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Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets & Player Likeness Updates - Patch Notes

This is a discussion on Madden NFL 23 Patch Addresses Gameplay, Franchise Mode Issues, Adds New Helmets & Player Likeness Updates - Patch Notes within the Madden NFL Football forums.

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Old 09-08-2022, 01:16 PM   #41
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

Quote:
Originally Posted by PhillyPhanatic14
CPU can have 100 catch rating, but that doesn't stop their QB from throwing the ball straight to my DBs.
you really need to go outside. This is not the end of the world. Games always have issues, it's a game it's not real football. If it's fixed great, but until then adjust. Or just put it on the shelf and stop complaining every post. Games are supposed to be fun.
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Old 09-08-2022, 01:16 PM   #42
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

Quote:
Originally Posted by ShaneTheMaster
That is not an acceptable workaround, and will not affect future players in future years.
Agreed, they need to fix it. But they didn't fix it this patch, so we have to wait. So I'm lowering CPU LB's and DB's catch ratings (catch, spec catch, and CIT) and it works better until they fix it.

I mean what else can we do.
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Old 09-08-2022, 01:19 PM   #43
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

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Originally Posted by muelly
you really need to go outside. This is not the end of the world. Games always have issues, it's a game it's not real football. If it's fixed great, but until then adjust. Or just put it on the shelf and stop complaining every post. Games are supposed to be fun.

This is a thread about a title update for a videogame. Would you prefer I discuss the weather on my morning run in here instead of Madden?
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Old 09-08-2022, 01:20 PM   #44
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

Definitely can feel the tuning to Run Block. That was actually yesterday after the server maintenance. I play All Pro with HUM RNBlk slider at 4. This opened up the run game just enough to be effective but still extremely challenging (specifically for low rated teams, I use NYG).

During testing, with the slider at 3, running was pretty much impossible. It now feels that way at 4. I’ll have to adjust up by a point at a time to open it back up again. Curious how it will play with the actual patch.
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Old 09-08-2022, 01:20 PM   #45
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

Quote:
Originally Posted by PhillyPhanatic14
How would you like me to adjust the way I play so that the CPU throw less INTs to me? Would you like me to call worse plays? Have worse players? Be a worse Madden player myself? I'm not sure what the fix is that I'm supposed to be doing to make the CPU QBs manageable so I'd love to hear your suggestions.


Use this workaround for your own team:

All LB’s CB’s S’s

Knock down catch ratings by 20 each:

CTH
CIT
SPC

Also set their trait to play ball in the air to conservative.

For true ball hawk CB and S’s think Xavien Howard types:

Reduce by just 10 and set Ball in Air to balanced.

It has greatly calmed it down for me.


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Old 09-08-2022, 01:22 PM   #46
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

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Originally Posted by jmch1990
Is the patch automatic? I haven't seen any option to download an update, unless it happened and I didn't realize it. My series S says I have version 1.0.0.6.
I think I just answered my own question - I checked the soundtrack and the two new songs are in there so looks like it updated.

I often play CPU v CPU with the interception/pass defense reaction sliders turned to 0 and pass coverage around ~15 and there are routinely 5+ interceptions per game between both teams. Curious if this patch helps at all.
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Old 09-08-2022, 01:23 PM   #47
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

Could the int issue be addressed with the roster update? Could they lower the LB’s and DB’s catching ratings?


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Old 09-08-2022, 01:26 PM   #48
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Re: Madden NFL 23 Title Update Available Now - Patch Notes

The catch frequency on tipped passes absolutely was a good fix....that should drop INTs per game from my usual 3 per game (total between both sides) in half.

Then the added adjustments to franchise look good.

Guess we'll just see how everything comes together.
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