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Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets & Player Likeness Updates - Patch Notes

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Old 09-08-2022, 11:11 PM   #121
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

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Originally Posted by boxboy99
Devs watching Bills vs Rams game and deciding to increase interceptions and fumbles first thing in the office tomorrow.


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Josh Allen 20 of 23 with 2 interceptions and only one true incompletion. Sounds like Madden 23 to me!!

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Old 09-08-2022, 11:17 PM   #122
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

Alt helmets not all there I'm on old gen. I see one team on the list. I wanted the Bears orange helmet but maybe old gen won't get that update.
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Old 09-08-2022, 11:22 PM   #123
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

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Originally Posted by Falcon17000
I'll take that over the mad pinball catches or picks like we were playing NFL Blitz.
This is a fair statement. I’m labbing like crazy to see how it goes. Much fewer rebound INTS so far, and drops on rebounds for offense also.
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Old 09-08-2022, 11:25 PM   #124
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

Definitely way more swatted passes now. And tip balls basically drop to the ground now, where as before if it was tipped, it was an interception. Running up the middle seems to be easier now, I noticed interior linemen hold their blocks longer. Also noticed tackling seem to be nerfed. Now tackling appear to be more natural in the sense you not automatically going down from the first hit, I am more consistently able to to keep running plays alive by rapidly pressing A.

User WRs are still dumb as a rock though and act like they are allergic to the ball. I really don't like Usering the WR, but oh well, I am tired of them not noticing the ball. At least it is slightly better now with more swatted passes instead of interceptions. Pressing the WRs still don't work however. Still a foot race from point A to point B.

Oh well NBA 2K come out at midnight, this game going on the back burner when it does.
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Old 09-08-2022, 11:28 PM   #125
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

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Originally Posted by Armor and Sword
Use this workaround for your own team:

All LB’s CB’s S’s

Knock down catch ratings by 20 each:

CTH
CIT
SPC

Also set their trait to play ball in the air to conservative.

For true ball hawk CB and S’s think Xavien Howard types:

Reduce by just 10 and set Ball in Air to balanced.

It has greatly calmed it down for me.


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Hallelujah! After about 20 games I finally had my first game with more TDs than INTs. It’s only one game but this seemed to help big time.

Although ibises this edit for the opposing defense. I play offense only so I didn’t adjust my own team.


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Old 09-09-2022, 12:10 AM   #126
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

For whatever it is worth: I have been playing CPU vs CPU games today, just to get a feel for how the game plays regardless of my own skill level. Mahomes threw 4 INTs in a game against my franchise (with 2 TDs), followed by Burrow throwing 4 as well (with 1 TD). This is with the INT slider and reaction time sliders at 0 for both user & CPU, and the pass coverage slider at 15/100.

Two anecdotal things:
1) it seems like more tipped passes are falling than before, but it is definitely still a huge issue that needs to be fixed.
2) I think Momentum is a big factor as well. I wish we could just turn it off. It leads to a lot of unrealistic experiences.
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Old 09-09-2022, 12:13 AM   #127
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

Quote:
Originally Posted by jmch1990
For whatever it is worth: I have been playing CPU vs CPU games today, just to get a feel for how the game plays regardless of my own skill level. Mahomes threw 4 INTs in a game against my franchise (with 2 TDs), followed by Burrow throwing 4 as well (with 1 TD). This is with the INT slider and reaction time sliders at 0 for both user & CPU, and the pass coverage slider at 15/100.

Two anecdotal things:
1) it seems like more tipped passes are falling than before, but it is definitely still a huge issue that needs to be fixed.
2) I think Momentum is a big factor as well. I wish we could just turn it off. It leads to a lot of unrealistic experiences.


Yeah this momentum meter is starting to annoy me. I definitely think it has such a big impact on the game, and not in a positive way.

INTs are just aweful. Very surprised that it was not even really mentioned in the patch.


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Old 09-09-2022, 12:18 AM   #128
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Re: Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets &

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Originally Posted by KSUowls
When there are hundreds of other data points over the years that shows turnovers per game have been declining basically every year for the last 50 years...well maybe using 1 game as a source for an argument isn't the best.

The NFL average was somewhere around 2.5 in 2021. It's not unusual to see that many in 1 half by the computer AI, with interception sliders at 0, while playing as the putrid Atlanta Falcons. And now we're at a point about people complaining about people complaining. Though I guess this post brings us to complaining about people complaining about people complaining lol.



About to try my first game in a while. The game just stopped being fun when even my was getting 2 and 3 interceptions per game because of some very high catching ability by defenders. Hoping that the tuning around tipped passes is enough.

Disappointing to not see any commentary on the corrupt franchise files. It would be nice to at least know that it's something that they are looking into. Aside from the interceptions issue, that has been my biggest mental block in giving more time to this game.
Thank you. People pointing to this one game to try to say Madden int levels are acceptable lose a lot of credibility imo
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