reply With Quote
Old 09-12-2019, 11:24 AM   #1758
MVP
 
Hunkerdown's Arena
 
OVR: 16
Join Date: Apr 2007
Location: Orlando
Posts: 5,406
Blog Entries: 2
Re: Matt10's Madden 20 Sliders

If we could just tighten up user run game. In my testing I think higher threshold might be key. Like 80-90. Run block for user seems wonky and does no effect like it should. I can lower that and still get 150+rush yards a game. Thoughts Matt?

PSN: ORLANDORUCKUS
Twitch: hunkerdown
YouTube: ORLANDORUCKUS
Hunkerdown is offline  
Reply With Quote
Old 09-12-2019, 11:34 AM   #1759
Rookie
 
phillies6f's Arena
 
OVR: 0
Join Date: Sep 2016
Re: Matt10's Madden 20 Sliders

Quote:
Originally Posted by webbjay82
Playing on all madden or all pro?


All Madden. Both me and the AI had over 7 ypc. Only one game, but just wondering what others are seeing.


Sent from my iPhone using Operation Sports
phillies6f is offline  
Reply With Quote
Old 09-12-2019, 12:27 PM   #1760
Rookie
 
iAmMrT's Arena
 
OVR: 0
Join Date: Aug 2018
Re: Matt10's Madden 20 Sliders

Really small update just deployed. Doesn't look like it should effect gameplay too much. Just addressing some bugs

https://www.ea.com/games/madden-nfl/...e-september-12
iAmMrT is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:30 PM.
Top -