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XP SLIDERS- MADDEN 21

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Old 09-09-2020, 09:13 AM   #17
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Re: XP SLIDERS- MADDEN 21

TY - I will def test these for possible integration into the RFL

++
[PC] RFL - ‘21 Madden Coach Mode League (Can also join as a GM)

=== THE REALISTIC FOOTBALL LEAGUE ===

* Madden 21 PC Coach Mode League
* Now allowing members to join as a GM/Coach or a GM only
* Custom Roster to better reflect that of the NFL
* Custom game sliders for a more realistic sim experience
* Custom XP sliders to ensure realistic players development
* Unique “RP” element
* Experienced Commish who has ran leagues since 08
* Very Active Discord that includes an “RP news section”
* Advance every 2 days
* Will Complete 6 seasons with Madden 20
* Open Teams - check our Discord

What is Coach Mode?*A mode in Madden in which all players, including the QB, move on their own utilizing their attributes. A user acts as a coach of the team where he makes all GM and coach decisions throughout the year, adjust the depth charts, makes trades, drafts, etc… During the game they would call the plays and make pre-play adjustments (line shifts, DB shading etc). Once the ball is snapped the user does NOT touch the controller for any reason; they allow the players (attributes) to decide the outcome of the play.

Why play Coach Mode?*Football is like a chess match. Madden is a great simulation (if used properly). Coach mode is great for users who enjoy the X and O’s and dislike the “cheese” or “gimmicks” of traditional Madden play. This mode is usually for a more mature user one who enjoys a true simulation.

Website: https://rfl.enjin.com/
Discord: https://discord.gg/srHBgaP
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Old 10-02-2020, 08:49 PM   #18
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Re: XP SLIDERS- MADDEN 21

Quote:
Originally Posted by CallMeMcCringleberry
I recommend only simming training to stay on as equal a playing field as the CPU. However, I know some people take the training very seriously and it adds to their immersion, so if it is something that is important to you then by all means go out there and have fun in training haha. But in order to ensure you get the designed outcome, you would have to sim training and have relatively realistic statistics. Hope I explained that well.

And I have seen no slider set for TDawg this year, but I have used his for the past 3 years. He does great work! But I personally like something a bit more toned down so its hard to get those 90+ overall players. This makes the superstars all the more rewarding to develop into great players as well as it so much more rewarding when you actually manage to sign one of these guys in free agency because this will truly make thew superstars stand out on the field!(especially if you are using my custom rosters that emphasize a disparity between the great players and the average and so on)
Tdawg has developed a new way to do progression for PC. He started it last year and it's pretty awesome but it takes a bit of extra work.

Thanks for putting these together. I'm looking to start up a franchise and I know that the defaults usually lead to some inflation over a few years.

Is there a way to turn off training?
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Old 10-03-2020, 01:41 AM   #19
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Re: XP SLIDERS- MADDEN 21

From a fellow law student, I know the demands of the schedule. So thanks for the work on these sliders. Madden has always been my go-to outlet for stress relief and procrastination!

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Old 10-04-2020, 11:16 PM   #20
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Re: XP SLIDERS- MADDEN 21

Question: Were these tests done in Owner or Coach career? Would that make a difference?

I believe you get more player upgrade opportunities as a coach, but is that the same for CPU teams too?
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Old 03-09-2021, 11:08 PM   #21
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Re: XP SLIDERS- MADDEN 21

I´ve created a whole progression system like Tdawg for my personal use, so I decided to upload it to have feedback on which things work and those that need changes. All
  1. First of all, physical attributes are (SPD, STR, ACC, AGI, COD) are set for each different players positions and archetypes, so a Deep WR may be very fast but weak and not able to change easy of direction, as a slot WR has better acceleration and change of direction. I reimagined each position has a "counter" to balance the game animation engine. The stats can be consulted here: https://docs.google.com/spreadsheets...it?usp=sharing
  2. Second, was to change all players traits so the games are more balanced, only big hits for a player with Tackle above 90, all QB have average pressure, all LB have Balanced play style, Injury is set to normal, and so on.
  3. To determine how much a player can progress, a random projected overall is calculated, and it will take 5 years to develop, if the player changes their dev trait based on performance, their projected overall is recalculated. Projected overall is determined by probability depending on player dev trait, a normal dev player will have 1% chances to progress to 99 overall, X-Factor player will have 10% chances. I´ve created a whole chart here: https://docs.google.com/spreadsheets...it?usp=sharing
  4. Regression for players is depending on their age and position, HB will regress at 30 years, while QB´s will regress at 38, the rest at 34. Each year a player regresses, the system will give skill points back before hitting their age regression threshold
  5. Draft players are edited in physical stats and dev traits, only 1 X-Factor per class, 5 Super Superstars, and 15 stars, not including K, P, and FB
  6. Practice squad will progress in the offseason week, in season will not have a projected overall calculated unless they are signed to a team
  7. I created a coaches editor in order to balance and randomize playbooks and schemes, in order to have more balanced draft classes, as they depend on league schemes. Also to set and prevent any team hires another coach, I set their contracts to 30 years. If we had coordinators in Madden we could make that projected overall chances change between them, but with Ea only focusing on MUT, we can only dream)

In order to construct the system, I used a data transformation tool called Knime, I share the link of how to install it: https://www.youtube.com/watch?v=8ISIeFKkoOE

To import the progression workflows, I share this link: https://www.youtube.com/watch?v=4GiwmM-qcC4

To use the progression system you must use the Madden Save Editor, none of it will be possible with that great tool, all credit to bep713: https://github.com/bep713/madden-fra...ditor/releases

In order to use the progression system you need:

Knime

Madden Save Editor

Excel (Google)

Knime Workflow:
https://drive.google.com/file/d/1Xgl...ew?usp=sharing

Progression Files: https://drive.google.com/file/d/1BaS...ew?usp=sharing

The steps to use the progression system are the following:
[list=2][*]Install Madden Save Editor (See link above)[*]Install Knime (See link above)[*]Import my workflow into Knime (See link above), you will have 4 workflows: Offseason, InSeason, Real Overall, and Trait

Open Madden and start a new franchise, use any settings you want and save it, close after
[*]Open Madden Save editor and search for your save file (would be in your My Documents/Madden 21/Saves)[*]Search for "Player" table (4227) and export it to your desktop, rename it "Roster_Export"[*]Search for the "Coach" table (4152) and export it to your desktop

We will change auto subs and XP slider from the save editor also[*]Search for "AutoSubSlider" table (4176) and import the file "Auto_Subs" from the rear[*]Search for "ProgreessionXPslider" table (4311) and import the file "Progression_Slider" from the rear

Now switch to Knime, and run Trait and Coach workflows
[*]Open "Trait" workflow, you will see a flow diagram, in the toolbar above there is a "Execute" button (green), if everything is good all nodes in the diagram will turn a little light green in the nodes icons[*]Open "Coach" workflow, you will see a flow diagram, in the toolbar above there is a "Execute" button (green), if everything is good all nodes in the diagram will turn a little light green in the nodes icons

After you executed the 2 workflows, it will generate 2 files, "Coach_Edited" and "Progression" in your Desktop
[*]Return to Madden Save Editor and open the "Player" table (4227) and import the created file "Progression" into it, it will take around 15-25 seconds[*]Open the "Coach" table (4152) and import the created file "Coach_Edited" into it, it will take around 15-25 seconds.

Now return to Madden and reload your franchise. Players (Physical attributes and traits), coaches, auto subs, and XP sliders must be changed

The next steps will be repeated every Week 3 and Week 13 in every season, save your franchise in week 3 and 13 and close it afterward:
[*]Open Madden Save editor and open your save file, export "Player" table (4227) to your desktop with the name "Roster_Export"[*]Open Knime "InSeason" workflow and execute it, it will create 2 files on your desktop: "Progression" and "Projected_Overall" (This file will carry on the projected overall for all league players, do not delete it)[*]Return to Madden Save Editor and import the "Progression" file to the Player table (4227)[*]Close save file and open your franchise in Madden[*]Repeat the same steps for Week 12

The next steps will be repeated every offseason week in every season, save your franchise offseason week and close it afterward:
[*]Open Madden Save editor and open your save file, export "Player" table (4227) to your desktop with the name "Roster_Export"[*]Open Knime "OffSeason" workflow and execute it, it will create 2 files on your desktop: "Progression" and "Projected_Overall" (This file will carry on the projected overall for all league players, do not delete it)[*]Return to Madden Save Editor and import the "Progression" file to the Player table (4227)[*]Close save file and open your franchise in Madden[*]Repeat the same steps for each offseason
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Old 07-27-2022, 09:29 AM   #22
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Re: XP SLIDERS- MADDEN 21

Just a quick question: do the XP sliders on P1 presume the default distribution of Star/SS/XF players, or a different set of values?
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