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Cfm drafts where almost all players suck?

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Old 10-12-2016, 07:27 PM   #89
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Re: Cfm drafts where almost all players suck?

i use tdawg's and have no complaints. i have made a couple of slight adjustments to them but they are really good.
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Old 10-13-2016, 09:58 AM   #90
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Cfm drafts where almost all players suck?

Quote:
Originally Posted by ajra21
i’m a little confused. who is “dictating” your playing experience?


People's incessant complaining, causing them to unnecessarily nerf draft classes, making the running game unnecessarily harder, and constantly screwing with the deep passing game ever since madden 16, is dictating my playing experience. Especially now considering the fact that I have the digital version, and I can't even delete the patch, Because the digital versions game data comes pre-updated to the current version which means even if I delete it and reinstall it, I'm forced to play with the patch.

I'm just getting tired of people's incessant complaining about "realism" in a video game, a work of fiction.

The fact of the matter is this game isn't exactly like NBA 2k's my league, and while franchise mode is obviously better than it has been in a few years, there is still not a whole lot of user control outside of the typical gameplay sliders, and now being able to freely edit players.

If Madden's developers are going to do things like this then they need to either stop forcing people to play with the patches if you have the digital version, and you know just in general, and add more sliders so that the user can have more control, that way if people don't want to play with unnecessarily nerfed draft classes, they don't have to, and they need to make the gameplay sliders work better, because if the sliders and ratings matter, then I shouldn't have a hard time running the ball, with my 99 overall HB, with mid to upper 90s individual ratings across the board, period.


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Last edited by cityofchampions; 10-13-2016 at 10:01 AM.
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Old 10-13-2016, 10:05 AM   #91
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Re: Cfm drafts where almost all players suck?

Quote:
Originally Posted by cityofchampions
People's incessant complaining, causing them to unnecessarily nerf draft classes, making the running game unnecessarily harder, and constantly screwing with the deep passing game ever since madden 16, is dictating my playing experience. Especially now considering the fact that I have the digital version, and I can't even delete the patch, Because the digital versions game data comes pre-updated to the current version which means even if I delete it and reinstall it, I'm forced to play with the patch.

I'm just getting tired of people's incessant complaining about "realism" in a video game, a work of fiction.

The fact of the matter is this game isn't exactly like NBA 2k's my league, and while franchise mode is obviously better than it has been in a few years, there is still not a whole lot of user control outside of the typical gameplay sliders, and now being able to freely edit players.

If Madden's developers are going to do things like this then they need to either stop forcing people to play with the patches if you have the digital version, and you know just in general, and add more sliders so that the user can have more control, that way if people don't want to play with unnecessarily nerfed draft classes, they don't have to, and they need to make the gameplay sliders work better, because if the sliders and ratings matter, then I shouldn't have a hard time running the ball, with my 99 overall HB, with mid to upper 90s individual ratings across the board, period.


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Xp sliders would allow the "nerfed" classes to progress into super players faster.

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Old 10-13-2016, 10:17 AM   #92
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Re: Cfm drafts where almost all players suck?

I have had no problem adjusting the sliders to achieve a realistic run game post patch. It is, in fact, much better (visually and realistically) than it was previously.

The only reason it seems "harder" post patch is because they fixed the atrocious pursuit angles by LBs and S that were present previously. It is the best thing the patch addressed and successfully rectified.
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Old 10-13-2016, 10:33 AM   #93
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Re: Cfm drafts where almost all players suck?

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Originally Posted by Sturzinator
I have had no problem adjusting the sliders to achieve a realistic run game post patch. It is, in fact, much better (visually and realistically) than it was previously.



The only reason it seems "harder" post patch is because they fixed the atrocious pursuit angles by LBs and S that were present previously. It is the best thing the patch addressed and successfully rectified.


If you say so.


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Old 10-13-2016, 10:36 AM   #94
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Re: Cfm drafts where almost all players suck?

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Originally Posted by ksnyder5282
Xp sliders would allow the "nerfed" classes to progress into super players faster.

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Only if you crank them to max, and auto upgrade, something people tend to conveniently ignore to suit their point of view.


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Old 10-13-2016, 10:54 AM   #95
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Re: Cfm drafts where almost all players suck?

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Originally Posted by cityofchampions
Only if you crank them to max, and auto upgrade, something people tend to conveniently ignore to suit their point of view.


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Find a happy medium. I've had to adjust to get closer to what I want my cfm to be. I understand your point, believe me. It irks me when they change certain things to cater to online guys, or ultimate team players. I get tired of looking for a slider set that balances the on field play. But I coach defensive line and I need to have to think and adjust for the game to be challenging and stay fun.

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Old 10-13-2016, 12:22 PM   #96
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Re: Cfm drafts where almost all players suck?

Yeah Ive seen this post patch.

Year 4 of my Steelers fantasy draft franchise. Ive looked at all the rookies coming out over the last 3 years. And there are maybe 6 players in the entire league, over 3 years of drafts that are superstar or quick development, and anything over 80 OVR.
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