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Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Old 05-17-2016, 09:23 PM   #345
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Re: Madden NFL 17 Features and Cover Shoot

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Originally Posted by DeuceDouglas
Also, does this mean the end of CFM?
I really really hope so, I am tired of spending 1 hour to create a 32 team franchise.. CFM really killed madden for me 4 years ago
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Old 05-18-2016, 12:18 AM   #346
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

Looks like only certain players will be doing aggressive catches


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Old 05-18-2016, 12:20 AM   #347
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Originally Posted by jpdavis82
Looks like only certain players will be doing aggressive catches


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Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
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Old 05-18-2016, 12:27 AM   #348
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
How about if they extended catch ratings to aggressive, RAC, and possession?
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Old 05-18-2016, 12:31 AM   #349
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Originally Posted by SolidSquid
How about if they extended catch ratings to aggressive, RAC, and possession?
Or you know they could just adjust the traits for each of those.
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Old 05-18-2016, 12:40 AM   #350
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Originally Posted by Cowboy008
Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
I hope it just means that they've tuned the success rate of them down to heavily rely on ratings. I don't feel as if the problem is really who's doing them as much as it is how successful those guys are at doing them. I feel like taking away certain players ability to attempt catches is a cop out instead of just tuning it properly and is something that diminishes gameplay to a certain extent. I don't have a problem at all with average receivers trying to make those catches but they're chances should be minimal. Hell, even a guy like ODB going up for one handed catches should still skew to being more unlikely than likely.

I think they probably will take that approach though because it could possibly coincide with what they seem like they want to do with RB's and maybe eventually pass rushers but I hope they leave WR's open to all the animations possible and just tune the tougher catch animations better.
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Old 05-18-2016, 02:31 AM   #351
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Originally Posted by SolidSquid
I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.

True Step needs to be implemented to all 22 guys on the field, it's great that the ball carrier has to decelerate and accelerate and can't zig zag but when the other 21 players don't adhere to the same rules things get wonky.

My biggest peeve is the warping/shifting on catch animations, I'd rather the catch animation play out and the wr not even get a hand on the ball than having him warp to be able to make a play.
I agree with everything you said here, if they are going claim most balanced Madden ever then all players on the field especially defensive players need true step. I feel this is one reason jukes rarely work in this game, the ball carrier has to slow and plant their foot when cutting while defenders dont have too, they get to quickly glide and zoom into the ball carrier.

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Old 05-18-2016, 02:36 AM   #352
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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Originally Posted by OhMrHanky
Yeah, I thought the QB animations were all much better than all previous years, actually. The QB scramble or 'scramble while looking to throw' I thought was implemented nicely and the animations played out nicely (most of the time) meaning when u tapped the RT, and threw the ball, it, legit, looked like a throw on the run. The other thing I was actually totally impressed with last year and did NOT expect madden to EVER do correctly was HB screens. Not the screen, itself (which, for me works sometimes and sometimes not), but the QB animations for screens is on point, imo. The quicker moving back peddling feet that allow u to draw in defenders while still being able to throw. This makes screens look/feel much more realistic. Now, of course, it's a shame when your OL completely F's up the whole thing!!!! Lol. But, the QB animations during screens was a pleasant surprise for me.
The Qb animations were better to a certain point, you can tell where they redid the hand off animations and some of the drop backs, but after the new animations are completed and the user gains control of the Qb's revert back to the same old ugly movement and throwing animations, hopefully this year they redo all of the Qb movements.

Last edited by SportsGamer94; 05-18-2016 at 02:58 AM.
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