Home

Madden NFL 15: What Worked and What Didn't Work

This is a discussion on Madden NFL 15: What Worked and What Didn't Work within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 03-20-2015, 05:42 PM   #9
MVP
 
Senator Palmer's Arena
 
OVR: 18
Join Date: Jul 2008
Re: Madden NFL 15: What Worked and What Didn't Work

No mention of playing against CPU opponent and the stick routes and quick slants it lives on the whole game?
__________________
"A man can only be beaten in two ways: if he gives up, or if he dies."
Senator Palmer is offline  
Reply With Quote
Old 03-20-2015, 05:43 PM   #10
Rookie
 
GiantsFan2013's Arena
 
OVR: 0
Join Date: Aug 2013
Re: Madden NFL 15: What Worked and What Didn't Work

Quote:
Originally Posted by Kornnickel55
The interaction between WR and CB needs improvements or more animations and penalties need to be called a lot more. Offense and Defensive Pass interferences are never called.
THIS. Plus, more differential from players. I don't feel like I'm really using Drew Brees when I'm using Drew Brees. I feel like you either have a fast WR, or a tall WR. Not much differential from players.
GiantsFan2013 is offline  
Reply With Quote
Old 03-20-2015, 06:21 PM   #11
MVP
 
Lisac's Arena
 
OVR: 0
Join Date: Aug 2013
Re: Madden NFL 15: What Worked and What Didn't Work

I enjoyed Madden the most this year than I have the past 5 years but these things to me stick out like a sore thumb.

A. CPU over use of slot, corner and curl routes and not to mention they went to the screen on 3rd down prob 70% of the time.
B. Commentary still pretty bad
C. Presentation- pre game and halftime better but not great
D. WR's not going after the ball or fighting for the ball
E. Having a DB beat by 10 yards only to have them catch up and knock it down or pick it off
F. No 1 button 32 team control like in the past (now u have to waste an hour plus to control all 32 teams.
G. And the BIGGEST one for me, no editable draft classes. This kills it for me! Don't play deeper than 1 year in Franchise Mode cause this ruins it for me especially since I follow College Football a lot.

Madden is on the edge of greatness but until we get competition for them I feel like they will never make that leap. Hope I'm wrong!
Lisac is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-20-2015, 08:03 PM   #12
All Star
 
Mike Lowe's Arena
 
OVR: 18
Join Date: Dec 2006
Posts: 6,221
Have to make penalties work too. There are sliders...there should be a range between 0 penalties called in a game when the sliders are at 0, or twice as many as a typical NFL game when the sliders are maxed out, INCLUDING multiple types of penalties and even offsetting situations, etc.

We should also be seeing some life from special teams...bad snaps, blocks, etc.

And yes, fix the joke that is AI teams taking sacks.
Mike Lowe is offline  
Reply With Quote
Old 03-20-2015, 10:29 PM   #13
Rookie
 
dtlm6's Arena
 
OVR: 1
Join Date: Oct 2011
Blog Entries: 4
I have really enjoyed Madden 15 and it is the first time that I can say that I enjoyed playing Madden in about 4 years. My biggest issue is how the game freezes in Franchise mode (on PS3).
dtlm6 is offline  
Reply With Quote
Old 03-20-2015, 10:42 PM   #14
Tecmo Super Bowl = GOAT
 
charter04's Arena
 
OVR: 21
Join Date: May 2010
Location: Arkansas
Posts: 5,718
Blog Entries: 3
Madden NFL 15: What Worked and What Didn't Work

The fact of the matter is if Madden was where it needed to be so many wouldn't be clamoring for competition in the american football game space. To me Madden 04-06 for PS2/Xbox are still better than Madden 15. That's pretty sad.



They are heading in the right direction but, it's sad that any improvement seems big just because of how far they are from where it should be. This game is still just too arcade and too focused on the big money maker, MUT.



I don't think they really delivered the realistic football game they promised at all. Sure it can be better with house rules in a sim league but, just go play a MUT game or a ranked game and you see real quick how arcade this game is. Players are still able to win a game by playing in a way that is very different than real football.



I think the devs want it to be right but, I really don't think EA the company will let them make the game as they would like. There is just too much money and too much risk involved. Until there is another legit game they will stay the course of how it's been with minimal improvement. I hope I'm wrong.



The only reason I have had fun is because I'm in a sim league with a great group of guys and I don't expect too much from this game. Plus I just love football so much that I overlook a lot. Our league has had so many complaints about this game though. Some have quit the league because of the broken parts in CFM.



I'm not getting my hopes up for Madden 16. If it's great then great. If it's about how it's been then fine. I won't lose any sleep over it. It's just a game. I'm tired of being concerned about it.

Last edited by charter04; 03-24-2015 at 01:24 AM.
charter04 is offline  
Reply With Quote
Old 03-21-2015, 01:15 AM   #15
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
What didn't work...

CCM
- No customization to Relocation Teams, just nothing about this aspect of CCM that inticed me to use it.
- No ability to edit/correct/fix player bodies and most importantly, Player Ratings.
- Schemes: AI franchises still don't operate according to their philosophy.
- Teams still don't play to their star players, nor seek to put such players in position to impact the game.
- Coaches still have "No" impact on Gameplay or the Franchise experience as a whole.

Player Classifications
- Only cosmetic, AI players do not performed (gameplay) according to these designations.
- Weight/Height does not factor into classifications.

Head Tracking
- The weight applied to "Awareness Rating" for this feature is Toooo overpowering.

Player Ratings
- Pursuit aka "Catch Up Speed" is too overpowering for all defensive players.
- No rating that impacts how often AI QB throws short/medium/deep , which makes 3 accuracy ratings useless.
- Outside of AWR, minimum for all others in draft classes starts at 55, so 44 of scale is used which is why AI players at any given position play the same due to such a small scale of variance.
- Still "NO" impact is placed upon the "User" in respect to the individual player's ratings.

Camera Angles
- Broadcast Cam is unplayable due to it not zooming out to keep field play in User's view.
- Customizable User Cam is "still" locked to the User even though Profile Save reveals it's already programmed/coded and ready to be used.
khaliib is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-21-2015, 02:07 AM   #16
Rookie
 
B-Lo-Z-Ro's Arena
 
OVR: 1
Join Date: Aug 2009
What happened to players playing like their ratings...? You have all these attributes for each player and playing against the computer it always feels like you are playing on easy, medium or hard there is hardly a difference in poor, good & great players... Can we get a Ratings difficulty where all the players play the way they are suppose too with out difficulty or sliders impacting game play? Most likely not, but I asked...
B-Lo-Z-Ro is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:52 AM.
Top -