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Unrealistic completion % when simming

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Old 10-14-2014, 04:23 PM   #9
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Join Date: Dec 2012
Re: Unrealistic completion % when simming

Quote:
Originally Posted by GorillaChest
Sucks, but I'm more concerned by:

1. No sacks in later years
2. RIDICULOUSLY overpowered player progression
Definitely #2, have not encountered #1, and also the AI's dumb decision to upgrade older vets' awareness only. So many older FA's with 99 awareness...

EDIT: That, and simming is too easy. When you can take ANY team, dump half of its players, sign FA's, go 10+ wins at least, and make a deep playoff run the next year, it sucks. I shouldn't have to dumb down my team building if I want a simming challenge.

Last edited by daltron; 10-14-2014 at 04:25 PM.
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Old 10-14-2014, 09:52 PM   #10
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Re: Unrealistic completion % when simming

Not only are mediocre QB's too accurate, elite QBs aren't prolific enough, at least in my Individual CCM. I'm 9 years into MY QB's career and I've managed to max my THP and accuracy (not gonna lie, I don't believe in this throttling progression stuff, I wanna be OP loll). And after a while, I preferred to sim to midseason and then play out the season and see if I could break some records. But when I get to game 8, lower rated QBs are torching my guy stat-wise.

A QB with 99 THP and 99 in all accuracy ratings should be otherworldly, on the field and in sim. Yet that's not the case.

Meanwhile, Johnny Manziel is rated 99 ovr but all his accuracy numbers are mid 80s and he's putting up 4900 yards, 73% completion, and like 21 picks lolll....It's crazy.
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Old 10-15-2014, 12:55 PM   #11
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Re: Unrealistic completion % when simming

What makes matters worse is that sliders ONLY affect games actually played. If you sim your own game then sliders do nothing, and for the other 30 teams playing the sliders don't do anything either. Sliders for AI should affect the entire league, not just the team you are actually playing when you play the game rather than sim it.
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