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Originally Posted by Alondite |
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Confidence needs to be in the game, it just needs to be tuned.
Why? It's simple:
Let's say a team with low-rater players wins their first 6 games. In the real world, this team would be climbing up the power rankings and would be considered among the best teams in the league. Madden's roster updates would also improve the players on this team.
In Madden, and without confidence, this team would stay low-rated, and the fact that they are winning games would account for nothing. They could then go on to lost their final 10 games because their players are rated low. This could happen in the NFL, but it rarely does.
Confidence boosts their ratings while they are playing well, and will keep them high as long as they keep playing well.
The reason why player progression cannot be the solution is because having a few good games does not make a player permanently better. Confidence allows players to go hot and cold.
The problem isn't the system, it's the implementation. In-game confidence needs to be more dynamic and needs to change more. A player should theoretically be able to go from 0 to 100 confidence (or vice-versa) in-game if they are playing well (or poorly) enough, and their ratings should be temporarily boosted (or lowered) to reflect the fact that they are "hot" (or cold).
The idea is that even one big play should be able to give a team a huge lift in confidence and momentum, just like in the real NFL. Maybe this stat should be called "momentum" rather than confidence.
Out-of-game confidence, let's call it "season confidence," needs to be less dynamic. A player starts a game at their season confidence level, and depending on what their in-game confidence level (or "momentum") is at the end of the game, their season confidence could go up or down a few points to reflect it.
This also needs to be relative to player skills. A player should need to perform above or below their rating (including confidence-adjusted ratings) to be affected. Players should also need traits to determine how much their confidence is affected. Some players are more stable, while others are affected more by their performance.
And lastly, it actually needs to matter for top players. With stats being capped at 99, players who already have 99 in those stats get no bonus from high confidence. Confidence should be able to push stats over 99 for highly-rated players.
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I understand where are you going and in theory it make sense. But in practice EA have been trying to make this "dynamic" ratings for a very long time and they never got it right. In most cases, like this year, they are making more harm than good.
most OS agree that Play now give us the best football experience we ever got from Madden. CFM is another story.
I guess you know by now how confidence works. I lost the first 2 games and my QB still got 9 confidences each game. because he "completed 3 passes", "got 2 first down" threw 1TD. etc But he also lost the game, he also threw 2 interceptions, he also did only 170yds, etc. Itīs not balance.
Every player will get over 80 confidence by week 7, the system never go down, it always going up itīs not balance.
So, the best option is that, have options. Options to be turn this feature off and let me play the awesome gameplay that play now offered in CFM. Simple.
If you guys want to keep waiting for EA to get the "dynamic" ratings balance and correct, ok, but for those who played this game long enough and want to play a balance realistic football, let us turn that option off.