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Pass Rush in Next Gen

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Old 01-15-2014, 10:34 AM   #9
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Re: Pass Rush in Next Gen

I didnt play the CG Madden 25. But I play on AllPro (default), using the Giants. JPP and Tuck (before he retired) BOTH got 20 sacks in different seasons.
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Old 01-15-2014, 12:28 PM   #10
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Re: Pass Rush in Next Gen

A bit better IMO. Finally get some sacks with LBs now.

It can be improved upon. I think it can be tough to differentiate between avg, good, and great pass rushers. The very best can stand out more and have a bigger impact.
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Old 01-15-2014, 03:42 PM   #11
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Re: Pass Rush in Next Gen

Has anyone got your OLB's or DE to actually auto sub in and out correct? I have some good depth but that won't sub in and out. Auto subs seems to do nothing!


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Old 01-17-2014, 11:22 AM   #12
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Re: Pass Rush in Next Gen

Most teams have a better pass blocking tackle on the left side. I just think it is harder for the RE who attacks the LT to shed their block
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Old 01-17-2014, 12:53 PM   #13
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Re: Pass Rush in Next Gen

Quote:
Originally Posted by shanech24
Has anyone got your OLB's or DE to actually auto sub in and out correct? I have some good depth but that won't sub in and out. Auto subs seems to do nothing!


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Your starting LB's shouldn't really sub out. In real life CB's and LB's and Safeties play 90-100% of snap counts.

Your 3rd string LB should get on the field a bit, but past him only if someone is hurt.

As for DE's and DT's I just can't get auto subs to work right without my starters dissappearing. I have tested endlessly but it seems auto subs are broken. I have resorted to manually subing them.

I manually sub my RE for quarter 2 and my LE for Quarter 3. For Quarter 1 and 4 my starting DE's are in there. For DT's I move my 3rd stinger up for a Quarter or so each game. I do this via the in game depth chart.

It's the only way I can get realistic snap counts. I do the same with my RB's on offense.... I have given up on auto subs entirely in madden 25, EA screwed them up.
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Old 01-17-2014, 01:54 PM   #14
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Re: Pass Rush in Next Gen

I have Mario Williams, Pouha, and a 86 overall rookie on my line with Von Miller, Te'o Sean Lee and Akeem Ayers at LB. So far, the left side of my line, Williams and Miller have 24 combined sacks. The rookie and Ayers have 7 combined. Lee has 2, Te'o 0
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Old 01-21-2014, 12:23 PM   #15
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Re: Pass Rush in Next Gen

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Originally Posted by stevehudak21
Pass rush, seems the same on both systems (360, One). In my online GM, i get great pressure form the LE, Brooks Reed after trading Mario Williams. I get such great pressure that I miss the QB 90% of the time. I put pressure on him mixing up outside and inside rushes. My backside end or DT gets an extra second or two to get free and make the sack. I average 3-5 sacks a game but my user (LE) only has 8 through week 13.
This has been the hardest thing to tune on the sliders. I have a great set and I love the game play, but I have two complaints. One, user sacks. I can get to the quarterback way too often. Shea McClellin set the sack record two years in a row. Come on. Even when I play with a linebacker or safety, the CPU gets there for me.

Second being CPU INTs. I still throw almost 30 picks a year. I know some aren't good throws, but some they close ridiculously fast. I'm playing on all-madden, but there seems to be a fine line with the sliders in completing 90% of my passes and throwing 4 picks/game.
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Old 01-21-2014, 12:42 PM   #16
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Re: Pass Rush in Next Gen

Pass rush is definitely improved, I play online default settings. My biggest complaint is the 3-4 ROLB seems to gravitate warp slide into the LT when I blitz him.
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