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Before I start my 32-team franchise...

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Old 01-26-2014, 08:09 PM   #9
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Re: Before I start my 32-team franchise...

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Originally Posted by bucs2nine
but no cpu vs cpu spectator mode? correct?
I believe that is correct.

Anyone else with some input?
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Old 01-26-2014, 09:30 PM   #10
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Re: Before I start my 32-team franchise...

I am doing the same thing Rovert.

Did you start yet ?
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Old 01-29-2014, 02:35 PM   #11
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Re: Before I start my 32-team franchise...

I'm Interested in the pros and cons of controlling all 32 teams as well. The reason why I'd want control of the other teams is so that unrealistic releases don't happen due to a salary cap. For example Manning being released and signing with another team or something stupid like that. However if I turn off salary caps and just make sure the team I control stays within the salary cap will there still be unrealistic releases of players since the other teams won't have a cap. Also if they don't have a cap and I'm gunning for someone in free agency will I just be outbid but other teams because they don't have a cap. Or would it be easier to control all one teams and have semi control of all other 31 teams and let me resign a few free agent players I don't see being released and let the CPU control the rest of the team.... Thoughts!?!
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Old 01-29-2014, 04:50 PM   #12
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Re: Before I start my 32-team franchise...

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Originally Posted by strife1013
I'm Interested in the pros and cons of controlling all 32 teams as well. The reason why I'd want control of the other teams is so that unrealistic releases don't happen due to a salary cap. For example Manning being released and signing with another team or something stupid like that. However if I turn off salary caps and just make sure the team I control stays within the salary cap will there still be unrealistic releases of players since the other teams won't have a cap. Also if they don't have a cap and I'm gunning for someone in free agency will I just be outbid but other teams because they don't have a cap. Or would it be easier to control all one teams and have semi control of all other 31 teams and let me resign a few free agent players I don't see being released and let the CPU control the rest of the team.... Thoughts!?!
Well the main reason I want to do a 32-team control CCM is because of all the unrealistic moves/releases. But one big reason is the draft. Year after year after year, I see teams draft a position they don't need. For example, I started a CCM with my Texans. The 49ers drafted QBs in the first round... THREE YEARS IN A ROW. It was so pointless because at the time of the drafts, Kaepernick was rated among the best in the league. I understand depth, but three straight years?

I'll admit I'm very OCD about rosters too. It drives me CRAZY when year in and year out after starting multiple CCMs, the Broncos always release Knowshon Moreno, who is their best-rated RB with Monte Ball quite a ways down at the 2nd best. It's unrealistic, and it itches at me. So when controlling all teams, I can make realistic moves by trade, release, draft, AND free agency. Though it's a lot of work, I feel it's worth it in the end.

After the Super Bowl when EA releases the end-of-year rosters without any injuries, I'm making a super roster. It's going to be near 100% accurate with tons of rating adjustments. I'll start my CCM after the roster is done.
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Old 01-29-2014, 05:36 PM   #13
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Re: Before I start my 32-team franchise...

I'm waiting on the final update as well and than I'm gonna start my game with the Patriots. I agree with ya on the computer AI. It sucks when it comes team building. Guess I'm gonna have to control draft, and resigning players and free agency for all 32 which can be very time consuming but worth it in the end.
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Old 01-29-2014, 06:07 PM   #14
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Re: Before I start my 32-team franchise...

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Originally Posted by strife1013
I'm waiting on the final update as well and than I'm gonna start my game with the Patriots. I agree with ya on the computer AI. It sucks when it comes team building. Guess I'm gonna have to control draft, and resigning players and free agency for all 32 which can be very time consuming but worth it in the end.
Exactly. Just gotta stick to it to give yourself a better experience. I tested the 32-team control method in previous Madden games. I found myself extremely excited from year-to-year because I could build the teams the way I wanted to. I could rebuild an older team and build them from the ground up. And since I'm controlling everything, the weaker teams began to grow through the draft. I remember one CCM I did on the last Madden game where the Jags became a top team for years, winning multiple Division championships while teams like the Patriots struggled since they were filled with veterans whom retired. It was fun though and I can't wait to start it on my PS4 after the roster update.
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Old 01-31-2014, 02:20 PM   #15
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Re: Before I start my 32-team franchise...

Is there anything I should worry about besides stupid CPU moves? For example current bugs in the game like wind going in the wrong direction, players not advancing in progression, draft classes sucking or anything like that in the offline ccm.
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Old 02-01-2014, 02:32 AM   #16
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Re: Before I start my 32-team franchise...

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Originally Posted by strife1013
Is there anything I should worry about besides stupid CPU moves? For example current bugs in the game like wind going in the wrong direction, players not advancing in progression, draft classes sucking or anything like that in the offline ccm.
Well wind will always be in the wrong direction. Other than the bugs we talked about, only thing you need to worry about is draft classes repeating themselves. Sometimes the same EA created draft class loads again, giving you the same exact prospects to draft. Which BLOWS.
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