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Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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Old 08-08-2016, 10:47 PM   #57
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Re: GameInformer Madden NFL 17 Dev Q&A (Formation Subs confirmed for first title upda

Quote:
Originally Posted by avwhitechic
I listened to the entire interview and I'm pretty sure he said Formation Subs would be only for CFM


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Lol.. No one has said it was outside of CFM. He said can they be set OUTSIDE of a game IN CFM.

Again you are misreading his post and now mine
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Old 08-08-2016, 10:47 PM   #58
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Can't wait to get fast and physical with subs on D!
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Old 08-08-2016, 10:48 PM   #59
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Every year madden gets a players body shape or face wrong. It's great this year that you can edit that without creating a new player. Now having the ability to have the right personnel on kickoff's and extra points is totally going to change gameplay for the better.

I think if game planning especially on all madden makes the game more rewarding then this would take madden to another level. Going out on All Madden with adjusted sliders just to wing it with set plays from your playbook isn't going to cut it anymore. The reward will be more satisfying knowing that each week is not only based on your skills on the sticks , but your proper game planning for each team you face week in and week out.
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Old 08-08-2016, 10:54 PM   #60
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

I wonder if we have to be the coach or owner in order to do formation subs? Would be nice if we could edit that and not have to take control over every coach/owner.
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Old 08-08-2016, 11:23 PM   #61
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Good stuff. Hopefully this can pave the way for custom packages as well because IMO that would be a lot better. Only worry I have is how it's handled game-to-game. I was planning on doing a 32-team CFM already and this further incentivizes that I just hope the menu's aren't still so painfully slow.

And story mode, ugh...
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Old 08-08-2016, 11:25 PM   #62
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Hell yeah!!! I've been missing the feature since they took it out.
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Old 08-08-2016, 11:29 PM   #63
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Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

Hopefully we can do formation subs for ranked games as well?
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Old 08-08-2016, 11:31 PM   #64
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Re: GameInformer Madden NFL 17 Dev Q&A (Formation Subs confirmed for first title upda

Quote:
Originally Posted by jfsolo

As to some other things in the Q&A:

I know that most of them don't want it, but I feel bad for the rare online competitive player who actually does want penalties and other realistic quirks of the game to be in the game playing experience.

I like seeing Michael Hoag talk about knowing that Special Teams teams still needs a lot of work, and seeing Rex nod in agreement.

I think that John White is right, he doesn't actually say it, but a lot of CFM folks are sleeping on Gameplanning this year. It has excellent functionality now.

People who don't like Beyond Broadcast presentation, sorry, it's clearly a core part of their design philosophy.
I saw that no penalties online rankes and was disappointed at the very least make a room where you can.

I think the game planning is gonna pay dividends in online CFM users it will make people play a little more honest..

Special teams blocking is a must setting up the blocks, breaking the block on kickoffs,punt return blocking and returns all need redone I hope they can pull it off for 18 maybe Frostbite might help,but looking forward to 17 for sure

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