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Old 09-10-2016, 11:34 PM   #9
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Re: No swim move?

Quote:
Originally Posted by GisherJohn24
I just do a 360 over and over also. It's pretty frustrating
Gotta time that snap better...
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Old 09-11-2016, 09:02 AM   #10
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Re: No swim move?

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Originally Posted by ODogg
Gotta time that snap better...
Yeah. I do. Did they spin around continuously in past madden games if you were off on your timing ?

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Old 09-11-2016, 09:18 AM   #11
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Re: No swim move?

Yeah they did but this year it's even more critical to time the snap.

Be aware it's ratings based as well so if you're timing the snap right and still struggling it may be the player


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Old 09-11-2016, 09:39 AM   #12
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Re: No swim move?

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Originally Posted by ODogg
Gotta time that snap better...
I think this is a terrible rationalization. I don't really even use jump the snap, but when i miss a tackle it's not the same fail animation every time, when I drop an interception it's not the same animation every time. There can't be only one fail animation for the defensive line.
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Old 09-11-2016, 10:43 AM   #13
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Re: No swim move?

It's not a rationalization, it's how real lineman usually get pressure in the NFL. Sure some elites don't need to time the snap and get sacks but that too is the case in Madden.


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Old 09-11-2016, 10:50 AM   #14
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Re: No swim move?

Quote:
Originally Posted by ODogg
It's not a rationalization, it's how real lineman usually get pressure in the NFL. Sure some elites don't need to time the snap and get sacks but that too is the case in Madden.


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It is a rationalization. An NFL dlinemen can attempt a swim at any time after the snap regardless of "timing." It should be an option with the proper negative consequences if not done at the right time.

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Old 09-11-2016, 11:21 AM   #15
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Re: No swim move?

I wish right stick did some type of move to get out of that continuous 360 animation. No matter what I do. He just spins.
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Old 09-11-2016, 11:52 AM   #16
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Re: No swim move?

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Originally Posted by ODogg
Gotta time that snap better...
I understand timing helps, but in real life it's not like if you don't jump quick enough then the play is dead for you. There are ways to get around a blocker once engaged.
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