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New interview with Rex Dickson: Madden 17 so simulation it may turn some people off?

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Old 06-22-2016, 06:25 PM   #41
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

On the hot route issue, the "real" issue is that we cant create plays. I think if "hot routes" could be saved as different play then they could get more creative with how many hot routes are allowed and how successful the communication would be.
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Old 06-22-2016, 06:33 PM   #42
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

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Originally Posted by MountaineersSon
In the wishlist I had mentioned wanting to see longer hot route animations out of the QB whether trying to communicate with recievers or lineman. Madden has a weird animation, like a really quick short left arm right arm animation.

QB's should literally come up out of center with a longer animation to communicate hot routes and line checks. On the road and especially a road playoff game should render even longer animations.

Couple all of this with a shortened play clock, now that's a tough sim environment to get off checks.
Copy and paste what Ncaa did here! Plus it had home field advantage which is long overdue. I loved seeing my qb calling a audible and my receiver couldn't here me and put hand to eat which led to a few delay of game penalties. This needs to be in madden ASAP! Playing in Seattle should be hard because of the crowd noise of the 12's. This in itself would eliminate 5 hot route adjustments pre snap...
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Old 06-22-2016, 09:08 PM   #43
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

I'm quite pleased with the sim features coming in 17, and hope that it continues for future years. I could be wrong, but I believe the majority of Madden players want a focus on sim rather than making it like an arcade game.
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Old 06-23-2016, 06:10 AM   #44
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

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Originally Posted by cusefan74
In 15 sacks were out of control,now I see people complaining there is not enough pass rush. I didn't play 16 so is it that bad or are people just overreacting to it?
It's that bad. But you can get pressure using sliders However the pass rush and offensive line dynamics are fundamentally bad - no pocket and no collapsing of line inward to pressure the qb
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Old 06-23-2016, 11:16 PM   #45
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New interview with Rex Dickson: Madden 17 so simulation it may turn some people off?

This interview from today with Rex and Ryan Moody has a lot of good info in it. Make sure you guys check it out. Hot button topics like if MUT is top priority, gen 3 physics, Frostbite, disc space of Madden, etc....
https://youtu.be/bwdatpPWRGE


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Old 06-23-2016, 11:40 PM   #46
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

Too sim? Nope... The changes I've seen don't warrant even a $40 purchase.
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Old 06-24-2016, 03:00 AM   #47
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

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Originally Posted by Impetuous65
I buy "Madden" because of my love for football, not because of Madden.
Now this is the truest statement ever typed about Madden ball, and EA knows it too
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Old 06-24-2016, 09:10 AM   #48
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Re: New interview with Rex Dickson: Madden 17 so simulation it may turn some people o

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Originally Posted by Impetuous65
I buy "Madden" because of my love for football, not because of Madden.
Regardless of the reason, that $60 still supports the Madden you're unsatisfied with. There's no separate "Revenue from Dissatisfied Customers" line on their cash flow statement.

Support is support.
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