User catching in M15 sucks - no consistency in the control over the animation that plays out, too much ability to change a route without proper reaction from the defenders. User defense is also hamstrung by similar issues - you know you need to go high and swat a pass - you hit swat button different ways but get the same damn animation or worse - you hit the button consistently the same way and never get the same animation to play out twice, never mind with any predictability.
EA and their dumb as heck, convoluted, ridiculous, arcade style precision modifier suck.
The best days of Madden are long gone and included user control through button timing - tap, press, hold - correlating to the animations that played out. The hold LT for "precision control" is lame, lame, lame!!!!!!!!!
The lack of controls from legacy gen aggravate me to no end - cut moves being gone are especially irritating. Every time I watch an NFL game I see players do that very thing over and over and over and there is no way in Madden to replicate it - lame.
There are no true "stick skills" left in Madden - there are just exploits, no variances in the moves that force you to be precise in your controller input - just rocket catches, turbo bowel jet interceptions, super defense auto turbo at the snap crap. Heck, you don't even have any varying controls for pass rush moves anymore - just pick a button and mash, maybe you get lucky, maybe not - no skill there...