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Running Game Revolution needed

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Old 12-12-2014, 09:06 AM   #9
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Re: Running Game Revolution needed

Quote:
Originally Posted by Cnada
I havent even talked about the Precision modifiers, they are useless 80% of the time.

Firstly player must have 90+ rating to activate them

Secondly they are made for one on one open field which is so rare

Lastly they all slow the runner so even if it is successful

, it ensures a tackle by someone else.



Just like QB avoidance its a good idea but its needs to be rewarding which neither are, the reward of success in both of these 'skill' buttons dont outweight the risk of any extra yards that could be gained running away or a last second throw (QB avoidance doesnt ensure you avoid the sack)

Depends on when you use them I guess. I've double juked (no modifier) 2 players and done the same with the stutter step. It's not something you can pull off if you haven't practiced them though. The stutter step can be pulled off with any back. Same with the double juke. You dont have to have a 90+ rb, just one with high ratings in the corresponding categories, mostly juking and elusiveness. Also you can't be right up within a yard and expect them to work. I'd say anywhere within 3-5 yds should be ok. Setting them up also helps.


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Old 12-12-2014, 09:53 AM   #10
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Re: Running Game Revolution needed

I ambition was that ability backs would in fact breach a accouterment every so often.
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Old 12-14-2014, 01:03 PM   #11
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Re: Running Game Revolution needed

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Originally Posted by LM1986
I think the biggest problem with the running game is the attrocius blocking by the oline and the FB. FBs constantly run right passed LBs.
Well more specifically, the OL rarely, if ever, moves the DL at the point of attack. Watch a run from the endzone cam in the real NFL, and you'll see the linemen shuffling defenders sideways, turning them so the OL's back is to the hole, etc.

There's also that one of the most common schemes, zone blocking, is almost completely absent.
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